flighter Posted May 25, 2012 Share Posted May 25, 2012 Anyone who use Mod Organiser reply me as soon as possible! My problem is a strange from my point of view. I activate every mod in order without any conflict but i somehow cant load the game because its keep saying 'MO is locked while the executable is running' when i want to load. I maybe se a small window when i click the 'Run' button but its only a sec. I dont have a chance to click that 'unlock' button because its vanish to fast. Also when i look into the 'mo_interface.log' i read this:C:/Games/The Elder Scrolls V Skyrim/ModOrganizer/ModOrganizer.log not foundlocalization omo_loader_hu_HU not foundlocalization qt_hu_HU not found"C:/Games/The Elder Scrolls V Skyrim/SkyrimLauncher.exe" not set up as executable I dont know why not work! I hope someone can help with this.I realy need it! Link to comment Share on other sites More sharing options...
moho25 Posted June 27, 2012 Share Posted June 27, 2012 I've been out of the Skyrim loop for a bit, and am a bit surprised Wrye Bash isn't compatible with the new changes yet. Any word on when this will be finished? Link to comment Share on other sites More sharing options...
Kuugenthefox Posted July 10, 2012 Share Posted July 10, 2012 Pretty sure the first post is not up to date Link to comment Share on other sites More sharing options...
IsildursCrow Posted July 10, 2012 Share Posted July 10, 2012 So heres a question.. I'm usuing several steam plugins, and HD 2k. In nmm I can arrange the order of the plugins but not the mod. I have no idea where hd sk sits in the load order. there are several water retextures that do a better job of flow and realism i.e W.A.T.E.R. / Pure watersBut theres no way for me to decide which overwrites the 2k water textures, or any others.. I used nmm to install hd 2k so it sits under the mods list and not installed plugins. Any insight? Link to comment Share on other sites More sharing options...
FireBug3 Posted December 16, 2012 Share Posted December 16, 2012 (edited) Sounds like the "Awesome Order Request", that i have suggested in my old mod app http://skyrim.nexusmods.com/mods/2126 . Just in case it helps, ill explain it a bit more. The idea was to make modders create a txt file with a list of esp/esm file names, that are placed in the right order. For example, you have by default skyrim.espdlc.esp you have two mods, one has filesdata/applejack.espdata/apple.esp the you create a txt file in your mod directory and write in it something like this skyrim.espdlc.espapplejack.espstuff.espapple.esp then, there is another mod that has files, like filesdata/pinkie.espdata/jump.esp and in txt this time you write skyrim.esppinkie.espdlc.espapple.espjump.esptrees.esp and after install, they will be placed like this skyrim.esppinkie.espdlc.espapplejack.espapple.espjump.esp basically, system tryes to find optimal mix using info from those files i have made and tested a function in c# that works well // yah i know its lazy code =) SkyrimMod.order.AddRange(File.ReadAllLines(inSource + "\\order.txt")); public static void SkyrimActivateFile(string s) { if (!s.Contains("\\Data\\") || (!s.EndsWith(".esm") && !s.EndsWith(".esp"))) return; s = s.Substring(s.LastIndexOf("\\Data\\") + "\\Data\\".Length); if (s.Contains("\\")) return; if (!System.IO.Directory.Exists(Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData) + "\\Skyrim\\")) System.IO.Directory.CreateDirectory(Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData) + "\\Skyrim\\"); string[] lines = System.IO.File.ReadAllLines(Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData) + "\\Skyrim\\Plugins.txt"); List<string> lines2 = new List<string>(); foreach (string s1 in lines) { if (s == s1 || s1 == "#" + s) continue; lines2.Add(s1); } if (SkyrimMod.order.Contains(s)) { List<string> linesBefore = new List<string>(); List<string> linesAfter = new List<string>(); foreach (var x in SkyrimMod.order) if (x == s) break; else linesBefore.Add(x); foreach (var x in SkyrimMod.order) if (linesBefore.Contains(x) || x == s) continue; else linesAfter.Add(x); List<string> lines3 = new List<string>(); lines3.Add(s); foreach (string s1 in lines2) if(linesAfter.Contains(s1)) continue; else lines3.Insert(lines3.Count-1,s1); foreach (string s1 in lines2) if(linesAfter.Contains(s1)) lines3.Add(s1); lines2 = lines3; } else lines2.Add(s); System.IO.File.WriteAllLines(Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData) + "\\Skyrim\\Plugins.txt", lines2.ToArray()); } Edited December 16, 2012 by FireBug3 Link to comment Share on other sites More sharing options...
Davlenagain Posted January 11, 2013 Share Posted January 11, 2013 Still can not find plugins.txt, but then again I run XP. Link to comment Share on other sites More sharing options...
InfinityXeon Posted March 26, 2013 Share Posted March 26, 2013 I've used the Skyrim launcher to change plug-in load order before, and it just corrected itself. I was actually worried for a moment that it wouldn't work. :S Link to comment Share on other sites More sharing options...
SoYoung90 Posted June 10, 2013 Share Posted June 10, 2013 看不懂怎么办... Link to comment Share on other sites More sharing options...
osddaedalus Posted December 30, 2013 Share Posted December 30, 2013 It is not clear to me, which is the load order for files outside the .esp and .esm files? All of the files in Data\Meshes, or Data\Texture... Also, are the files obtained by facegen exporting (CTRL+F4 in Creation Kit, used for the Dark Face Bug), which are in Data\textures\actors\character\FaceGenData\FaceTint\[name_of_the_esp]\ loaded with the esp related? Or are they loaded like other files outside .esp files? Thanks in advance :) Link to comment Share on other sites More sharing options...
Vremenar Posted January 13, 2014 Share Posted January 13, 2014 Help please.what's mod can create this character? Woman that right https://googledrive.com/host/0B0emlsaBnjHsbTllY1k3cVlpUDg/images/ENB/Somber%20Lut%20Sepia%20CLOSEUP.jpghttps://googledrive....pia CLOSEUP.jpg Link to comment Share on other sites More sharing options...
Recommended Posts