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Problems exporting from 3DS Max


Canuckovitch

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Haha ok whatever...sooo is there any tutorial around atm for Mr. Threadopener to attach his helmet to other bones as well? Cause i can't help with that since i only made "simple" helmets until now that only inlcuded the head bone so this would be interesting for me as well since i want to make a german tutorial for this process - there is none available yet.
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One issue I see is that you are not using SF_skinned shader flag. I don't know what happens if you don't use it on skinned meshed...

 

Hey, that was it!

 

I hadn't been doing anything with the shader flags, because previously NifSkope would just give me a big list of checkboxes with blank labels when I tried to edit them. Now it seems to work better with RC6.

 

Actually, the same reason is why I was using vertex colours - I read somewhere else it's better to leave them off and just turn off the associated flag, but since I couldn't edit the flags, I just did it like in the tutorial.

 

Thanks so much for the help!

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Further exploration of the vertex colours:

 

SLSF2_Vertex_Colors makes no difference with the freshly exported .nif - it shows up black in-game with no vertex colors regardless of the flag setting. Copy/pasting the BSLightingShaderProperty from the original cast iron pot fixes it, not sure what the essential setting is.

Edited by Canuckovitch
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