Jump to content

Convert object nif to Go.nif?


mac2636

Recommended Posts

I don't have a tutorial off hand but, your going to need a Havok collision for them have movable physics. If you don't have Max 2013 and know how to create collisions your self the best alternative is to,

 

  1. Open an existing GO mesh into Nifscope,
  2. Open the mesh you want a new Go mesh for in Nifscope
  3. Copy block or blocks your need from the new mesh
  4. Paste Block into existing Go mesh
  5. Adjust the X,Y,Z position and scale of your pasted block if needed.
  6. Delete the existing block from the original Go mesh
  7. Fix your materials paths in the lighting shadier sub-block.
  8. Rinse and repeat until you have all blocks copied.

Your going to have to find existing Go meshes that have a similar size and shape or there will be clipping when dropped.

Link to comment
Share on other sites

I don't have a tutorial off hand but, your going to need a Havok collision for them have movable physics. If you don't have Max 2013 and know how to create collisions your self the best alternative is to,

Â

  • Open an existing GO mesh into Nifscope,
  • Open the mesh you want a new Go mesh for in Nifscope
  • Copy block or blocks your need from the new mesh
  • Paste Block into existing Go mesh
  • Adjust the X,Y,Z position and scale of your pasted block if needed.Â
  • Delete the existing block from the original Go mesh
  • Fix your materials paths in the lighting shadier sub-block.Â
  • Rinse and repeat until you have all blocks copied.Â
Your going to have to find existing Go meshes that have a similar size and shape or there will be clipping when dropped.Â

Perfect. Thanks so much.

Link to comment
Share on other sites

just an FYI Go meshes use the same type of collision as any clutter or movable object in the game so if a box of Sugarbombs is the right size and shap for what you need then you can use it as your base collision. Same goes for things like tires, contrariness, garbage cans and whatnot.

 

It doesn't have to be named GO by default it just needs to have havok physics and not be static.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...