Chiaro22 Posted July 5, 2017 Share Posted July 5, 2017 Wow, the things one has to know about when modding Bethesda games...eh. Thanks for the tips. Can mods made with the SE CK be played in Oldrim Skyrim? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 5, 2017 Share Posted July 5, 2017 Wow, the things one has to know about when modding Bethesda games...eh. Thanks for the tips. Can mods made with the SE CK be played in Oldrim Skyrim?Quick answer: no Not quick answer: really depends. Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted July 6, 2017 Share Posted July 6, 2017 (edited) Wow, the things one has to know about when modding Bethesda games...eh. Thanks for the tips. Can mods made with the SE CK be played in Oldrim Skyrim?No, they aren't backwards compatible in that regard either. You can't play SE mods on oldrim and you can't play oldrim mods on SE. Once again though, you can make mods in oldrim CK and then convert it to Skyrim SE by saving the mod in CK SE. To clarify further: You can't take an unconverted oldrim mod and use it in Skyrim SE, you can't take a SE mod and play it in oldrim. There's no shortcuts around it. These questions come up a lot. If you want to be on the safe side, you can make all your mods in oldrim CK and then port them to CK SE in order to use in Skyrim SE. If you plan to mod for BOTH games, the above method is best. Edited July 6, 2017 by TheDungeonDweller Link to comment Share on other sites More sharing options...
Chiaro22 Posted July 7, 2017 Share Posted July 7, 2017 @qwertyzeldarSemi-detailed question: depends on what? @TheDungeonDwellerI've heard some people have downloaded Beyond Skyrim Bruma (for Oldrim) and played it in Skyrim SE though... I'm a little curious on what that conversion in Skyrim SE CK actually does, and why a Skyrim SE CK developed .esp is not possible to use in oldrim Skyrim, but my technical skills aren't necessarily on level with my curiosity. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 7, 2017 Share Posted July 7, 2017 @qwertyzeldarSemi-detailed question: depends on what? @TheDungeonDwellerI've heard some people have downloaded Beyond Skyrim Bruma (for Oldrim) and played it in Skyrim SE though... I'm a little curious on what that conversion in Skyrim SE CK actually does, and why a Skyrim SE CK developed .esp is not possible to use in oldrim Skyrim, but my technical skills aren't necessarily on level with my curiosity. Oldrim is 32 bit se is 64 bit Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted July 8, 2017 Share Posted July 8, 2017 @qwertyzeldarSemi-detailed question: depends on what? @TheDungeonDwellerI've heard some people have downloaded Beyond Skyrim Bruma (for Oldrim) and played it in Skyrim SE though... I'm a little curious on what that conversion in Skyrim SE CK actually does, and why a Skyrim SE CK developed .esp is not possible to use in oldrim Skyrim, but my technical skills aren't necessarily on level with my curiosity. It seems to me that you do not want to play oldrim anymore and want to play Skyrim SE, but you want the modding benefits from oldrim on Skyrim SE. To be fair, I personally have not tried loading oldrim mods that have not been converted in the CK SE into Skyrim SE, so that is a theory. Oldrim is a coded 32bit executable and as such is not able to read 64bit data. Link to comment Share on other sites More sharing options...
Chiaro22 Posted July 8, 2017 Share Posted July 8, 2017 Then it seems about right to you TheDungeonDweller, eh...I just wondered whether it was at all possible to use the SE CK to create .esps that could be used both in oldrim and SE. Thanks for the replies though. The 32bit vs 64bit was a bit "more complicated than I thought", to quote more powerful people than me: the differences went deeper than I had hoped. If necessary I'll read up on it elsewhere. Link to comment Share on other sites More sharing options...
RichWebster Posted July 8, 2017 Share Posted July 8, 2017 (edited) Wow, the things one has to know about when modding Bethesda games...eh. Thanks for the tips. Can mods made with the SE CK be played in Oldrim Skyrim?Quick answer: no Not quick answer: really depends. I've just tested my mod which was first created in old CK, converted and has been developed in the new CK, then reopened and saved in the old CK. Seems to work fine in skyrim. Even with the meshes that had been converted to SE. (no they don't) Edit Seems to be working. Scripts and spells are fine. Areas changed are ok. Has there been extensive testing done on this, for people to dismiss outright that it's impossible to downgrade a mod? Playing Oldrim reminds me that I preferred the anti-aliasing in it compared to the new one. It's sharp, new one blurs. Edit 2 I should note on first loading the SE mod in the old CK, there were a lot of CK errors which I'm assuming were to do with the 64bit. Once saved and reopened again, those errors were not present. Edited July 8, 2017 by B1gBadDaddy Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 8, 2017 Share Posted July 8, 2017 Wow, the things one has to know about when modding Bethesda games...eh. Thanks for the tips. Can mods made with the SE CK be played in Oldrim Skyrim? Quick answer: noNot quick answer: really depends. I've just tested my mod which was first created in old CK, converted and has been developed in the new CK, then reopened and saved in the old CK. Seems to work fine in skyrim. Even with the meshes that had been converted to SE. (no they don't) Edit Seems to be working. Scripts and spells are fine. Areas changed are ok. Has there been extensive testing done on this, for people to dismiss outright that it's impossible to downgrade a mod? Playing Oldrim reminds me that I preferred the anti-aliasing in it compared to the new one. It's sharp, new one blurs. Edit 2 I should note on first loading the SE mod in the old CK, there were a lot of CK errors which I'm assuming were to do with the 64bit. Once saved and reopened again, those errors were not present.Yeah that's why i said it depends. Some mods can transfer with no issue. So i find the safe answer is to say "no" as it avoids people trying to use SE mods in oldrim and annoying authors about it when things dont work. Oh also new profile pic? Neat Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted July 9, 2017 Share Posted July 9, 2017 Kind of makes me think all beth did was convert the prettiness of the render window(glowing markers, etc). I had not test this myself and just went with word of mouth(and I also thought it made logical sense), however I tested this myself(thanks to BigBadDaddy) and it went through. Going with quertyzeldar's post however, there's that depends part. Since we now know meshes can't convert over, there's no telling what else doesn't play well when going from SE > Old. Thankfully we have TES4Edit that works on both versions, so just run your mods through and check for oddities if you're not sure. Link to comment Share on other sites More sharing options...
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