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Skyrim Castle MOD WIP


kane4355

File Management  

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  1. 1. What would you prefer to download:



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An idea to throw out there:

 

I HATE HATE HATE HATE HATE the non displaying model thing. It ruins so many good things. This castle, on most systems, would look like crap due to large parts of it not loading. If you haven't already considered it, you might want to make your base castle(the non quest) version, a little .esm. I haven't done tons of testing on it, but iirc, and I think the prevailing view is, the whole model not loading thing largely based on it being loaded from a .esp, just like the face tint bug. I may be wrong, it may just be false hope like the using of various LOD options to solve the problem (they don't work reliably at all)

 

If you use big models, even if you haven't seen them disapear yet, they will. Anything larger than (and including) a regular thatched roof village house, or a wall segment, I think the key number is something like size of 1400, seems more like 800, it will not be visible a significant portion of the time for a lot of people.

 

You could then tack the quest thing, even any minor updates you make, into .esp's

 

I've just seen too many castle type mods rendered useless (turned into a collection of floating windows and a door) by this bug and would hate a project this detailed to suffer the same fate. When you release your initial .esp you may want to put that out there as a primary question, are there invisible objects? are there windows, doors, and plants hanging in midair?

 

If this was already your plan then nevermind :D Have a nice day.

 

Yes this is what i had in mind doing at the end when im close to getting it ready for release. I was speaking with another modder who was having the same issue and said he seemed to get it resolved with creating the esp into an ESM. Currently I do however utilize the LOD method but like you said it is not fool proof, especially on someone else's system i havent tested yet. Also, it only seems to effect the tamriel worldspace and not newly created worldspaces. i havent tested any of the other vanilla worldspaces but ill assume its the same. my mod is actually created into 3 worldspaces, (might end up being more) and this was more so to help me manage what was going on in the world, improve stability and make it easier for me to make transitions for when the quest comes out. All in all it has helped out because the new worldspaces i created do not get effected by the static dissapearing act. In tamriel the only statics are there is what the player needs to see, just like what is available for view with whiterun or any other city. then the new worldspace created has all the finer details, just like any other city.

There was a mod out there it seemed cool, was a mod that put all the major cities into the tamriel worldspace, alleviating the need for loading. i was advised at one point to do something like that with mine as computers could handle it, but i put mine through a lot of stress with graphics and texture upgrades and the route i went seemed to be more stable.

 

As far as beta testing, there will be a lot that i need people to look into. some of the questions you asked will definately be asked but i will also look for clipping. i know some people dont mind statics clipping and utilizing vanilla statics kind of is hard not to do it, but i have been utilizing a nifty tool called NIFscope that allows me to alter vanilla meshes and remove certain parts of the meshes i dont need or that are causing the overlapping clip issue. has worked out great so far, and then i also think the creation kit has the same tool under the base object edit and go to edit the mesh file.

 

Need a video for when you get to that point.

 

If a video is what people want to showcase the castle then I will go that route. however, this hasnt been stated before but im deployed overseas and the internet is about as good as it will get so uploading a video may be costly, especially trying to showcase the size of the castle creating a very longer video which equates to a very large file. But i will keep that in mind.

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April 30th 2012. plus i have drill this weekend and a week from then.

Oh ok i should have something available for you to be able to video if you are still available to help on that and thank you for the offer.

 

I also can help with the video. Incase you all don't know, My PC crashed and I lost all the mods I am... Was, working on but I just got a new PC, and will be doing Gameplays/Commentaries/Mod Showoffs. you know everything gamming ;) I'll be able to start helping possibly in a week or so, once3 i get my New PC up and running with a decent Vidcorder.

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April 30th 2012. plus i have drill this weekend and a week from then.

Oh ok i should have something available for you to be able to video if you are still available to help on that and thank you for the offer.

 

I also can help with the video. Incase you all don't know, My PC crashed and I lost all the mods I am... Was, working on but I just got a new PC, and will be doing Gameplays/Commentaries/Mod Showoffs. you know everything gamming ;) I'll be able to start helping possibly in a week or so, once3 i get my New PC up and running with a decent Vidcorder.

 

alright sounds good and sorry to hear about your computer.

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@LanOsb133

yea i almost lost my pc put she pulled threw XD, also check my thread and maybe we can both put some stuff together. Unless your the type who feels they should work alone. I understand if so.

 

Just pm me and we can maybe work something out.

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