theru Posted February 25, 2012 Share Posted February 25, 2012 this is what i mean, is it the weight issue? skin issue or dismember issue?? http://www.youtube.com/watch?v=w6r9WMkV64o Link to comment Share on other sites More sharing options...
ghosu Posted February 25, 2012 Share Posted February 25, 2012 (edited) Might not be a big help but i've only seen this once...i'm using Max with SoMuchMorpher, i added a skeleton and all modifiers to the armor and morphed it from light to heavy for the _1.nif, then i had exactly the same weird polygons since there were some loose faces in the mesh that were not connected to the armor, had to delete them. One or another were distorted though they were connected so i had do move the position a bit and then it worked... Edited February 25, 2012 by ghosu Link to comment Share on other sites More sharing options...
theru Posted February 25, 2012 Author Share Posted February 25, 2012 Might not be a big help but i've only seen this once...i'm using Max with SoMuchMorpher, i added a skeleton and all modifiers to the armor and morphed it from light to heavy for the _1.nif, then i had exactly the same weird polygons since there were some loose faces in the mesh that were not connected to the armor, had to delete them. One or another were distorted though they were connected so i had do move the position a bit and then it worked... not using morpher but i notised 2 loose polygons in nifskope but not in 3d max, weird, the skinning part is all good, but it might be dismber thingy. Link to comment Share on other sites More sharing options...
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