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Posted

Thanks for the update and info! Is that the notorious Skyrim SE Creation Club version? (eek!)

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Posted

SKSE64 2.0.4 alpha for 1.5.3 beta runtime: 7z archive

 

This fixes a crash on save that I missed in testing. A value that used to store the number of loaded mods changed format with the Creation Club update, and I didn't notice because of the likelihood of the new value being stored there being zero. Oh well.

 

2.0.4:

- fix DataHandler layout changes from Creation Club

- fix occasional crash on save

- proper reporting of current beta/release runtime version

 

You only need this version if you've opted in to the 1.5.3 beta runtime. Otherwise, continue with 2.0.2.

Posted

Thank you.

Posted

Still crash with SKyUI, Inmundano's "DIsable SetSaveDisabled" plugin works just with <2.0.2 and he will not fix it until Skyrim SE still in beta.

Any chance that SKSE team can fix SkyUI CTD ? :huh:

 

Schlangster (Author of SkyUI) has done a port of SkyUI, however most likely waiting for SKSE64 to leave ALPHA stage. And the current status of SKSE64 (it being alpha) is not about getting SkyUI to work with SSE, that comes later.

Posted

I'll search for the SkyUI port, btw SkyUI it's really important 'cause MCM and there are a lot of modders that wait for it (MCM) to start working on SKSE64, me included :)

Posted

I'll search for the SkyUI port, btw SkyUI it's really important 'cause MCM and there are a lot of modders that wait for it (MCM) to start working on SKSE64, me included :smile:

 

If you're a modder and all you want to do is have a testing build to start working on porting your own mods, you can port SkyUI yourself for use with SKSE64 alpha. For example, Gopher did that in order to work on the Immersive HUD port.

 

Schlangster is waiting for a stable release of SKSE64 in order to release SkyUI for SSE because it's the responsible thing to do. The general public doesn't need to be downloading an alpha build of SKSE64 just to use SkyUI, which is exactly what would happen.

Posted

Just when I thought I'd never see Script Extender for Special Edition, I see this. I know getting the Script Extender to work with Skyrim Special Edition was a lot of work. Some may take all the hard work for granted and say nothing. But, thank you for all the hard work.

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