Ghogiel Posted March 16, 2012 Share Posted March 16, 2012 do not add a nimaterialproperty, they are not used in skyrim. To enable glow map in the models shader, in the bslightingshaderproperty block details, set shader type to 2 ( iirc) and in shader flags 2 you will find sf_glow_map, enable that. Link to comment Share on other sites More sharing options...
Ironman5000 Posted March 17, 2012 Share Posted March 17, 2012 (edited) The emmisive saturation should be anything other than black in the BSLightingShaderProperty if you haven't done that already. Edited March 17, 2012 by Ironman5000 Link to comment Share on other sites More sharing options...
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