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DEATH SNOW | Skyrim Overhaul


RoyalPredator

  

270 members have voted

  1. 1. Whats your buisness in Skyrim?

    • "Slaying Dragons, Draugrs, Bandits, Falmers, Trolls, Giants... and anything that will bleed!!"
    • "Mastering the knowledge of Magic, specating its nature."
    • "I'm simple. I live, I drink, I work in the farm, diggin' in the mine. Sometimes I even hunt."
    • "As a master trader, I deal with the travellers comming by. Trading goods, celebrating profit at the end."
    • "None of your buisness, if you know what I mean -.-' Do you like Daggers?"
    • "Do you have some fire salts? I could work better with that..."
    • "Aye Aye, Captain!"
    • "I just discover the world around me. Sometimes its so peaceful... right?"
  2. 2. Which feature(s) you like most? [Multiple Answers]

    • Reworked Perks & Skills
    • Reworked Balance & Combat
    • Reworked Factions & NPCs
    • Expanded Skyrim
    • Unique Followers
    • New Armor Sets
    • Dinamic Events
    • RolePlay Elements
    • Balanced Consumables
    • HD Retextures


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  • 2 weeks later...

No, but we dont need to post every little thing we do ;)

 

I have my exams at the moment so everything is slown down...and the others have a real life too :)

 

Just be patient and you will get a great overhaul.

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This might help:

 

Scriptname MorePerkPoints extends Quest
;Attach to a Quest triggered by Increase Level Event.
;Add the Quest to Object Window->Charachter->SM Event Node->Increase level

;Requires SKSE
import SKSE
import Game

globalVariable property globalLastLevel auto; could be stored in another script instead of a global

Event OnStoryIncreaseLevel(int aiNewLevel)
int localLastLevel = globalLastLevel.getValue() as int
int newLevel = game.GetPlayer().getLevel()	
int nrToAdd = 0

;we must take into account that the player can gain more than one level before leveling up
while localLastLevel < newLevel
	nrToAdd += getPerkPoints(localLastLevel)
	localLastLevel+=1
endWhile	

modPerkPoints(nrToAdd)

globalLastLevel.setValueInt(newLevel)	
self.reset()
endEvent

float function getPerkPoints(int aiLastlevel)

float value = 0
if(aiLastlevel < 40)
	value = 0.0
elseif(aiLastlevel < 75)
	value = 1.0
else
	value = 2.0
endif

return value;

endFunction

 

Simple script. only downside is that the perk points isn't added until the player leaves the leveling screen after leveling up.

Edited by Sjogga
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good idea granted, but they should be released as modules, so players can pick and choose.

 

Hi Allan, they will be released in Modules. But the experience work best if the player use all of dsso :D

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