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Help with a Major undertaking.


SweatLeafKush

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I had an Idea for a mod the other day. And I couldn't even sleep last night thinking about it.

 

Let me say, it would be a huge undertaking. And would require a team. I've gathered a concept artist, website designer, and some voice actors. But we need modelers and level designers. People who can make this come to life.

 

It's sort of an expansion of sorts. But a very small one. We're thinking of constructing an area slightly larger than solitude.

 

We're wanting to do a quest chain, that would lead the Dovahkiin in to Orisnium. (The Orc Homeland). Information on what I had in mind, and a quick run down of the story can be found here.

 

Many people have PM'd me on reddit wanting to help. But no people good with the creation kit, or 3D rendering have stepped up yet. But we have male and female voice actors. Quest script writers, a website designer, and a concept artist.

 

Lemme know if there's anyone here who would want to make this their new afternoon hobby for a month or two.

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That's all and good, but it sounds like you have everybody but the people to make the mod. Modders rarely ever sign up for a team project for someone who has no experience modding these games.

 

Your best bet is to start learning the CK yourself. What will you be doing? The fact is that ideas are dime a dozen around here and most modders are underway in their own projects. Usually modders will only sign on when the team already has something to show. If you've got concept artists, that's great - but get them to start drawing stuff up.

 

Modelers will be very hard to find. You will almost definitely have to use tMhe vanilla resources (stuff that's already in game). Level design isn't hard at all - maybe a half an hour of fiddling in the CK to get into it.

 

Voice actors at this point are useless. I can guarantee you that when the time comes that you'll need them (a few months from now) they won't be anywhere to be found.

 

TL;DR,

Start learning the CK yourself and get a foundation going. Then you can try to convince people to join your team. The biggest piece of advice I can give is to start small.

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PR is right about modellers being rare. That's why I wish they would pump out some resource packs (such as more orc stuff, more thalmore furniture and building inspirations and etc) so we could all make more unique expansions :P
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That's all and good, but it sounds like you have everybody but the people to make the mod. Modders rarely ever sign up for a team project for someone who has no experience modding these games.

 

Your best bet is to start learning the CK yourself. What will you be doing? The fact is that ideas are dime a dozen around here and most modders are underway in their own projects. Usually modders will only sign on when the team already has something to show. If you've got concept artists, that's great - but get them to start drawing stuff up.

 

Modelers will be very hard to find. You will almost definitely have to use tMhe vanilla resources (stuff that's already in game). Level design isn't hard at all - maybe a half an hour of fiddling in the CK to get into it.

 

Voice actors at this point are useless. I can guarantee you that when the time comes that you'll need them (a few months from now) they won't be anywhere to be found.

 

TL;DR,

Start learning the CK yourself and get a foundation going. Then you can try to convince people to join your team. The biggest piece of advice I can give is to start small.

 

 

That's all well and good and everything. But my computer can't handle skyrim by itself. Let alone the creation kit. All I can do is throw an Idea out there and hope someone see's it as an inspiration and decides to help out. The only problem I have with the whole modding community comments is that yes, they are involved with their own things. I just wish some would tag on to a team and try to make something great. Instead of just trying to get personal fame by re-skinning ebony mail over and over. Good things are made with people, not a person.

 

The only thing I really have to offer is an over all manager. I have a year of game design under my belt, but that was 5 years ago. All I can really do at this point is get everything organized to help those who would be willing to get a foot hold on the project. Really, all I hope to gain is to get an Idea out there. Nothing more. Those who want to take the idea and run with it can do so, and maybe add it as a note on a future resume or something.

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eh... everyone likes to work by themselves because different people have different ideas on the way which things get accomplished. our vision will not be the same as mine, and if I don't like your vision I wouldn't want you working on my mod. But also it becomes inconvenient for others to work on my mod as well... More I would need to keep track of.

 

So as I said, we all have our visions, this is what forces us to work alone because we all want to get our own stuff done.

 

EDIT: I personally like having other mod authors to talk to over skype or steam when i want a second opinion or need someone to help me out with a question. :( wish I had more like that though, don't have many...

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Wow thats a good way to get help. accuse modders of just re-skinning and nothing else. If your rig cant handle the game much less CK then who is going to make the mod? It wont be you and you will never get someone experienced to become your unpayed employee. You are going to need to be able to contribute if you want people to help you. I suggest getting blender and learn how to make models then you could have a level designer put it all together for you.
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That's all well and good and everything. But my computer can't handle skyrim by itself. Let alone the creation kit. All I can do is throw an Idea out there and hope someone see's it as an inspiration and decides to help out. The only problem I have with the whole modding community comments is that yes, they are involved with their own things. I just wish some would tag on to a team and try to make something great. Instead of just trying to get personal fame by re-skinning ebony mail over and over. Good things are made with people, not a person.

 

The only thing I really have to offer is an over all manager. I have a year of game design under my belt, but that was 5 years ago. All I can really do at this point is get everything organized to help those who would be willing to get a foot hold on the project. Really, all I hope to gain is to get an Idea out there. Nothing more. Those who want to take the idea and run with it can do so, and maybe add it as a note on a future resume or something.

 

Well, in that case there's a mod request board for that. The thing is, there's no real use for a manager who isn't involved in the modding process. Basically you're asking modders to create your idea for you. I'm not saying that there's anything wrong with what you're doing, but go through this forum and see how well received these threads are.

As a manager, what would you do? How are you going to distribute an ESP between modders and such? I'm trying to say that there's not a whole lot for you to be doing, other than telling others what to make for you.

 

You've got concept artists and voice acting, but you're underestimating the modder's job. The modder by far will be putting way more time into this than anyone else.

 

As for "good things are made by people not a person" , almost every mod that was created by more or less one person. Myself, I had a working mod before I had someone come help me. He did the level design. I did everything else, and I had a mod uploaded an already playable way before he joined. Even then it was a two-man team.

 

No one is really trying to get 'personal fame' in this. Everyone typically mods for themselves and their game. Modders are uploading their works mostly out of generosity. People who download seem to forget this. That doesn't go for everyone obviously. A lot of people upload assets from other games to claim as their own work.

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Wow thats a good way to get help. accuse modders of just re-skinning and nothing else. If your rig cant handle the game much less CK then who is going to make the mod? It wont be you and you will never get someone experienced to become your unpayed employee. You are going to need to be able to contribute if you want people to help you. I suggest getting blender and learn how to make models then you could have a level designer put it all together for you.

 

 

Wasn't my intention to insult. I feel like you're taking liberties with what I've said.

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That's all well and good and everything. But my computer can't handle skyrim by itself. Let alone the creation kit. All I can do is throw an Idea out there and hope someone see's it as an inspiration and decides to help out. The only problem I have with the whole modding community comments is that yes, they are involved with their own things. I just wish some would tag on to a team and try to make something great. Instead of just trying to get personal fame by re-skinning ebony mail over and over. Good things are made with people, not a person.

 

The only thing I really have to offer is an over all manager. I have a year of game design under my belt, but that was 5 years ago. All I can really do at this point is get everything organized to help those who would be willing to get a foot hold on the project. Really, all I hope to gain is to get an Idea out there. Nothing more. Those who want to take the idea and run with it can do so, and maybe add it as a note on a future resume or something.

 

Well, in that case there's a mod request board for that. The thing is, there's no real use for a manager who isn't involved in the modding process. Basically you're asking modders to create your idea for you. I'm not saying that there's anything wrong with what you're doing, but go through this forum and see how well received these threads are.

As a manager, what would you do? How are you going to distribute an ESP between modders and such? I'm trying to say that there's not a whole lot for you to be doing, other than telling others what to make for you.

 

You've got concept artists and voice acting, but you're underestimating the modder's job. The modder by far will be putting way more time into this than anyone else.

 

As for "good things are made by people not a person" , almost every mod that was created by more or less one person. Myself, I had a working mod before I had someone come help me. He did the level design. I did everything else, and I had a mod uploaded an already playable way before he joined. Even then it was a two-man team.

 

No one is really trying to get 'personal fame' in this. Everyone typically mods for themselves and their game. Modders are uploading their works mostly out of generosity. People who download seem to forget this. That doesn't go for everyone obviously. A lot of people upload assets from other games to claim as their own work.

 

 

I think you're missing the point of what I was saying. I know I probably sound like some 12 yr old with a fan fic Idea. That can't be helped, I was just throwing the idea out there. I'm not really looking for philosophical attributions on what modders are and are not. Or how they like to operate. Simply putting the idea out there and hoping for the best.

 

I can see these conversations beginning to spin in to some sort of pissing contest/flame fest. So I'll go ahead and abandon getting anyone who wants to help from this site.

 

Good day, hope for the best for you and yours.

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