stoaty6666 Posted May 25, 2012 Share Posted May 25, 2012 Sounds awesome really looking forward to this.looking at the size do you reckon there will be a frame drop on this. thanks Link to comment Share on other sites More sharing options...
kane4355 Posted May 28, 2012 Author Share Posted May 28, 2012 i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help. Link to comment Share on other sites More sharing options...
stoaty6666 Posted May 28, 2012 Share Posted May 28, 2012 i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help.Glad to see the works going well cant help you with the modding I'm afraid (its well beyond me) all I can offer is my support. as a matter of interest as I collect everything (sad I know) about how many mannies are there. thanks for keeping us up to date Link to comment Share on other sites More sharing options...
kane4355 Posted May 28, 2012 Author Share Posted May 28, 2012 (edited) pics of Arboretum http://img13.imageshack.us/img13/4620/screenshot520.png http://img196.imageshack.us/img196/9533/screenshot521.png http://img6.imageshack.us/img6/9097/screenshot522.png http://img196.imageshack.us/img196/2491/screenshot523w.png http://img402.imageshack.us/img402/3366/screenshot524.png http://img696.imageshack.us/img696/6703/screenshot525.png http://img717.imageshack.us/img717/7349/screenshot526.png http://img201.imageshack.us/img201/6995/screenshot527.png http://img205.imageshack.us/img205/1340/screenshot528.png http://img441.imageshack.us/img441/7610/screenshot530.png and more pics to come tomorow..... hope everyone likes. Edited May 28, 2012 by kane4355 Link to comment Share on other sites More sharing options...
CSBrooks Posted May 28, 2012 Share Posted May 28, 2012 I like how it looks. Always good to see a nice peace of nature. Thanks for posting it... Link to comment Share on other sites More sharing options...
kane4355 Posted May 29, 2012 Author Share Posted May 29, 2012 more pics of arboretum http://img854.imageshack.us/img854/3277/screenshot532.png Link to comment Share on other sites More sharing options...
kane4355 Posted May 29, 2012 Author Share Posted May 29, 2012 whoops hit reply too soon here is more: http://img542.imageshack.us/img542/9937/screenshot533.png http://img716.imageshack.us/img716/9391/screenshot534.png http://img338.imageshack.us/img338/1073/screenshot535q.png Link to comment Share on other sites More sharing options...
silentchronicler Posted May 29, 2012 Share Posted May 29, 2012 HOW BIG IS THIS PLACE!!! My mouth is watering Link to comment Share on other sites More sharing options...
kane4355 Posted May 29, 2012 Author Share Posted May 29, 2012 i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help.Glad to see the works going well cant help you with the modding I'm afraid (its well beyond me) all I can offer is my support. as a matter of interest as I collect everything (sad I know) about how many mannies are there. thanks for keeping us up to date roughly 75 mannies in the entire castle. Link to comment Share on other sites More sharing options...
stoaty6666 Posted May 29, 2012 Share Posted May 29, 2012 i finished working on the arboretum and the entrance to it. there are still some small kinks and bugs i have to work out but for the most part it works. i have set aside doing the mine for now and starting do work on the exterior, redoing it in some areas completely and expanding the outer city. i made re-theme some of it to include more dwemer lore. i hit a bump with trying to incorporate the old landscape edits i set aside in the esp when i converted to esm but after some research i was able to merge it back and am on schedule. the drawbridge and porticullus may be difficult, as there isnt anything in game close to recreating a draw bridge so i will have to start from scratch. the question is: would you like to visually see it go down and up or just have a switch somewhere that flips it such as in a tower not in view of the drawbridge? it would be easier that way versus the animation and may not even be complete if i went that route due to my limited ability with 3d modelers and animations. if anyone would want to help out to build an animated drawbridge, i would love the help.Glad to see the works going well cant help you with the modding I'm afraid (its well beyond me) all I can offer is my support. as a matter of interest as I collect everything (sad I know) about how many mannies are there. thanks for keeping us up to date roughly 75 mannies in the entire castle.Nice Link to comment Share on other sites More sharing options...
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