MightyZ0G Posted July 10, 2017 Share Posted July 10, 2017 I just realised that I had totally forgotten to upgrade my outfit and armour.I've started and restarted so many times that I think I've already done things before I actually do.that's why my character is called Dave Jahvoo :D Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 10, 2017 Share Posted July 10, 2017 I just realised that I had totally forgotten to upgrade my outfit and armour.I've started and restarted so many times that I think I've already done things before I actually do.that's why my character is called Dave Jahvoo :Dhaha! i know that one well. sometimes we just spend so much time with the same gear we forget we can improve it. Link to comment Share on other sites More sharing options...
Lancars Posted July 22, 2018 Share Posted July 22, 2018 My issue is its the first instinct of the AI to toss a molotov. No matter the distance. And the fact they can hit you 100% of the time even if they can't see you. I've had them tossed over ledges and hit me in the face several time. The Ai is so basic. Link to comment Share on other sites More sharing options...
Deleted49413338User Posted July 23, 2018 Share Posted July 23, 2018 longer fuse would be cool. but what would be really great is random fuses for home made grenades like baseball and molitov, giving them the chance to explode in npcs hands. Link to comment Share on other sites More sharing options...
PhanomGames Posted November 21, 2018 Share Posted November 21, 2018 Surprisingly I noticed there's no mod to simply remove the ability for NPC's to throw grenades, without changing loot tables/level lists or rebalancing things. Added this https://www.nexusmods.com/fallout4/mods/36029 Link to comment Share on other sites More sharing options...
Deleted49413338User Posted November 21, 2018 Share Posted November 21, 2018 Molitovs and the accuracy npcs have is a problem. I play with elevated damage values So, I kill and get killed much faster. For example, the Qwertyzeldar vid posted of Clearing house, I would be borderline dead towards the end of that encounter taking those bullets. Unless in PA. Impressive to see you move through the rooms at that pace, But I need to take it slower, use The Lure enemies mod etc. Sometimes just make a full retreat. For grenades I don't have too much issue but a longer timer would be nice. I have heavily reduced grenades for Raider LL's. Molitovs are a hard one for me I feel they would be pretty common for raiders to have. There are mods that remove or lower the explosive damage and make it so they basically just deal fire damage. Link to comment Share on other sites More sharing options...
fRikimaru1974 Posted December 31, 2019 Share Posted December 31, 2019 The only thing i want to remove is the red marker for grenades. Is there some mod for this? Thanks. Link to comment Share on other sites More sharing options...
HeyYou Posted December 31, 2019 Share Posted December 31, 2019 PANPC reduces grenade/molotov spam. Works great. Link to comment Share on other sites More sharing options...
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