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Need help.


bayani.aus@gmail.com

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So I tried installing the alpha version of SKSE64 in my SSE but it won't work because mine is out of date and I can't update it 'cuz well it's a pirated copy (shame on me I know but I didn't had a lot of money back then and I REALLY wanted to play this game, I'm just now only am able to save up because of a better job) so I got my SSE from Steam this time my question is am I able to install all my current mods into my Steam version of SSE? Including my saved files and all that stuff? I don't mind starting again but it would be nice if there was a way to simply just put it all in the Steam version. Any suggestion would be welcome, and is it a good idea to start installing the new SKSE64 now or should I wait for a more updated version to come out?

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have ever seen the croods, you know when the dad said BAD, THAT BAD, THAT REALLY BAD,

 

Well soon you'll be BANNED.

 

well may not, but I am not very confident about it with your user name.it doesn't look like much thought went into it, SKSE versions need to match a Legal Version. Just start again & put the past behind you.

 

Hakuna Matata Edited by PeterMartyr
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@bayani: Uhm, yeah, if that's your actual email, you might want to consider a name-change. Ask a moderator about that, I guess.

 

As to your original questions. Moving mods and saves from an old (presumably the pirate) version of Skyrim to SE will not work for a lengthy list of reasons. Compatibility being the key component in most of those reasons.

My recommendations are to start a new game with a new mod list drawn directly from the top 100 most endorsed mods here on the Nexus. I would also NOT recommend using SKSE 64bit at this time as it is in ALPHA. This version is mainly for modders to try out their mods with. I know there are people here who say they've got stable games with the current alpha version, but most of the old-timers here (including myself) think they are heading for trouble eventually with their saves. Wait for a stable beta of SKSE 64bit before diving into that. In the meantime, there are plenty of SE mods available with "workarounds" to get past SKSE requirements (like using books or spells instead of the MCM menus.)

 

@Peter: I'm sure he hasn't been banned because he also stated that he bought a legal version of the game through Steam. The moderators would have spotted him by now otherwise.

 

Edited because my grammar really stinks...

Edited by LeddBate
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Inappropriate user name, & i feel your pain

 

Edit

 

You can't change it, the only way to close an account is a voluntary banning, so... let's wait & see. & I know my humors sucks. & you have think about. & I saw that he bought a legal copy too. I even made a joke about it. But it is pretty obvious he didn't expect that account to last. So still I really think, it will soon will be BAN. Then they will open another one with a more appropriate user name..

 

Edit Two

 

 

SKSE versions need to match a Legal Version. Just start again & put the past behind you.

 

Hakuna Matata

 

 

meant bin the current modded setup, match SKSE to legal (opps run- time) & start again. Has well has, don't do that again. 'Twas a two edge sword.. I m deep. so very deep, so full of it...

 

No Worries.......

 

 

 

disney movie: The Lion King, Hakuna Matata, No Worries.......

 

 

Edited by PeterMartyr
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