monsto Posted February 21, 2012 Share Posted February 21, 2012 in a number of games, there's a console/developer command to change the speed of the overall game. basically a multiplier for the game "main loop". like a game-wide fast-forward/slo-mo. is there any such animal for Skyrim/TES games? preemptive: and no i don't mean player movement speed... game speed. Link to comment Share on other sites More sharing options...
Kerkain Posted February 21, 2012 Share Posted February 21, 2012 set timescale to #Set the rate at which time passes (20 is the default, 1 is realtime) http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29 That should be what you're looking for. Link to comment Share on other sites More sharing options...
monsto Posted February 21, 2012 Author Share Posted February 21, 2012 (edited) is that game-wide scaling? "Set the rate at which time passes (20 is the default, 1 is realtime)" sounds like it just changes the length of the day. If i set that to 15, will everything appear to be moving in slow motion? (75% speed of everything) i'm unable to just jump in and see . . . Edited February 21, 2012 by monsto Link to comment Share on other sites More sharing options...
gsmanners Posted February 22, 2012 Share Posted February 22, 2012 Changing timescale only really affects the speed at which shadows move in exterior locations (above ground). I personally like to use timescale 10, but YMMV. Link to comment Share on other sites More sharing options...
monsto Posted February 22, 2012 Author Share Posted February 22, 2012 (edited) aha i was looking for the wrong thing. i was lookin for 'speed' etc, but Kerkains post got me in a better direction. sgtm <x> (set global time multiplier) where x is a float and 1 is normal. 0.5 is half speed slomo and anything > 1 is ffwd. affects animations and time of day. appears to NOT affect blink speed. doesn't affect camera movement either. not listed on the common wiki's. Edited February 22, 2012 by monsto Link to comment Share on other sites More sharing options...
FR0STY5STAR Posted November 30, 2013 Share Posted November 30, 2013 command http://www.youtube.com/watch?v=MoytKiBQwyw Link to comment Share on other sites More sharing options...
effeob Posted January 8, 2014 Share Posted January 8, 2014 thanks for the sgtm command --- speeding up the game is exactly what i was looking for too.great way to try out lots of different mods, speed through early stage of the game, run through quests where the NPC takes 10 years to walk down a flight of stairs, and also very good way to stress test mod setups to ensure stability. i dont suggest using higher than sgtm 5 though --- but at 4 or 5 it definitely can be very humorous in certain situations :) have fun! Link to comment Share on other sites More sharing options...
Soolie Posted January 9, 2014 Share Posted January 9, 2014 (edited) On 1/8/2014 at 7:15 PM, effeob said: thanks for the sgtm command --- speeding up the game is exactly what i was looking for too.great way to try out lots of different mods, speed through early stage of the game, run through quests where the NPC takes 10 years to walk down a flight of stairs, and also very good way to stress test mod setups to ensure stability. i dont suggest using higher than sgtm 5 though --- but at 4 or 5 it definitely can be very humorous in certain situations :smile: have fun! Indeed, a game time modifier higher that 3 can completely screw up the physics system. :P Edited January 9, 2014 by Soolie Link to comment Share on other sites More sharing options...
Gearsmoke Posted January 29, 2014 Share Posted January 29, 2014 Played with this - only to discover that higher rates cause objects to start moving around... including ingots and weapons, which managed to kill a few townspeople in the area. Link to comment Share on other sites More sharing options...
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