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Special Edition vs Oldrim Performance


Dankujim

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Hi All!

 

I just had a general question about your experience with SE vs Oldrim. As much as I like the performance (game never crashing even with 130 mods activated), I find myself annoyed that many mods have not be converted or recreated in SE as of yet.

 

I was thinking of maybe using Oldrim for certain character specific playthroughs, but I am a bit worried on the difference of performance. Does anyone else find themselves in a similar situation? Do you notice a major difference jumping between the two versions?

 

As far as Oldrim stability, I'm hoping if I keep the mods to a minimum there shouldn't be any major issues (maybe 50-60 tops). I used to run like 250-300 mods back in the day, but that was back when I just wanted every single awesome mod I came across.

 

I'd love to hear everyones thoughts and experiences.

 

Thanks!

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Hi

 

I play both.

 

My old Skyrim game has been maxed out since 2013. Skyrim SE has about 125 mods so far.

 

My Skyrim game is very stable. When it does crash it is for the same reasons Skyrim SE crashes. Usually a Spawning mod getting it wrong. Most mod conflicts I got before I stopped modding it was between 3 mods so Loot was not much help but the Papyrus log was indispensable in spotting trends.

 

As far as I am concerned after you have the memory patches installed the amount of available vram has a lot to do with how long your game will play between CTDs. For example when I had a 2gb vram card the game lasted 20 minutes. The same mods on a 4gb card lasted about 2 hours. On a 6gb card It lasted 4 to 6 hours. Now it is on a 8gb card & it runs about the same as SE. It is kind of shocking.

 

Monitoring resources is a big deal in both games. CPU spikes can cause lots of CTDs. I had to remove mods that add meshes to the landscape. They alone will not crash your game to crash but adding spawn mods & custom bodies/armor can cause event CTDs. If you want an action game with lots of NPCs leave out the terrain meshes. If you keep your NPC count close to vanilla go for the terrain mesh mods.

 

Later

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Skyrim SE is far more stable and optimal out of the box, without doubt.

 

Add to it USSEP, plus a selection of circa 50 mods which have been converted well (this will be the only difficult hurdle, trying to figure out who has and who hasn't done a good job of conversion - But if they all followed these guide lines, then they should be good) .. The game should be as stable as just the vanilla game.

 

I never over mod, so have stuck with the above formula the same as I did with Oldrim, and can vouch for the games much better performance on the same I7 machine I had before upgrading to SSE

 

I see a lot of people waiting for SKSE64 before they move to SSE, but imho they are all missing out on a much better game.

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SE has always performed well for me, with smoother gameplay and faster load times. I've been sticking to Oldrim primarily because it has a number of mods that simply aren't available on SE, mostly due to no SKSE, but now that that has been released (in Alpha right now) that may change. I just need to make the effort to start porting things myself.

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Oldrim became unplayable for me but I admit I don't have the skills that most here have in terms of patching mods. I went without playing the game for about 2 years and began to miss it so much I bought SE although the fact that I got a new laptop also had a lot to do with it.

Anyway, SE works fine for me with all settings on ultra provided the screen res is 1920 x 1200 but if I play it in 3840 x 2160 it stutters from time to time so I now play in HD all the time instead of UHD. I have very few mods installed and that's only because the ones I really want have not been ported for SE yet.

Bottom line, to answer the question if there's a big difference, personal experience is yes. I haven't yet had a single CTD with SE,

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I find Oldrim run faster on my machine but my computer is super old. Oldrim crashes way more often, though. In SSE I haven't had a crash unless it is mod related. So I would say that Oldrim actually runs faster on some old machines but stability wise Oldrim pisses me off.

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