SrEthryan Posted October 12, 2017 Share Posted October 12, 2017 Any timeline for the beta?I wouldn't even go there. The last time the SKSE team missed their target, they almost got lynched by the community. Agreed, let's just say that it will be out when it's ready and leave it at that. Link to comment Share on other sites More sharing options...
SirFarq Posted October 15, 2017 Share Posted October 15, 2017 Is anyone else having a problem with occasional crashes when autosaving on bringing up the menu and, albeit less often, quicksaving? It seems to cause the game to hang while the sound still plays and the only way to exit is to kill from task manager? Just wondering if this is a known issue as I can't seem to find any info when I search around for it. Other than this, I have had no significant problems with SKSE64. Well, the save menu is a bit glitchy but it's totally bearable. I'm using the latest build of both SSE (1.5.3) and SKSE64 (2.0.4) Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 15, 2017 Share Posted October 15, 2017 Is anyone else having a problem with occasional crashes when autosaving on bringing up the menu and, albeit less often, quicksaving? It seems to cause the game to hang while the sound still plays and the only way to exit is to kill from task manager? Just wondering if this is a known issue as I can't seem to find any info when I search around for it. Other than this, I have had no significant problems with SKSE64. Well, the save menu is a bit glitchy but it's totally bearable. I'm using the latest build of both SSE (1.5.3) and SKSE64 (2.0.4) Alpha means No Support, Nada, use at own risk. Link to comment Share on other sites More sharing options...
SirFarq Posted October 15, 2017 Share Posted October 15, 2017 Is anyone else having a problem with occasional crashes when autosaving on bringing up the menu and, albeit less often, quicksaving? It seems to cause the game to hang while the sound still plays and the only way to exit is to kill from task manager? Just wondering if this is a known issue as I can't seem to find any info when I search around for it. Other than this, I have had no significant problems with SKSE64. Well, the save menu is a bit glitchy but it's totally bearable. I'm using the latest build of both SSE (1.5.3) and SKSE64 (2.0.4) Alpha means No Support, Nada, use at own risk. I'm quite aware of this. I wasn't looking to make an official bug report. I asked a question of the community, hence why I said, "wondering if this is a known issue". The amount of times I've seen people post this unhelpful line is beyond ridiculous. There's little point in releasing an alpha if the community aren't willing to somehow collate data amongst themselves and help point towards growth. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 15, 2017 Share Posted October 15, 2017 Is anyone else having a problem with occasional crashes when autosaving on bringing up the menu and, albeit less often, quicksaving? It seems to cause the game to hang while the sound still plays and the only way to exit is to kill from task manager? Just wondering if this is a known issue as I can't seem to find any info when I search around for it. Other than this, I have had no significant problems with SKSE64. Well, the save menu is a bit glitchy but it's totally bearable. I'm using the latest build of both SSE (1.5.3) and SKSE64 (2.0.4) Alpha means No Support, Nada, use at own risk. I'm quite aware of this. I wasn't looking to make an official bug report. I asked a question of the community, hence why I said, "wondering if this is a known issue". The amount of times I've seen people post this unhelpful line is beyond ridiculous. There's little point in releasing an alpha if the community aren't willing to somehow collate data amongst themselves and help point towards growth. oh, your in the wrong thread then, here you gohttps://forums.nexusmods.com/index.php?/topic/4979480-skse/page-78this what is your after, see I am helpful :cool: Link to comment Share on other sites More sharing options...
SirFarq Posted October 15, 2017 Share Posted October 15, 2017 oh, your in the wrong thread then, here you gohttps://forums.nexusmods.com/index.php?/topic/4979480-skse/page-78this what is your after, see I am helpful :cool: Thank you. So what, may I ask is the purpose of this thread as opposed to the link you suggested? Link to comment Share on other sites More sharing options...
nightscrawl Posted October 15, 2017 Share Posted October 15, 2017 oh, your in the wrong thread then, here you gohttps://forums.nexusmods.com/index.php?/topic/4979480-skse/page-78this what is your after, see I am helpful :cool: Thank you. So what, may I ask is the purpose of this thread as opposed to the link you suggested? Actually, I'd say that this [WIPz] is indeed the correct thread. The OP even says, "Reporting that mod X doesn't work is probably not very helpful, but reporting that ActorBase.GetCombatStyle() always returns an empty form would be helpful." That other thread is more for general SKSE discussion than anything else, which included the previous "the sky is falling!" posts before the alpha was released. You may want to post there anyway to cover all your bases. Link to comment Share on other sites More sharing options...
SirFarq Posted October 15, 2017 Share Posted October 15, 2017 Thanks mate. I did just that. Not trying to clutter. Just looking for the right place to share these sorts of things to help identify if it was something that was known. Link to comment Share on other sites More sharing options...
DocNewcenstein Posted October 16, 2017 Share Posted October 16, 2017 Actually, since the OP specifically cites a function call which would be governed by SKSE directly, and SKSE does not have any control over save system and/or game menu stability, I'd say it's not an SKSE issue. At most it's coincidental, I'm sure, but then I'm not on the SKSE dev team, so whaduano? lol Could it be an issue with a version of SkyUI that calls SKSE64? Link to comment Share on other sites More sharing options...
SirFarq Posted October 16, 2017 Share Posted October 16, 2017 Actually, since the OP specifically cites a function call which would be governed by SKSE directly, and SKSE does not have any control over save system and/or game menu stability, I'd say it's not an SKSE issue. At most it's coincidental, I'm sure, but then I'm not on the SKSE dev team, so whaduano? lol Could it be an issue with a version of SkyUI that calls SKSE64?Now that I think about it, Iâm more than 90% sure youâre right. Iâll follow up a search on the new SkyUI alpha page. Cheers Link to comment Share on other sites More sharing options...
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