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Need 3D Modeling Advice/Help


Biohazard186

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I have Maya 2012 and I would like to make some armors for Skyrim (since there is a great lack of decent and realistic armors, everything is either a retexture, skimpy or anime themed). Since Maya does not support the .nif extension, what other software I should use? Is it possible to create models in Maya and then somehow to put them in-game? What do I need for that, Blender, Nifscope ?

Maya has nif support that was recently updated. Check the Maya forum or niftools for alecu's plugin
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So I've modified the mesh I want (hood and scarf combo, wanted to get rid of the hood portion) but now there's holes in the mesh and I don't know how to plug them. Also, when I imported the model the skin was included. I don't know if that has any bearing on it now that I've deleted part of the mesh.

 

Edit: I may have fixed that. It's not pretty but it's exporting so it should work in game. But that brings me to my next step. I want to take this model and use it to replace another. The item will have the exact same properties and everything, I just want to replace the model. What's the easy way of doing this?

Edited by Biohazard186
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If you've got a working NIF you just have to place it in the same folder structure as the item you want to replace and overwrite the original item...like

 

...Skyrim\data\meshes\armor\hide\m\lighthelmet.nif

 

To replace the male light hide helmet...same with boots, gloves, cuirass and so on.

Most armor parts use a _0.nif and a _1.nif , _0 for the skinny and _1 for the fat body - as shown in the tutorial.

 

greetings

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Yes, but I don't know how to get the bone structure and all that stuff over. The absolute only thing I want to change about this item is the model. And I guess it would be good to say that I'm not changing the model of the item I modified. What I'm doing is taking one item, modifying the model and then using that modified model to change the model of a completely different item. How would I go about doing that while keeping the stats and bones and everything for that second item intact?
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I need to start completely over I think. I have no idea how to correctly use either C4D or 3DSMax to edit the model in a way that's usable. I managed to get my attempt into the game by switching the models in the CK but it was so broken I don't know how to describe it. >.<

 

So, starting from scratch. And it's my hope that someone will take pity on me and help me with the process. xD

My goal is to take the Dark Brotherhood cowl from this retexture mod, remove the hood portion so only the scarf-like part remains, and then use the resulting model and texture to replace the model and texture of the scarf item in this mod (view the author images to see exactly what item I'm looking to replace, unless more images are added it will be the second one in and fourth down).

 

I know this is do-able and I've got, at the very least, a very rudimentary idea of how it's done but I would like some help so I don't spend an eternity figuring it out.

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