magicstop Posted May 9, 2008 Share Posted May 9, 2008 So, I've just installed Oblivion for the first time, and after about a week of research, I am using the following: Windows Vista 32-bitOblivion installed to c:\games\ (as opposed to c:\program files\) to avoid UAC errorsOblivion GOTY Edition with all plugins installed and activatedThe following mod list (in load order): Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch MOBS.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espKnights.esp.bakFran Armor Add-on.espFran_Lv30Item_Maltz.espExnemRuneskulls.espFCOM_ExnemRuneskulls.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_SaferRoads.espFCOM_MoreWildernessLife.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Foxes.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Resized Races.espMart's Monster Mod - Zombies for Body Meshes.espTamrielTravellers4000.espFCOM_TamrielTravelers.espKnights.espMart's Monster Mod - City Defences.espFCOM_Knights.espFCOM_UnofficialFranArmorAddon.espFCOM MWL-TheHeath patch.espFCOM MWL-RollingHills patch.espBashed Patch, 0.esp It's a pretty tame looking list, and it's running fairly well. However, I'm having a few problems, and I also have some questions. I'd love some feedback on the list.My problems so far:-When carrying a sword and a torch, I can't open chests. When I try to activate a chest, it flashes purple (I'm assuming a texture problem). I can put away the sword (leaving torch still out), and the chest will successfully open. The chest then reflects having been opened.-When I exit Oblivion to my desktop, I get a blackscreen with a popup window saying "Oblivion is no longer working". Windows tries to search for the problem (duh! I closed it!), and I have to bring up the task manager to even get my cursor to register. Very annoying. My questions: I would like to run several mods not on this list. Those include:Midas Magica UI mod darN/dark/or whatever it's calledan environment mod (Natural Environment, etc.)and Windspear Tower How would I insert these in the above list? Thanks for your time! Link to comment Share on other sites More sharing options...
chris 07 Posted May 9, 2008 Share Posted May 9, 2008 well for the chest thing its part of OOO, it makes that happen and to unlock them if they are locked you have to sneak. Link to comment Share on other sites More sharing options...
dyfed99 Posted May 9, 2008 Share Posted May 9, 2008 I second what chris said about chests and OOO. About the other problem I'm afraid there aren't working solutions. As for Vagrant writings this is very probable, at least in Vista, since Oblivion doesn't have a good management of the Ram. Moreover Vista requires a lot of Ram to run.. So you have to learn to live with it! As for the other mods I would put NE just after Fran_Lvl30 mod, Midas after FCOM_TamrielTravellers. The darkui mod comes without esps instead, unless you aren't using Book Jackets. Link to comment Share on other sites More sharing options...
nosisab Posted May 9, 2008 Share Posted May 9, 2008 well for the chest thing its part of OOO, it makes that happen and to unlock them if they are locked you have to sneak. hmmm, about this of sneaking is something i will try. But you are sure right about being OOO thing, and is not a bug, it is intended indeed to be this way, as one can bash the chest if activate it bearing heavy weapons (this makes for strong and clumsy fighters a chance of opening then). And I think this option is configurable, as even the chance of lockpicking containers while in combat too. Link to comment Share on other sites More sharing options...
magicstop Posted May 9, 2008 Author Share Posted May 9, 2008 Ah... I thought the purple I was seeing was a texture problem, but I guess it's just coincidence then. I guess I don't exactly know what the purple "no texture" looks like. As for the Vista problem, I know it's mod related, as I initially ran Oblivion clean for about a week, before uninstalling and reinstalling it. I wonder which mod (or combo of mods) is causing it. Perhaps there's a way to close the mods before closing Oblivion? Are any other Vista users experiencing this? Also, if I want to add the EyeCandy body mod, where should that go? Thanks for the replies, guys! Link to comment Share on other sites More sharing options...
magicstop Posted May 10, 2008 Author Share Posted May 10, 2008 Ok, a little further assistance, if you folks don't mind.I'm now currently running the following list: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch MOBS.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espKnights.esp.bakFran Armor Add-on.espFran_Lv30Item_Maltz.espNatural_Water_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espExnemRuneskulls.espFCOM_ExnemRuneskulls.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_SaferRoads.espFCOM_MoreWildernessLife.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Foxes.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Resized Races.espMart's Monster Mod - Zombies for Body Meshes.espTamrielTravellers4000.espFCOM_TamrielTravelers.espMidasSpells.espLoth's Blunt Weapons.espKnights.espMart's Monster Mod - City Defences.espFCOM_Knights.espFCOM_UnofficialFranArmorAddon.espFCOM MWL-TheHeath patch.espFCOM MWL-RollingHills patch.espBashed Patch, 0.esp I would like to add the following mods to the list: Ancient TowersMountain TowerOrigin of the Mages GuildApothisis Silver Dragon ArmoryEyeCandy Body ModWindspear TowerAkatosh MountDragon InvasionKD Armor Circlets Where do these need to go in the load order? If you don't mind explaining why you recommend the order you give, I would appreciate it, as I'm trying to learn how to do this more independently (don't want to bog the community down with tiny questions...)Thanks a ton, folks! I really appreciate the help. Link to comment Share on other sites More sharing options...
bben46 Posted May 10, 2008 Share Posted May 10, 2008 First, as all of these are large mods, don't add more than one at a time. Then, if you are using OBMM to set your load order, let it do the first placement. then if there is a problem try to identify which mod is conflicting and decide which mod you want to be the one that controls and place it after the other one. Most of the time OBMM gets it right. If you are playing a particular quest mod, you want it near the bottom of your load order. Then, after completing the quest allow it to be pushed up by newer mods as they come along. If you really want to micromanage your load order, Wrye Bash is better. It has a feature called BALO that is supposed to make ordering more organized - I haven't tried it yet though. The conflict management is better also. Link to comment Share on other sites More sharing options...
Varanus Posted May 15, 2008 Share Posted May 15, 2008 I am in much the same position - I recently started playing, then did a bit of research and found all these amazing mods. I also get an exit error message, although not as serious as yours (I have XP) and I believe it is caused by the unofficial oblivion patch. I have not tested fully yet. It is interesting to see the mods you are running - I have selected an almost completely different set (not all of which are working properly) mostly based on recommendations made by Aelius28. His list is definitely worth a look. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.