Borborygmus Posted June 14, 2017 Share Posted June 14, 2017 Im sure this is a mod, but i have removed all mods and problem still occurs. SPOILER: when you are done searching kellogs place and you choose to enlist Dogmeat to help track him down, Dogmeat goes hostile as soon as i add Nick as a companion. Nick attacks instantly, and all the guards in diamond city attack dog meat too. if i find dog meat alone some where, he just growls at me. no ammount of earlier saves of mod tinkering is helping.i do use a multiple follower mod. this is all i can come up with...any idea would be appreciated Link to comment Share on other sites More sharing options...
2much4l1 Posted June 14, 2017 Share Posted June 14, 2017 I would backup my scripts folder then delete it. Then verify the integrity of game files. And pray the problem isn't baked into the save. You can also try Using FO4Edit to try and find mod conflicts. Link to comment Share on other sites More sharing options...
MightyZ0G Posted June 14, 2017 Share Posted June 14, 2017 try fallrim tools to clean your save. does dogmeat become hostile if you dismiss him normally before talking to Nick? Link to comment Share on other sites More sharing options...
Borborygmus Posted June 16, 2017 Author Share Posted June 16, 2017 try fallrim tools to clean your save. does dogmeat become hostile if you dismiss him normally before talking to Nick?yes. no matter what i do, the moment i enlist him to track down kellogg, he goes hostile to diamond city, at least. so that includes nick..could my diamond city expansion mods be doing this? theres no mention of this in those mods comments tho.. Link to comment Share on other sites More sharing options...
SMB92 Posted June 17, 2017 Share Posted June 17, 2017 I just have to chime in here and say the title of this thread had me lmao Seems to me something is adding him or changing something in his faction data though. Link to comment Share on other sites More sharing options...
StarMystyk Posted June 20, 2017 Share Posted June 20, 2017 Do you use More Smarter Companions? This issue used to happen in an older version of that mod. If so, instructions are on the mod page comments on how to fix him, if you've updated to a more recent version. Link to comment Share on other sites More sharing options...
Borborygmus Posted August 20, 2017 Author Share Posted August 20, 2017 i removed more smarter companions (and just about every other mod i had ) and ran a clean play through still happened...very frustrating. this problem has persisted through complete wipes and redownloads of the game. im absolutely stump. Link to comment Share on other sites More sharing options...
Borborygmus Posted August 20, 2017 Author Share Posted August 20, 2017 and i was wondering if anyone knew of a console code that would put me at the end of the mission i need dogmeat for...since i cant figure this out, id still like to play the story line, which this bug halts Link to comment Share on other sites More sharing options...
Borborygmus Posted August 20, 2017 Author Share Posted August 20, 2017 (edited) ok i found it, now i just need to learn how to add the quest "Reunions". does anyone know what code to add that quest line? it is supposed to flow from "Getting a Clue" but i had to subtract dogmeat and just console the quests completion Edited August 20, 2017 by Borborygmus Link to comment Share on other sites More sharing options...
Guerlot Posted August 20, 2017 Share Posted August 20, 2017 MQ106 All stages available here: http://fallout.wikia.com/wiki/Reunions Link to comment Share on other sites More sharing options...
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