needsaname Posted February 28, 2012 Share Posted February 28, 2012 (edited) I've been having trouble trying to get this mesh to work. I was wondering if any1 could enlighten me to what as I'm doing wrong. Here's a picture of how it looks inside CK. Also, I've attached the .nif if you need to look at it some more.http://img28.imageshack.us/img28/3973/74991466.pngMy linkMy link Edited February 28, 2012 by needsaname Link to comment Share on other sites More sharing options...
MShoap13 Posted February 28, 2012 Share Posted February 28, 2012 Either you have flipped normals (your polygons are being textured on the inside of the item) which can be fixed in NifSkope through the spells. Or, you haven't created a normal map. Normal maps tell the game how your object refracts light and without one you'd get a solid black object. These belong in the same folder as the main texture, and share the same name only they typically end with "_n.dds". Link to comment Share on other sites More sharing options...
needsaname Posted February 28, 2012 Author Share Posted February 28, 2012 I've doubled checked my normals before posting this, so it can't be that. I also have a normal map texture assigned, is that what you're talking about or am I missing something else? Link to comment Share on other sites More sharing options...
ghosu Posted February 28, 2012 Share Posted February 28, 2012 Upload the nif and post a link. Link to comment Share on other sites More sharing options...
needsaname Posted February 28, 2012 Author Share Posted February 28, 2012 I did, it's in the links below the picture. Link to comment Share on other sites More sharing options...
ghosu Posted February 28, 2012 Share Posted February 28, 2012 Well without checking it ingame i see this possible error, as already mentioned: The item is displayed as a grey shape in NifSkope, this is normally the case when the normals are heading into the wrong direction. Open the sword block, NiTriShape (1stpersonDaedricDagger:0[11]), right click NiTriShapeData, FACE NORMALS, after that in the Block Details (bottom window) set the NUM UV SETS from 0 to 4097, Menu SPELLS=>BATCH=>UPDATE. Link to comment Share on other sites More sharing options...
needsaname Posted February 28, 2012 Author Share Posted February 28, 2012 (edited) I already did that, but I'm still getting the same problem.http://i40.tinypic.com/i28408.jpg Edited February 28, 2012 by needsaname Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 28, 2012 Share Posted February 28, 2012 Did you set "has vertex colors" to yes? (I can't see the value in your screenshot, so I'm guessing that is what is wrong) Link to comment Share on other sites More sharing options...
Scrabbulor Posted February 28, 2012 Share Posted February 28, 2012 I cant seem to fix it myself. Flipping normals just makes the entire thing black but the base above the grip seems to be texturing and showing up normally when I use a base texture only. I'm an uber noob but I've gotten about 20 weapons into the game using . Link to comment Share on other sites More sharing options...
needsaname Posted February 28, 2012 Author Share Posted February 28, 2012 Did you set "has vertex colors" to yes? (I can't see the value in your screenshot, so I'm guessing that is what is wrong)I've tried with and with out that. Didn't work. Link to comment Share on other sites More sharing options...
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