tbonesoldier Posted February 29, 2012 Share Posted February 29, 2012 when I try to play through the OA simulation my game ctd's upon the end of the loading screen from entering teh simulation pod. I know it is one of the mods i got running as it works fine without any mods on. here is my load orderFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmsc_lovers_resource.esmsc_wasteland_pimp.esmDCInteriors_ComboEdition.esmDCInteriors_SideQuests.esmProject Beauty.esmAttentater's Wasteland Economy.espCRAFT.esmMTC Wasteland Travellers.espFO3 Wanderers Edition - Main File.esmCALIBR.esmMTC Wasteland Travellers (Optional)- Crowded Cities.espSharing and Caring Companions.esmxCALIBR.esmxCALIBRuniverse.esmVault 101 Revisited.esmCrossModData.esmAgeBasedBodys.esmAnimy_prostitution.esmStreetLights.esmFNNsys.esmEnhanced Weather - Rain and Snow.esmXepha's Dynamic Weather.esmFO3 Wanderers Edition - Alternate Travel.espPowerOfTheAtom_FOOKandFWE.espDCInteriors_DLC_Collectables.espDragonskinBonusPack.espDragonskin Tactical Outfit.espSolar's Bottled Nuka.espSolar's Bottled Water.espSolar's Bottled Water - Bottlecaps.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Project Beauty.espConsole Key Binder.espCRAFT - Activation Perk.espPoliceUniform.espCALIBRxMerchant.espUsableCigarettes.espFallout Fast Saver v1.0.espkikaiEquipment.espRealigning Alignment Mod.espGlow Sticks.espResponsive Kill Reactions.espJessiCompanion.espKelseyCompanion.espUndergroundHideout.espNightVisionPowerHelmets.espUndergroundHideout_SY.espDogmeat Leather Armor - no crafting.espNight Time Sneak Boost.espNTFS.espDK_BulletTime.espunstablemininukes.esp1Animated Nightvision goggles.espOverhead3PCamera.espWeaponModKits.espWeaponModKits - BrokenSteel.espWeaponModKits - Zeta.espWeaponModKits - PointLookout.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espxCALIBRuniverse.espxCALIBRUniverse - WMK.espFNNsys - FWE.esp50erNostalgie.espRealistic Interior Lighting.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - BS.espStreetLights - Wasteland.espURWL48.espFellout-Full.espFellout-pipboylight.espFellout-BrokenSteel.espFellout-Anchorage.espFellout-PointLookout.espFellout-Zeta.espmegalight.espexnemprewarfix.espCombatEnhanced-Package v02.espCrystal.espEx Libris - PreWar Book Titles.espxCALIBR_override_FWE5.espRemove That Glove.espMy_Megaton_House.espMMH_Even_More_Storage.espMMHB_Storage.espAlexScorpion's and Weijiesen's Smoking Fun.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espWasteland Gigolo.espVault87Suit.espVault92Suit.espAdopt Bryan.espUndiesUnderneath.espTheManBehindTheCurtain12.espTHE ARMY VAULT.espXepha's Dynamic Weather - Main.espXepha's Dynamic Weather - The Pitt.espXepha's Dynamic Weather - Sandstorm.espXepha's Dynamic Weather - Anchorage.espXepha's Dynamic Weather - Broken Steel.espXepha's Dynamic Weather - Point Lookout.espXepha's Dynamic Weather - Rain.esp Total active plugins: 114Total plugins: 114 Link to comment Share on other sites More sharing options...
M48A5 Posted February 29, 2012 Share Posted February 29, 2012 I am suprised the game even starts with a load order like you have. All .esm must load first, these are master files. Fallout 3 masters must be first with fallout 3.esm the very first. Download a copy of B.O.S.S. and read the instructions to correct your load order. Also, do some research about adding mods. Link to comment Share on other sites More sharing options...
tbonesoldier Posted February 29, 2012 Author Share Posted February 29, 2012 all the files above the weather esm's are master files it's just that when you use fo3edit to change a plugin file to a master file it doesn't change the file type. when i look at the info box at the bottom of Fallout Mod manager it says this when i have those esp's highlighted WARNING: This plugin has the file extension .esp, but its file header marks it as an esm! . so my games runs because all the master files are at the top where they belong with all the plugins below them. All I need to know is which of the mods i have running could be causing the crash. Link to comment Share on other sites More sharing options...
Fonger Posted February 29, 2012 Share Posted February 29, 2012 OA crash -- just like a tranquility lane crash 1 - unload any live iguanas (ok, you are not using MMM, but its a general condition for this kind of crash) 2 - un-equip any item other than the required suite - many mod items will cause this crash Link to comment Share on other sites More sharing options...
BlackRampage Posted February 29, 2012 Share Posted February 29, 2012 (edited) all the files above the weather esm's are master files it's just that when you use fo3edit to change a plugin file to a master file it doesn't change the file type. when i look at the info box at the bottom of Fallout Mod manager it says this when i have those esp's highlighted WARNING: This plugin has the file extension .esp, but its file header marks it as an esm! . so my games runs because all the master files are at the top where they belong with all the plugins below them.Wrong. Changing a file header doesn't somehow magically transform a plugin file into a master file. In other words: Sort your master files (the .esm's) above your plugin files (the .esp's) Not going to bother debating this further, so I'll just quote M48A5:Download a copy of B.O.S.S. and read the instructions to correct your load order. Also, do some research about adding mods.All I need to know is which of the mods i have running could be causing the crash.Disable all your mods, then enable them one at time to find the culprit. That is, if correcting your load order won't solve the problem. Edited February 29, 2012 by BlackRampage Link to comment Share on other sites More sharing options...
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