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Can Paid and Free Mods Coexist?


Fkemman11

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Bethesda.net was suppose to be well curated too but still people majorly uploaded all sort of stolen content. So now we are suppose to trust this is not paid mod ?? anyway they think users are stupid, but people are forgetting the mods uploaded on creation club is no more mods but DLC's now. and also content creators what they call themselves now are paid for content created not what bethesda will make when selling those content. So in the end modders will lose rights since everything on creation club is now directly property of bethesda and not content creator. yes they got will get paid but the winner is Bethesda..

 

lets say they pay the creator 500 dollars and sell the content of creator for say 5 dollars and 1000 people buy it 5000 -500 = 4500 So as you can see it is the cash that is raking in for Bethesda and the modders will be left behind for slavery work. They say we need to use credits in order to buy mods oops DLC, but we still have to buy those credits with real money value.

 

What i find most disturbing is they will introduce a new system that will break their game even more since most of the Bethesda games where never really stable to begin with it would have been better to start to fix there game before doing this. that way we wont need tools like enb memory patch etc..

Edited by dzorro
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"So in the end modders will lose rights since everything on creation club is now directly property of bethesda"

 

So, like any other contracted work anywhere in any domain. OH the horror.

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"So in the end modders will lose rights since everything on creation club is now directly property of bethesda"

Â

So, like any other contracted work anywhere in any domain. OH the horror.

This made me laugh because it's so true lol :)

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lets say they pay the creator 500 dollars and sell the content of creator for say 5 dollars and 1000 people buy it 5000 -500 = 4500 So as you can see it is the cash that is raking in for Bethesda and the modders will be left behind for slavery work.

Slavery? So... Bethesda is forcing modders to sell their work now? Also, don't most companies buy low and sell high?

Edited by Airaniiel
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yes but they sell stuff they made now they sell stuff other people made and win at the same and at the same time divide the modding community that made them big. with the system they try introduce they are underpaying the modders for there hard work. but win big when selling. This is not right.

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yes but they sell stuff they made now they sell stuff other people made and win at the same and at the same time divide the modding community that made them big. with the system they try introduce they are underpaying the modders for there hard work. but win big when selling. This is not right.

 

How do you know they're underpaying them? Do you have a connection to the future we're not aware of? They're being paid as employees of the company, as contractors. There's nothing dividing anyone here unless you pretend the doom is nigh cause it serves your drama purposes.

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yes but they sell stuff they made now they sell stuff other people made and win at the same and at the same time divide the modding community that made them big. with the system they try introduce they are underpaying the modders for there hard work. but win big when selling. This is not right.

 

Just about every large corporation uses outside contractors to supply them with parts or services. For example, Ford Motor Co., Fiat-Chrysler, Bethesda Softworks, Comcast Cable.

 

How many motion pictures have you seen that were made by the company that released it?

 

Also, no one is being forced to work for what Bethsoft will offer. If a person doesn't like the terms of their contract, they would not have to accept it.

 

A hard and fast rule of a successful business it to get the product as cheaply as possible and sell for the highest price possible. That is how a free economy works.

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The only reason I can think of, that CreationClub content and free mods won't be able to coexist, and this is the actual only reason (i.e. that there is evidence for) is simply because of all the anti-CC, 'forever free' brigade and their intolerant, narrow-minded, fear-mongering, pitchfork-waving, misinformed bellowing, 'my way or the highway' attitude.

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yes but they sell stuff they made now they sell stuff other people made and win at the same and at the same time divide the modding community that made them big. with the system they try introduce they are underpaying the modders for there hard work. but win big when selling. This is not right.

Â

Just about every large corporation uses outside contractors to supply them with parts or services. Â For example, Ford Motor Co., Fiat-Chrysler, Bethesda Softworks, Comcast Cable. Â

Â

How many motion pictures have you seen that were made by the company that released it?

Â

Also, no one is being forced to work for what Bethsoft will offer. Â If a person doesn't like the terms of their contract, they would not have to accept it.

Â

A hard and fast rule of a successful business it to get the product as cheaply as possible and sell for the highest price possible. Â That is how a free economy works.

 

This ^^^

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Paid and free mods can coexist in the right environment.

 

I created freeware mods & payware add ons for Microsoft Train Simulator.

 

Microsoft did not get involved. They knew the power of FREE.

 

The communities around both MS Train Simulator & MS Flight Sim are decades old & they are still going strong. If Microsoft was greedy they would not exist.

 

Bethesda needs to get their hands off of mods. It is always going to end badly.

 

What they should be doing is making deals with indie companies to make DLCs or hole new games based on their intellectual property. Modders will use their assets & we will be forced to buy them to use the mods. That is the number one reason I buy DLCs.

 

When I was in an indie/payware group I did not work for a paycheck but a percentage of the prophets. It was always worth it. So Bethesda don't need to put out any money. They only need to make deals.

 

 

 

Later

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