MaelstromDesign Posted February 25, 2012 Share Posted February 25, 2012 I'm learning how to import meshes, edit them, then add them to skyrim, but after prepping my Nif. for import via NifSkope, Importing to blender, editing, then exporting back to nifskope, i'm having an issue regarding the need for a BSShaderLightingProperty, but instead, i have a BSShaderPPLightingProperty and i find myself unable to convert it to the latter, though it clearly shows it's possible in the video i'm watching. Link to comment Share on other sites More sharing options...
ghosu Posted February 25, 2012 Share Posted February 25, 2012 Open an original NIF file from the game, select BSShaderPPLightingProperty and right click, copy branch or just press CTRL+C, change to your NIF and paste branch or CTRL+V, select the container you want to attach it, select it, srcoll down to PROPERTIES and enter the value on the left side of the BSShaderPPLightingProperty entry to get it in, delete those properties that are thrown out of the block. Link to comment Share on other sites More sharing options...
MaelstromDesign Posted February 25, 2012 Author Share Posted February 25, 2012 That works like a charm, at least for allowing the tex to show up in nifskope, i've yet to test it out in the CK or Skyrim itself. Let's hope! Link to comment Share on other sites More sharing options...
throttlekitty Posted February 25, 2012 Share Posted February 25, 2012 Those are fallout shader properties.Skyrim uses BSLightingShaderProperty Link to comment Share on other sites More sharing options...
MaelstromDesign Posted February 25, 2012 Author Share Posted February 25, 2012 Now i'm facing another problem regarding how the texture appears on the model and how the lights reflect of it. In nifskope, it's perfectly fine, right set up and everything, but in the CK, the model loads fine, but the texture appears VERY dark, though not entirely black. I can barely make out some details, which leads me to think that the lighting is somehow perceiving it as dark or that the diffuse isn't showing up at all and the normal is only being reflected. Link to comment Share on other sites More sharing options...
MaelstromDesign Posted February 25, 2012 Author Share Posted February 25, 2012 Okay, i managed to fix that problem by deleting the vertex color modifier in the shaders, but now, after getting past the CK, i start skyrim, equip my armor (Just a simple cowl), but my hood and head our nowhere to be seen, equipping the armor rending my head invisible. Somehow this strikes me as a simple error to fix, but i don't know the way to do it. Is it a nifskope problem or a CK issue? Link to comment Share on other sites More sharing options...
MaelstromDesign Posted February 25, 2012 Author Share Posted February 25, 2012 Bump? Link to comment Share on other sites More sharing options...
Ghogiel Posted February 26, 2012 Share Posted February 26, 2012 not sure, perhaps, check for the shaders flags SF_skinned and SF_cast_shadows. Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 26, 2012 Share Posted February 26, 2012 Are you using the correct partitions for the BSdismemberSkinInstance with the CK's body part selection? For the invisible head problem that is. Link to comment Share on other sites More sharing options...
MaelstromDesign Posted February 28, 2012 Author Share Posted February 28, 2012 The nightingale's cowl didn't seem to be set up with a body part and doesn't appear to show any skin ingame, so it's possible that i thought i didn't need to set a partition for it when i removed the mask and eyecover. I'm going to check with Sicarius's armor mod that has a maskless cowl to see the partitions. Link to comment Share on other sites More sharing options...
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