wildbeaver Posted August 7, 2017 Share Posted August 7, 2017 In geck you can see different animations preview on an actor, Is it possible to play a 1st person animation aswell? I'm currently messing with animation mods and it would be so much easier if I could just see the animation and compare it to another one without having to replace files and restart the game each time. And If it's not possible in geck how can I see the 1st person .kf files without going in game? Link to comment Share on other sites More sharing options...
clanky4 Posted August 7, 2017 Share Posted August 7, 2017 Nifskope allows you to load a nif file that you can then attach a kf file to. http://niftools.sourceforge.net/wiki/NifSkope Although then you are just previewing the the animation on a skeleton. If you have blender you could import a nif of an outfit you want to test the animation on, followed by the first person skeleton. Then Shift click all the meshes and then the skeleton, press ctrl p to parent the meshes to the armature, then delete the old disjointed "sticky" armature. Then export it from blender. Then you should be able to attach first person kfs to this nif to see what they would look like. Of course it wont be a 100% accurate. The movement animations and idle animations for instance will generally look really weird when tested in nifskope. Alternatively you could use this test skeleton that I made to test kfs with.https://drive.google.com/open?id=0B9Agey2oowt0NExkYzdPVVFvbFU Link to comment Share on other sites More sharing options...
wildbeaver Posted August 8, 2017 Author Share Posted August 8, 2017 Thank you so much :) When loading a default fallout skeleton in nifskope it doesnt show anything and attaching animation file would give me an arror but the skeleton you posted works just fine, that saved me a lot of time Link to comment Share on other sites More sharing options...
dubiousintent Posted August 8, 2017 Share Posted August 8, 2017 (edited) Forgive me jumping into this, but couldn't you just use one of the skeletons found on the Nexus, such as "Compatability Skeleton" or "The Skeleton"? If there is something about clanky4's test skeleton that makes it better for testing kf files, it might be worth publishing. Edit: Also came across "Small Animator" tool mod by Fallout2AM, which might be helpful as it "gathers the animation files installed by other mods and allows to play them on the player or to some target. It is fully configurable via MCM." (Gathering info for adding to the wiki "Getting started creating mods using GECK" article "Animation" section.) -Dubious- Edited August 8, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
wildbeaver Posted August 8, 2017 Author Share Posted August 8, 2017 thanks for your input dubious, I never knew there were any test skeletons on the nexus as I've very limited experience with animation, i might give those you listed a try. As for that animator tool, it's intended for 3rd person animations mainly so not sure if it's gonna be helpful in my case but thanks for the link anyway Link to comment Share on other sites More sharing options...
dubiousintent Posted August 8, 2017 Share Posted August 8, 2017 (edited) Just for clarification: Those skeletons are not "test" skeletons, per se. They are replacements used in-game because they add additional bones to the vanilla skeleton needed by some mods: such as B-n-B (bouncing breasts and/or butts) or additional appendages such as tails or wings. As such they are standard "armatures" with additional bones and weighting. As long as you don't require any of the additional bones for your animation, one would expect any kf that works with them to work with the vanilla skeleton. But the proof is in the doing. -Dubious- Edited August 8, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Mktavish Posted August 8, 2017 Share Posted August 8, 2017 In geck you can see different animations preview on an actor, Is it possible to play a 1st person animation aswell? Just to add a side note to clanky4 post ... The reason there is no first person animation in geck ... is because it is not deemed nessecary ... you can simply imagine the objects in front of field of view for a given direction. And make decisions based on that. Then ... testing in game , to see how it renders ... is just a necessity of the process. No , no easy button to that ... unless like clanky4 suggests ... building an easy button. But that is not easy ... so might as well just do the normal process for easier solution. Link to comment Share on other sites More sharing options...
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