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Skyrim:The House of Horrors Quest is an example of why Beth should leave quest design to people who know how to do it


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Stumbled onto Skyrim: The House of Horrors in Maracath

 

If it was actually possible to roleplay Skyrim my 20 hour save would be history.

 

Beth just has no clue how to design quests. You enter a house and depending on your beliefs your save is gone forever. You have no way of assessing the risk beforehand.

 

My character chose to die rather than be the plaything for the amusement of a daedra. Does that have any meaning in the game .... nope. You just die...... The quest is 1/4 done just like 90% of everything Beth does.

 

Now if you got to rid Tamriel of that monster in a believable way .... that would be a compelling quest.

 

Too bad that's way above Beth's capability of writing.

 

Actually, it wasn't a bad setup ...... it could have been a great quest if Beth would have put more than a token effort into it.

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Well... I never liked it either, but it doesn't annoy me too much. I guess I got used to it. Beth are awesome world builders, but not the greatest quest designers. It's always been my wish to see a good blend of their talent mixed with the talent of some good story designer. Not necessarily RPG writers, but any number of writers for typical action adventure games.

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Sometimes you have to step outside yourself and go with the flow to experience all the quests. The does not mean you have to compromise all your principles. The next time you start a game of Monopoly, insist on being the hat rather than the shoe and if you take any guff then write an inflammatory indictment of the Milton Bradley game creation process.

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Why the heck would anyone play either the hat OR the shoe? Everyone knows the race car rules.

 

What? OH, right... the OP's topic.

 

*Ahem* Well, you know the old saying about lemons. Try a few mods like:

Domeenating Mace of Molag Bol: If you can't avoid killing the Mara's Witness, err... I meant Vigilant of Stendarr, then you might as well get a truly bad-assed weapon for your troubles.

Knight of Molag Bal Armor: For those willing to give themselves to the Daedric side of the Farce, err... I meant Force, then you might as well get yourself a truly bad-assed set of armor.

Molag Bal's Daytra Demons: Or, for the goody-two-shoes, err... I meant righteous, go back to the nearest save before entering the house and simply ignore the house. However, role-play the following: You DID enter the house. When you refused to kill the Vigilant and simply knocked him out, Molag Bal became enraged (I mean more than he normally is) and cursed you by opening the portal that is created by this mod. Now you must close the portal to alleviate the curse. How's that for role-playing?

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