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Skyrim Castle MOD WIP


kane4355

File Management  

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  1. 1. What would you prefer to download:



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i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help.
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i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help.

Glad to see the works going well cant help you with the modding I'm afraid (its well beyond me) all I can offer is my support. as a matter of interest as I collect everything (sad I know) about how many mannies are there. thanks for keeping us up to date

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i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help.

Glad to see the works going well cant help you with the modding I'm afraid (its well beyond me) all I can offer is my support. as a matter of interest as I collect everything (sad I know) about how many mannies are there. thanks for keeping us up to date

 

roughly 75 mannies in the entire castle.

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i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help.

Glad to see the works going well cant help you with the modding I'm afraid (its well beyond me) all I can offer is my support. as a matter of interest as I collect everything (sad I know) about how many mannies are there. thanks for keeping us up to date

 

roughly 75 mannies in the entire castle.

Nice

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