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FO4 can't reach 4GB system ram usage without crashing. Crashing at 3.5 even when there's plenty more available


fftfan

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I've looked at test by OC3TV (TTL or Tiny Tom Logan) on YouTube and seen no mention of problems with any of the Z270 mainboards, regarding overvolting RAM.

 

And when you're planning to get into 3D modeling and texturing, 32GB of RAM would today be abetter option...

 

What brand and type of motherboard are you running on?

 

The most I've ever seen FO4 use is just over 12GB of RAM. That's over-all, V-RAM and System RAM combined. A typical system (Win7) needs around 2.5GB of RAM in idle. I'm using 2.7 in idle with the couple of extra features running in the background, like MSI Afterburner and Riva Tuner Static Server.

ASUS Z270M mini atx. I think it can have up to 64GB? 4 RAM slots.

 

Only observable problem right now is with xmp profile enabled it takes a few tries to start up right after it's enabled like 2/3 tries. And fallout 4 can seem to get crashes for no reason, maybe because its an 8GB PC or single channel only? It happens even when there is quite a bit of memory available still according to task manager like game is using 2 to 3GB(windows itself using 2.5-3GB) and game crashes like it ran out of RAM. It usually happens if I try to build a big settlement and/or use Sim Settlements with too many plots like more than 30. I get to a point where it'll crash and then on reload always crashes again within 1 minute, typically I don't see any FPS drops beforehand it's just everything smooth and then CTD. It seems like about 15 settlers are the limit with more being beyond what the game can handle. It's weird because killing all settlers and/or scrapping things right after reloading from main menu doesn't prevent the crash, only way to avoid it is to CoC teleport away or fast travel although it can crash during the time in pip boy menu. I can play normally at that point but if I go back to the settlement it crashes right away when trying to load the cell, it pretty much means I have to stay away from that settlement at that point.

 

I'm pretty much sticking with New Games right now since I want to make a big settlement. There are a lot of people on SimSettlements website who are using 50-60 settlers and even one guy with 100 settlers/200 plots in Sanctuary. Oddly normal combat is usually fine, I had about 15 plots and tried spawning tons of enemies like 100 Raiders and didn't get a crash till I tried something like 200 Vertibirds.

 

 

Another really odd thing is I've tried turning settings way down once my settlement starts causing crashes like 720p Low and I've installed PhyOp Textures which replaces the texture B2As and drastically reduces their file size, to like 2GB for all textures(I've played the game normally with official HD Textures DLC at 4K ultra just fine) but it seems to have no difference. Skyrim, Dark Souls 3 & GTA V(4K maxed, few if any fps drops) seem to work just fine, GTA V probably 1 or 2 crashes in 50 hours. Though I have not tried running a higher RAM usage game like RoTR which can use 12GB of System RAM not including VRAM, it can be more if ran with low VRAM GPU.

 

My best guesses are the 8GB module I am using may be bad too or there may be global scripts causing problems. But I keep reducing load order and now am mostly down to settlement building kits and Sim Settlements with addons. I was almost at ESP cap but now I have about 100 with a lot of the complicated stuff gone and I'm currently trying to build on a new game save with 30 minutes played.

 

 

32GB would be way better for if I want to do 3D modeling texturing?

I'd like to but don't know any of it yet, I have 3DS Max but still learning basics. It's hard for me to get motivated to get into it because I'm fairly picky and only use the fanciest stuff from Nexus like outfits with 4K textures. I only want to spend time on making stuff I'll use and that is a bit hard to do. I may want to make a Paladin armor since they're now making an official Wow Vanilla server my first idea I wanted was making Paladin Tier 2 armor.

 

I am currently planning to order RAM on Black Friday. If I go 32 do I need 16x2 or is 8x4 okay?

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FO4 has been the most unpredictable game I've ever played when it comes to crashes. I've had loads of 100 plug-ins where I had the same issue as you with CTDs at one or two settlements after just a few minutes staying there. Other settlements I could stay forever and build like a madman (like Boston Airport with 97 settlers) without a glitch.

 

Last couple of hundred hours I played was with around 440 mods of which 255 had a plug-in and never had an issue besides a couple of CTD for no good reason but without any consequences. So, go figure.

 

Asus have the better motherboards on the market, but they can get iffy when it comes to RAM XMP profiles. Some Asus boards need a couple of boots before they settle because of the internal checks the board does. Haven't got a clue how those latest mini-ATX boards' internal checking system works. Last Asus board I used was a P55 Maximus III Gene one which allso kinda ignored my Kingston RAM XMP settings for a while.

 

About the 32GB of RAM, well, it all depends on the programs you intend to use and what those programs can gobble-up in amount of RAM. For simple photo touch-ups I'm still using PhotoImpact X3 and that program has a max use of 2GB, which wouldn't warrant a very large amount of RAM.

 

So, when using programs that have each a max use of, say, 4GB, then 16GB of system RAM should cover your needs. If however those programs can use way more, then you might consider to get more RAM. It also depends on how long you want to get around with your current system (motherboard and CPU). When intending to upgrade in five years from now, then investing in 32GB would be the thing to do.

 

A lot depends on what's in the near future: is DDR5 going to be the next option or will some form of other system RAM come out of the hat, like HBM on sticks? Like I said, if and when you like to upgrade every couple of years, then staying on the moderate side expense-wise would be the better option. Depending on what kind of budget you have, of course. I always speak from my own standpoint with a practically non-existent budget...

 

You only have 4 RAM slots on your board, so, if and when you'd like to upgrade, then two sticks seems the better option. That is, if you'd like to go as high as 64GB altogether. Saying "well, 32GB is already overkill" could be true, but you never know what's gonna happen.

 

I remember my vendor saying, back in 2001 when I opted to get a 60GB hard drive instead of the standard 40GB, that "I'd never be able to fill that 60GB drive". Today, when I rip yonder Blu-Ray, that drive would be full with just the one movie, together with OS and stuff. So, you know, things can change pretty fast sometimes.

 

I mean, five years ago, 60 and 80GB SATA-1 and SATA-2 SSDs were the cream of the crop. Look at where we are now in this short amount of time.

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I've looked at test by OC3TV (TTL or Tiny Tom Logan) on YouTube and seen no mention of problems with any of the Z270 mainboards, regarding overvolting RAM.

 

And when you're planning to get into 3D modeling and texturing, 32GB of RAM would today be abetter option...

 

What brand and type of motherboard are you running on?

 

The most I've ever seen FO4 use is just over 12GB of RAM. That's over-all, V-RAM and System RAM combined. A typical system (Win7) needs around 2.5GB of RAM in idle. I'm using 2.7 in idle with the couple of extra features running in the background, like MSI Afterburner and Riva Tuner Static Server.

ASUS Z270M mini atx. I think it can have up to 64GB? 4 RAM slots.

 

Only observable problem right now is with xmp profile enabled it takes a few tries to start up right after it's enabled like 2/3 tries. And fallout 4 can seem to get crashes for no reason, maybe because its an 8GB PC or single channel only? It happens even when there is quite a bit of memory available still according to task manager like game is using 2 to 3GB(windows itself using 2.5-3GB) and game crashes like it ran out of RAM. It usually happens if I try to build a big settlement and/or use Sim Settlements with too many plots like more than 30. I get to a point where it'll crash and then on reload always crashes again within 1 minute, typically I don't see any FPS drops beforehand it's just everything smooth and then CTD. It seems like about 15 settlers are the limit with more being beyond what the game can handle. It's weird because killing all settlers and/or scrapping things right after reloading from main menu doesn't prevent the crash, only way to avoid it is to CoC teleport away or fast travel although it can crash during the time in pip boy menu. I can play normally at that point but if I go back to the settlement it crashes right away when trying to load the cell, it pretty much means I have to stay away from that settlement at that point.

 

I'm pretty much sticking with New Games right now since I want to make a big settlement. There are a lot of people on SimSettlements website who are using 50-60 settlers and even one guy with 100 settlers/200 plots in Sanctuary. Oddly normal combat is usually fine, I had about 15 plots and tried spawning tons of enemies like 100 Raiders and didn't get a crash till I tried something like 200 Vertibirds.

 

 

Another really odd thing is I've tried turning settings way down once my settlement starts causing crashes like 720p Low and I've installed PhyOp Textures which replaces the texture B2As and drastically reduces their file size, to like 2GB for all textures(I've played the game normally with official HD Textures DLC at 4K ultra just fine) but it seems to have no difference. Skyrim, Dark Souls 3 & GTA V(4K maxed, few if any fps drops) seem to work just fine, GTA V probably 1 or 2 crashes in 50 hours. Though I have not tried running a higher RAM usage game like RoTR which can use 12GB of System RAM not including VRAM, it can be more if ran with low VRAM GPU.

 

My best guesses are the 8GB module I am using may be bad too or there may be global scripts causing problems. But I keep reducing load order and now am mostly down to settlement building kits and Sim Settlements with addons. I was almost at ESP cap but now I have about 100 with a lot of the complicated stuff gone and I'm currently trying to build on a new game save with 30 minutes played.

 

 

32GB would be way better for if I want to do 3D modeling texturing?

I'd like to but don't know any of it yet, I have 3DS Max but still learning basics. It's hard for me to get motivated to get into it because I'm fairly picky and only use the fanciest stuff from Nexus like outfits with 4K textures. I only want to spend time on making stuff I'll use and that is a bit hard to do. I may want to make a Paladin armor since they're now making an official Wow Vanilla server my first idea I wanted was making Paladin Tier 2 armor.

 

I am currently planning to order RAM on Black Friday. If I go 32 do I need 16x2 or is 8x4 okay?

 

 

 

 

The rule of thumb, if you have multi channel support on the System/MotherBoard (SYSBD) get as many dimms in as you can support. If you have a faster RAM support for the sysbd get the faster ram. If you have a limited budget, get more dimms over the faster ram if it will help with multi channel.

(8x4GB or 4x8GB> not 2x16GB).

 

If you have DDR 3 memory:

DDR3-800 PC3-6400 6400 MB/s
DDR3-1066 PC3-8500 8533 MB/s
DDR3-1333 PC3-10600 10667 MB/s
DDR3-1600 PC3-12800 12800 MB/s
*Try to make sure the memory is paired. If you have 4 slots try to make sure the two or four dimm are from the same order/bundle, but honestly it will not matter that much if they are not the same as long as the dimms are the same model and series.

 

also, my system specs can be found under my profile if you want to check them.

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The rule of thumb, if you have multi channel support on the System/MotherBoard (SYSBD) get as many dimms in as you can support. If you have a faster RAM support for the sysbd get the faster ram. If you have a limited budget, get more dimms over the faster ram if it will help with multi channel.

(8x4GB or 4x8GB> not 2x16GB).

 

If you have DDR 3 memory:

DDR3-800 PC3-6400 6400 MB/s
DDR3-1066 PC3-8500 8533 MB/s
DDR3-1333 PC3-10600 10667 MB/s
DDR3-1600 PC3-12800 12800 MB/s
*Try to make sure the memory is paired. If you have 4 slots try to make sure the two or four dimm are from the same order/bundle, but honestly it will not matter that much if they are not the same as long as the dimms are the same model and series.

 

also, my system specs can be found under my profile if you want to check them.

You didn't read most of the replies. fftfal has a z270 Asus motherboard and thus uses DDR4 (with a speed of 3200MHz). And I also already explained that getting a kit is the best option for making sure the dimms are from the same lot....

 

And I don't really agree with your rule of thumb either :D

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The rule of thumb, if you have multi channel support on the System/MotherBoard (SYSBD) get as many dimms in as you can support. If you have a faster RAM support for the sysbd get the faster ram. If you have a limited budget, get more dimms over the faster ram if it will help with multi channel.

(8x4GB or 4x8GB> not 2x16GB).

 

If you have DDR 3 memory:

DDR3-800 PC3-6400 6400 MB/s
DDR3-1066 PC3-8500 8533 MB/s
DDR3-1333 PC3-10600 10667 MB/s
DDR3-1600 PC3-12800 12800 MB/s
*Try to make sure the memory is paired. If you have 4 slots try to make sure the two or four dimm are from the same order/bundle, but honestly it will not matter that much if they are not the same as long as the dimms are the same model and series.

 

also, my system specs can be found under my profile if you want to check them.

You didn't read most of the replies. fftfal has a z270 Asus motherboard and thus uses DDR4 (with a speed of 3200MHz). And I also already explained that getting a kit is the best option for making sure the dimms are from the same lot....

 

And I don't really agree with your rule of thumb either :D

 

I should have explained why I don't agree with your rule of thumb:

 

DDR2 is dual channel memory and takes advantage of a system that sees two dimms as one when those dimms are in the same channel (like, slot zero and two, or slot one and three), so you shouldn't fill-out every available RAM slot at all.

 

DDR3 was originally tripple channel memory, designed for the then new X58 chipset/socket 1366 motherboards which had six RAM slots and needed at least three dimms to take advantage of the speed gain. But, because such a motherboard combined with a 1366 CPU and the new tripple channel RAM had such a very steep price (read: they didn't sell very well), they decided to release the LGA 1156 series processors and P55 chipset motherboards and manufactured new DDR3 RAM that was only dual channel, so, the workings are the same as for DDR2.

 

Now, we have DDR4, which is sold as quadruple channel RAM, but is in fact dual channel times two. You could say that, hey, two times two is four, so what's the difference? The difference is that pure quadruple channel RAM would only gain an advantage when at least its first channel would be filled-out (on a normal sized ATX/EATX motherboard with eight RAM slots that would mean getting four dimms: in slot zero, two, four and six or one, three, five and seven) but because there's two dual channels connected to one another, you'd also gain a speed advantage when using only two dimms in the appropriate slots and in respect with which dual channel slots are connected to form the quad channel on an eight dimm motherboard... on a mini-ATX/µATX board with only four slots you'd gain a dual channel advantage when adding just two dimms and quad channel advantage when filling all four slots :wink:

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The rule of thumb, if you have multi channel support on the System/MotherBoard (SYSBD) get as many dimms in as you can support. If you have a faster RAM support for the sysbd get the faster ram. If you have a limited budget, get more dimms over the faster ram if it will help with multi channel.

(8x4GB or 4x8GB> not 2x16GB).

 

If you have DDR 3 memory:

DDR3-800 PC3-6400 6400 MB/s
DDR3-1066 PC3-8500 8533 MB/s
DDR3-1333 PC3-10600 10667 MB/s
DDR3-1600 PC3-12800 12800 MB/s
*Try to make sure the memory is paired. If you have 4 slots try to make sure the two or four dimm are from the same order/bundle, but honestly it will not matter that much if they are not the same as long as the dimms are the same model and series.

 

also, my system specs can be found under my profile if you want to check them.

You didn't read most of the replies. fftfal has a z299 Asus motherboard and thus uses DDR4 (with a speed of 3200MHz). And I also already explained that getting a kit is the best option for making sure the dimms are from the same lot....

 

And I don't really agree with your rule of thumb either :D

 

I should have explained why I don't agree with your rule of thumb:

 

DDR2 is dual channel memory and takes advantage of a system that sees two dimms as one when those dimms are in the same channel (like, slot zero and two, or slot one and three), so you shouldn't fill-out every available RAM slot at all.

 

DDR3 was originally tripple channel memory, designed for the then new X58 chipset/socket 1366 motherboards which had six RAM slots and needed at least three dimms to take advantage of the speed gain. But, because such a motherboard combined with a 1366 CPU and the new tripple channel RAM had such a very steep price (read: they didn't sell very well), they decided to release the LGA 1156 series processors and P55 chipset motherboards and manufactured new DDR3 RAM that was only dual channel, so, the workings are the same as for DDR2.

 

Now, we have DDR4, which is sold as quadruple channel RAM, but is in fact dual channel times two. You could say that, hey, two times two is four, so what's the difference? The difference is that pure quadruple channel RAM would only gain an advantage when at least its first channel would be filled-out (on a normal sized ATX/EATX motherboard with eight RAM slots that would mean getting four dimms: in slot zero, two, four and six or one, three, five and seven) but because there's two dual channels connected to one another, you'd also gain a speed advantage when using only two dimms in the appropriate slots and in respect with which dual channel slots are connected to form the quad channel on an eight dimm motherboard... on a mini-ATX/µATX board with only four slots you'd gain a dual channel advantage when adding just two dimms and quad channel advantage when filling all four slots :wink:

 

 

 

Hmmm, I will have to read more on that, I was not aware of such details. Thank you.

 

I missed the first comment on page 2 that said the ram for two units. I only remember the DDR3 part of the comment. :P

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FO4 has been the most unpredictable game I've ever played when it comes to crashes. I've had loads of 100 plug-ins where I had the same issue as you with CTDs at one or two settlements after just a few minutes staying there. Other settlements I could stay forever and build like a madman (like Boston Airport with 97 settlers) without a glitch.

 

Last couple of hundred hours I played was with around 440 mods of which 255 had a plug-in and never had an issue besides a couple of CTD for no good reason but without any consequences. So, go figure.

 

Asus have the better motherboards on the market, but they can get iffy when it comes to RAM XMP profiles. Some Asus boards need a couple of boots before they settle because of the internal checks the board does. Haven't got a clue how those latest mini-ATX boards' internal checking system works. Last Asus board I used was a P55 Maximus III Gene one which allso kinda ignored my Kingston RAM XMP settings for a while.

 

About the 32GB of RAM, well, it all depends on the programs you intend to use and what those programs can gobble-up in amount of RAM. For simple photo touch-ups I'm still using PhotoImpact X3 and that program has a max use of 2GB, which wouldn't warrant a very large amount of RAM.. So, when using programs that have each a max use of, say, 4GB, then 16GB of system RAM should cover your needs. If however those programs can use way more, then you might consider to get more RAM.

The multiple boots thing doesn't really bother me other than it made me concerned if it's hard on the system to have to do that all the time. Like if the power switching a bunch of times could be bad for the motherboard or the PSU. I just don't want it to cause hardware failure.

 

Probably 32GB should be good even if I get super good and make awesome armor/weapons just as good as the very best modders on the nexus. Not much point going beyone 4096x4096 textures since if I go with say 8192 then that's removing a huge number of the userbase from even being able to use the mod and it'll make it annoyingly big to download like possibly as high as 1GB for one outfit. It annoys me too if a download for an individual outfit is more than like 250MB unless it's really nice or there's options like decals and colors. It might make me pass on a file if it's just "here's my outfit or gun and it's 300-400MB without any customization options", unless I like the single outfit/gun a lot. Typically I expect a size like 50-100mb for a high quality gun or outfit if there aren't any workbench options. I think it's a diminishing returns thing like the differences won't even be noticeable at all for 8192 vs 4096 unless I'm a super great textures artist who can use the different texture maps to the fullest and the user is on 4K high settings even then I imagine I'm likely to choose the 4096 version on my game. I think we will probably need even bigger game resolutions and better rendering to really bring out the details in those. I've tested a little and have seen GIMP use a fair bit like IIRC a bit above 4GB by opening and working with a couple of 4096x4096 windows. I don't think I will use textures bigger than that so I think 32GB system should suffice. For heavy usage I might do a multi task setup like have the game open, have some duplicate nifs setup that I can individually equip in game so I can try doing edits & quickly seeing the results in game(game won't be using as much memory when I'm just standing around).

 

It also depends on how long you want to get around with your current system (motherboard and CPU). When intending to upgrade in five years from now, then investing in 32GB would be the thing to do..

Five years is probably about right, right now that's exactly what my thoughts are. I may possibly get excited and want to upgrade sooner if TES 6 released before then though it depends, maybe my system can still run it okay and I can always just choose to run it at 1440p or 1080p if needed. Hardware would probably have to jump quite a bit for games to get made that a GTX1080 & 7700 can't handle at all on 1080p. If it did release within 5 years I expect to get by playing TES VI on Low at least and can begin planning to upgrade when possible, I'll at least be able to find out if I do like the game and its modding capabilities as much as Oblivion/Skyrim/Fallout 4. And if they keep Gamebryo around still then I bet it won't look much different from Fallout 4 and I should be good for 4K medium/high, IMO the very old engine is a large part of the problems in Fallout 4 so I think by next gen they should consider going to a new but still moddable engine. Barring any surprises the next gen consoles PS5/XB2 should be possibly as strong as my PC but not way beyond.

 

Hopefully RAM prices do not continuously increase throughout those 5 years! I've observed that they've roughly doubled since last year, hopefully they do not keep doubling each year or else we may have to plan on RAM costing more than our GPUS!

 

A lot depends on what's in the near future: is DDR5 going to be the next option or will some form of other system RAM come out of the hat, like HBM on sticks? Like I said, if and when you like to upgrade every couple of years, then staying on the moderate side expense-wise would be the better option. Depending on what kind of budget you have, of course. I always speak from my own standpoint with a practically non-existent budget...

 

You only have 4 RAM slots on your board, so, if and when you'd like to upgrade, then two sticks seems the better option. That is, if you'd like to go as high as 64GB altogether. Saying "well, 32GB is already overkill" could be true, but you never know what's gonna happen..

My budget is kind of tight, I saved up for a while to buy this PC and bought components gradually during the sale periods. I think I can wait for Black Friday and spend like $150 on some RAM, IDK maybe some more if I can get an okay 32GB set like hopefully it won't be slow DDR4. It is a bit complicated to choose because I don't know if it'll be fine to use say 2133mhz if that is what budget allows. I did read that Fallout 4 does scale with RAM speed especially for the Ryzen users it is advised they get fast RAM. I did a quick check pcparts picker and it looks like what is available to me are some 2133/2400mhz including Corsair Dominator Platinum, Kingston FURY, Kingston ValueRAM for $300-350 which is fair bit more than I wanted to spend. 64GB appears to be way out of reach, likely I'd have to spend as much as I did on my GTX 1080 which I cannot do at this time. I mention earlier about super textures but what is probable is I would make rudimentary textures and probably use 2048x2048 size. I might get good if I can see tangible results and improvements coming from time commitment then I might get hooked on texturing!

 

It is hard for me to decide if I am better to choose 32GB 2133Mhz or 16GB at a fast speed like 3200Mhz.

 

 

I expect by the time >32GB is needed for typical mainstream PC gaming my system will no longer be suitable for gaming. I will probably wait before going to super high amount so I can choose DDR5/DDR6/HBM RAM.

 

I remember my vendor saying, back in 2001 when I opted to get a 60GB hard drive instead of the standard 40GB, that "I'd never be able to fill that 60GB drive". Today, when I rip yonder Blu-Ray, that drive would be full with just the one movie, together with OS and stuff. So, you know, things can change pretty fast sometimes. I mean, five years ago, 60 and 80GB SATA-1 and SATA-2 SSDs were the cream of the crop. Look at where we are now in this short amount of time.

That is kind of crazy to think about. Today I feel like my 500GB is a bit on the small side, it's fine for now but I think at some point I may have to think twice about installing some of the multi-gigabyte mods so I do want to add a 1TB and make that my dedicated TES/Fallout SSD. Although I do think if a sudden jump like that happened again then none of our current components may be viable anymore at that point. The quantity of data being handled by games like that(requiring beyond a 32GB system so more than four times what today's consoles have) probably would be more than GTX 1080 can handle.

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I wouldn't worry too much about the speed difference between 2133MHz and 3200MHz RAM. Translated in frames per second we're talking 5 to 7 fps in 1080p. Is very visible in colourful graphs but not so much in a game when we're talking 60-plus frames per second. I mean, you're not going to notice any difference between, say, 64fps or 69 to 71fps.

 

No worries either for hardware damage because of multiple boots. It's more probable that those multiple boots ocurr just to prevent damage, thanks to the internal checkings and the six or so power phases that power-up the board in small steps. Only part that might scratch its head when it's bought at an "el-cheapo" ranch, could be the power supply. But seeing your kit I don't think you'd dump a PSU in your rig that's made from christmas lights leftovers.

 

Also keep in mind that for heavy duty 3D rendering, a gaming GPU could stick-up a well intended middle finger to the person at the keyboard. That's why those Quadro cards were built: for architects and other folk who develop huge 3D maquettes. But that MSI 1080 GPU should be fine for what you intend to do.

 

When I tinker with self-taken pictures in PhotoShop (RAW-mode 5184x2912 panoramic, average of 17MB per picture, Canon EOS 600D camera ((Rebel Ti in the USA)) I until now never had problems with my 16GB of RAM. In PhotoImpact I can open but can't save those fotos because the program's 2GB RAM use limit is insufficient. Haven't got a clue what PhotoShop's memory use settings/limits are. Haven't looked into it because I don't use it that often.

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One can only hope that the next step in gaming is full multi thread support and RAM utilization. In my experience even when the game says it is using multi thread you can see that only some of the threads are actually getting use to their full potential and the others are just running off and on or only at 30-50%. Ram is never full unless you are running low on memory for the OS and a few apps in the first place.

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It is hard for me to decide if I am better to choose 32GB 2133Mhz or 16GB at a fast speed like 3200Mhz.

 

 

Not saying what you should or shouldn't do; just what I would do when having your gear. I'd go for 2x8GB RAM.

 

Why? Because the intention is to keep things running for five years. 16GB is enough for what you intend to do in the near future. And should things go nuts in the next couple of years on the RAM use front, then you have two free slots to get extra memory.

 

Meanwhile, stick to mid-2022 to fully upgrade. Gives you a full five years to get a new motherboard, CPU, RAM, PSU and GPU and even a new case. Then, you can keep this rig for pure 3D development and the new one for gaming purposes...

 

Also, don't go looking for Kingston in that category, since they are selling their HyperX RAM modules under the, get this, HyperX name.

 

Going for 2x16GB has the serious draw-back we're talking between 400 and 550 dollar when going for two dimms, while 2x8GB is, well, half the price, but still tends to your immediate needs.

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