Dragon32 Posted May 6, 2018 Share Posted May 6, 2018 So it's been some time since the last post. Did anyone came up with a working, simple-ish was to update vanilla mods to WotC ? What I mean by simple-ish ? Resource Hacker\hex editing is a max. I've read the provided info (updating the lot of them, is a no-go), added "RequiresXPACK=true" (does nothing but removes the exclamation point). Why I don't wan't to update the usual way ? I've "tweaked" them a lot, and incorporated some of the changes into my own files, so I really don't want to do that again, especially since I probably forgot about half of what, and where I've done.If you're after more than just "get it to work in the Firaxis launcher". I.e. a mod which doesn't work in game. Then you're looking at needing the SDK: https://www.reddit.com/r/xcom2mods/comments/8e3apb/porting_vanilla_mods_to_wotc/ Link to comment Share on other sites More sharing options...
Osuirof Posted June 2, 2018 Share Posted June 2, 2018 1. Thank you.2. 40+ GB "modding tool"...Isn't there some streamlined version ? I just need to make vanilla mods work with WotC, not make a Counter Strike equivalent... Link to comment Share on other sites More sharing options...
Dragon32 Posted June 3, 2018 Share Posted June 3, 2018 (edited) I think with the WotC SDK you don't have to download the whole ~60GB is you're not changing assets. So if you're doing this then you don't need to do step #2 (which is 55 GB) Edited June 3, 2018 by Dragon32 Link to comment Share on other sites More sharing options...
JDDysart Posted June 5, 2018 Share Posted June 5, 2018 The Developers, in producing War of the Chosen, made a few (relatively) large changes and several (relatively) small tweaks to the "vanilla" source code ... For most (those that don't conflict with changes/tweaks) "add-on" mods should (other than lacking a WotC "stamp") still work? For any modification to the "vanilla" source (especially those that conflict with changes/tweaks) will put one back to getting the SDK and doing a (more or less) major re-write of the entire mod. Regardless - due to directory-tree-locations - those that made tedious small manual changes to the "vanilla" files are going to need to go back and make all of those tedious small manual changes to another (the new WotC) set of files! Link to comment Share on other sites More sharing options...
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