Croc Posted November 27, 2013 Share Posted November 27, 2013 Brilliant, awesome work Prometheus, you never disappoint! Link to comment Share on other sites More sharing options...
egocarib Posted November 27, 2013 Share Posted November 27, 2013 waaay cool. :turned: Link to comment Share on other sites More sharing options...
maxx130 Posted November 27, 2013 Share Posted November 27, 2013 Very, very nice :cool: Link to comment Share on other sites More sharing options...
PrometheusTS Posted November 27, 2013 Author Share Posted November 27, 2013 The Gates of Issgardhttp://img12.imageshack.us/img12/703/ubv4.jpgthankyou , As the name Issgard implies the Island is surrounded by a circle of Icebergs and ice walls, but its too dangerous to navigate in those impredictable waters, but one access is secure, the Gates of Issgard , guarded by two massive giant statues of ice .carved in the same eternal ice since forgotten times . Link to comment Share on other sites More sharing options...
Sky999 Posted November 28, 2013 Share Posted November 28, 2013 (edited)  Just another small update picture of what I am working on .... Castle wall elements like upper and lower battlements, brattices, tower types, stairs, curves, gates etc etc .... several modular pieces all snapping seamlessy and evenly with each other for a lot of different combinations possibilities .... Then the new grassland on bottom . http://img854.imageshack.us/img854/7594/70hu.jpg The Gates of Issgard http://img12.imageshack.us/img12/703/ubv4.jpg Wow.... I revisit this thread every once in a while, just to see what new progress there is, and each time I'm more awestruck by what I see, as always, astounding work Prometheus. Edited November 28, 2013 by Sky999 Link to comment Share on other sites More sharing options...
taleden Posted November 28, 2013 Share Posted November 28, 2013 Yeeeahhh, if you could go ahead and work on this 50 hours a day so I can play it RIGHT NAOW, that would be greeeat. ;)Â But seriously, it looks amazing and I'm eagerly awaiting the chance to try it out. Good luck and let us know if we can do anything to help! Link to comment Share on other sites More sharing options...
PrometheusTS Posted November 29, 2013 Author Share Posted November 29, 2013 thankyou :smile: , those statues were a nice diversion from the work on the homes, that was becoming a bit repetitive so I took a sidejob ... 1 SO far I completed 1 Palace, 2 noble houses, 1 inn , 3 common houses ... I hope to make some more houses at least other 3 - 4 common ones that can then be mixed to create a new kind of city experience , Eventually also a Temple house as well ... 2 Then a small variation for those for the other city . 3 Then the homes will need a second pass to be sure everything works fine, all vertex colors are placed and decals as well 4 then the fourth phase is to make the Exterior Lods for each item and the more distant it will be visible the more lods it will need ( maximum are 4 ) 5 Finally make the interior pieces eventually using some vanilla pieces to just retexture . Once those sets are completed the true work can begin . Link to comment Share on other sites More sharing options...
Nexorcist Posted November 30, 2013 Share Posted November 30, 2013 Looking forward to the release of this, looks fantastic. Keep up the amazing work. Link to comment Share on other sites More sharing options...
PrometheusTS Posted November 30, 2013 Author Share Posted November 30, 2013 I am also starting to think of interiors right now , I have not yet tested vanilla ones , but if I have to make each interior. For each home I did I will take anoer set of months to complete that stage , wich I would like to shorten. Now this might lead to an approximation of the exterior to interior matching.... How much of an issue would that be ? Link to comment Share on other sites More sharing options...
chicky540 Posted November 30, 2013 Share Posted November 30, 2013 great job dude, keep going :woot: ... cant wait to unleash my orc on that new land :) Link to comment Share on other sites More sharing options...
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