mac2636 Posted October 26, 2017 Share Posted October 26, 2017 Anyone know of a tutorial showing how to quickly convert an object nif to a go nif? I'm hoping to easily create Go.nifs for hats, backpacks, utility belts, etc. Link to comment Share on other sites More sharing options...
mac2636 Posted October 27, 2017 Author Share Posted October 27, 2017 Sorry, posted in the wrong forum. Mods, could you please move to mod talk? Link to comment Share on other sites More sharing options...
chucksteel Posted October 27, 2017 Share Posted October 27, 2017 I don't have a tutorial off hand but, your going to need a Havok collision for them have movable physics. If you don't have Max 2013 and know how to create collisions your self the best alternative is to, Open an existing GO mesh into Nifscope, Open the mesh you want a new Go mesh for in Nifscope Copy block or blocks your need from the new mesh Paste Block into existing Go mesh Adjust the X,Y,Z position and scale of your pasted block if needed. Delete the existing block from the original Go mesh Fix your materials paths in the lighting shadier sub-block. Rinse and repeat until you have all blocks copied. Your going to have to find existing Go meshes that have a similar size and shape or there will be clipping when dropped. Link to comment Share on other sites More sharing options...
mac2636 Posted October 27, 2017 Author Share Posted October 27, 2017 I don't have a tutorial off hand but, your going to need a Havok collision for them have movable physics. If you don't have Max 2013 and know how to create collisions your self the best alternative is to, Open an existing GO mesh into Nifscope,Open the mesh you want a new Go mesh for in NifscopeCopy block or blocks your need from the new meshPaste Block into existing Go meshAdjust the X,Y,Z position and scale of your pasted block if needed. Delete the existing block from the original Go meshFix your materials paths in the lighting shadier sub-block. Rinse and repeat until you have all blocks copied. Your going to have to find existing Go meshes that have a similar size and shape or there will be clipping when dropped. Perfect. Thanks so much. Link to comment Share on other sites More sharing options...
chucksteel Posted October 27, 2017 Share Posted October 27, 2017 just an FYI Go meshes use the same type of collision as any clutter or movable object in the game so if a box of Sugarbombs is the right size and shap for what you need then you can use it as your base collision. Same goes for things like tires, contrariness, garbage cans and whatnot. It doesn't have to be named GO by default it just needs to have havok physics and not be static. Link to comment Share on other sites More sharing options...
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