Elseirios Posted February 21, 2012 Share Posted February 21, 2012 (edited) so, i installed the game and it's update,then i installed the nexus mod manager,and then a few mods, via the mod manager of course. but even though i have the mods enabled and set to load,and i launch skyrim through the mod manager,the mods still wont work. what am i doing wrong here? here's a screenshot if its any help.http://i43.tinypic.com/buqo.jpg thanks! :D Edited February 21, 2012 by Elseirios Link to comment Share on other sites More sharing options...
MShoap13 Posted February 21, 2012 Share Posted February 21, 2012 If plugins won't stay activated, or simply fail to work after activating them, first make sure the plugins.txt (and DLClist.txt) files, under the \Skyrim\ folder located at C:\Documents and Settings\(User Name)\Local Settings\Application Data\ on XP or C:\Users\(User Name)\AppData\Local\ on Vista/7 are writable by opening their properties and unchecking the tick mark box for "read only". Then go back into NMM and reactivate them. If they still won't work you may have a UAC issue. Some people have issues where the mod will properly appear in plugins.txt after activating it through NMM but then as soon as they launch Skyrim, it disappears again. I've yet to find the cause for this as I don't experience it, but making plugins.txt read only again after activating plugins via NMM will prevent Skyrim from removing them and they should work. Unfortunately, you'll have to make it writable, activate plugin(s), then make it read only again every time you add another plugin in the future. If you're on Vista/7, Steam (and therefore Skyrim) is installed in the default (C:\Program Files) location, and you're having problems with replacers or simply mods (plugins) not working at all, even though you've activated them in NMM, or mods refusing to deactivate, even though all of their files have been removed, then you most likely have a UAC problem. It is possible to turn off UAC though it's not recommended for the vast majority of Windows users. To get around UAC without turning it completely off you'll need to move Steam to a location UAC does not affect (C:\Games\ is a commonly used location). This will most likely break any 3rd party utilities such as NMM as it will leave old registry keys behind that point to the location you originally installed Skyrim in. If you come across this issue, you'll have to uninstall Skyrim, clean the old registry keys, reboot, then reinstall Skyrim. I personally recommend using Revo Uninstaller as if you uninstall Skyrim through it, it will automatically scan for and ask if you'd like to delete old registry keys. If you're interested in keeping your old mods, config files, and/or saved games, tips found in Bben's Oblivion Reinstall Procedure work for Skyrim as well. Link to comment Share on other sites More sharing options...
Elseirios Posted February 21, 2012 Author Share Posted February 21, 2012 (edited) If plugins won't stay activated, or simply fail to work after activating them, first make sure the plugins.txt (and DLClist.txt) files, under the \Skyrim\ folder located at C:\Documents and Settings\(User Name)\Local Settings\Application Data\ on XP or C:\Users\(User Name)\AppData\Local\ on Vista/7 are writable by opening their properties and unchecking the tick mark box for "read only". Then go back into NMM and reactivate them. If they still won't work you may have a UAC issue. Some people have issues where the mod will properly appear in plugins.txt after activating it through NMM but then as soon as they launch Skyrim, it disappears again. I've yet to find the cause for this as I don't experience it, but making plugins.txt read only again after activating plugins via NMM will prevent Skyrim from removing them and they should work. Unfortunately, you'll have to make it writable, activate plugin(s), then make it read only again every time you add another plugin in the future. If you're on Vista/7, Steam (and therefore Skyrim) is installed in the default (C:\Program Files) location, and you're having problems with replacers or simply mods (plugins) not working at all, even though you've activated them in NMM, or mods refusing to deactivate, even though all of their files have been removed, then you most likely have a UAC problem. It is possible to turn off UAC though it's not recommended for the vast majority of Windows users. To get around UAC without turning it completely off you'll need to move Steam to a location UAC does not affect (C:\Games\ is a commonly used location). This will most likely break any 3rd party utilities such as NMM as it will leave old registry keys behind that point to the location you originally installed Skyrim in. If you come across this issue, you'll have to uninstall Skyrim, clean the old registry keys, reboot, then reinstall Skyrim. I personally recommend using Revo Uninstaller as if you uninstall Skyrim through it, it will automatically scan for and ask if you'd like to delete old registry keys. If you're interested in keeping your old mods, config files, and/or saved games, tips found in Bben's Oblivion Reinstall Procedure work for Skyrim as well. this didnt help at all since the files were already not "read only" but i was lucky and i found this thread http://forums.nexusmods.com/index.php?/topic/474050-skyrim-launcher-data-option-greyd-out/which is a bit irrelevant to our current topic, but i did what "triacom" said and it worked for the problem i was having :) so i posted it here in case someone else needs it. Edited February 21, 2012 by Elseirios Link to comment Share on other sites More sharing options...
nosisab Posted February 21, 2012 Share Posted February 21, 2012 (edited) What is actually happening there? the mods are shown activated there and them the mods are active. If for any reason they get deactivated and you have the game installed under C:\Program Files (x86) and in Vista or Seven, the previous post is reasonably correct but you may still need to reduce (or disable at once) UAC or run as Administrator or all this together. Edit: One more thing, you have SkyUI listed there, make sure to run from skse_loader.exe, actually you should copy this file as shortcut to your desktop, change the icon if wish, and start the game from there. There is really no necessity to open NMM just to start the game. Is advisable downloading and installing a utility called BOSS and run it once and every time you install a new mod, to grant a reasonable load order. PPS: Now a personal question: Who can tell me what that Update.ESM does? I never activated it and can't even imagine it having any usefulness. Edited February 21, 2012 by nosisab Link to comment Share on other sites More sharing options...
Elseirios Posted February 21, 2012 Author Share Posted February 21, 2012 (edited) What is actually happening there? the mods are shown activated there and them the mods are active. If for any reason they get deactivated and you have the game installed under C:\Program Files (x86) and in Vista or Seven, the previous post is reasonably correct but you may still need to reduce (or disable at once) UAC or run as Administrator or all this together. Edit: One more thing, you have SkyUI listed there, make sure to run from skse_loader.exe, actually you should copy this file as shortcut to your desktop, change the icon if wish, and start the game from there. There is really no necessity to open NMM just to start the game. Is advisable downloading and installing a utility called BOSS and run it once and every time you install a new mod, to grant a reasonable load order. PPS: Now a personal question: Who can tell me what that Update.ESM does? I never activated it and can't even imagine it having any usefulness. thanks for helping.the only difference is that i have the game (and all my games) installed at a different hard drive (F).i'll dissable the UAC and i'll download BOSS. maybe it will help since i got most mods to work except a couple ones. Edited February 21, 2012 by Elseirios Link to comment Share on other sites More sharing options...
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