Serindas Posted December 14, 2013 Share Posted December 14, 2013 Bellissimo, mi ricordano alcuni borghi medievali che ho visitato in Umbria.Dagli screenshots sembra che sia tutto un open world, senza caricamenti quando si entra in città. Hai considerato però che questo tende a ridurre il framerate di parecchio su molti computer? English:Beautiful, remember me some medieval boroughs that i've visited in Umbria.From the screenshots look like all is an open world, without loading when you enter in the city. Have you considered that this can cause framerate problems to many PC? Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 14, 2013 Author Share Posted December 14, 2013 Hopefully the Lods I have planned for them will unburnden some of the lod times and I will also scatter all around occlusion boxes ... hopefully will work out . Anyway I personally didn't have slowdowns . Link to comment Share on other sites More sharing options...
maxx130 Posted December 15, 2013 Share Posted December 15, 2013 Your kidding right? those are WIP? Those are Amazing! I can't wait to see what it looks like in game. Link to comment Share on other sites More sharing options...
DanielHodge Posted December 15, 2013 Share Posted December 15, 2013 I've been acting for about 4 years and i've voiced in Mike Hancho's Helgen Reborn mod as Wiglaf and Balfring. Here is my own personal reel of voices for skyrim mods. Link to comment Share on other sites More sharing options...
maxx130 Posted December 15, 2013 Share Posted December 15, 2013 @DanielHodge, very nice work, hard to tell its the same person doing all those voices if you had not said so before hand. And speaking of helgan...I just d/led the latest version. so hopfully we'll hear more from you in Issgard. Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 15, 2013 Author Share Posted December 15, 2013 (edited) Your kidding right? those are WIP? Those are Amazing! I can't wait to see what it looks like in game.Hey thanks , no thei are still wip but its the second phase so look more final , the last phase is adapting the models to terrain , implement some needed extras like a rised platform, add some layers of moss , then clutter the whole area and finally make the lods to reduce stress by the computers and allow more distance visibility . I've been acting for about 4 years and i've voiced in Mike Hancho's Helgen Reborn mod as Wiglaf and Balfring. Here is my own personal reel of voices for skyrim mods. [/size] [/size] Man , i just played the first few seconds and if thats you , you have great skill and i would definetly love to have u as voice actor , the first voice in particular I been looking for a whole year for a good voice actor for elder characters as well... Can you make a post on issgard forum I will have to soon open one dedicated thread only for voice actors so I can check them all.I suppose you can make more than one voice right? As for the layouting , the only problem I have right now is that to give a medieval city feeling I have to place and pack severall buildings closer , but the city is already larger than a largest vanilla cit , a notmal vanilla cityy has something like 12 homes? In Issgard I can easily hit 50 or more , wich is not really easy to handle for all interiors to do .... Edited December 15, 2013 by PROMETHEUS_ts Link to comment Share on other sites More sharing options...
megazogg Posted December 15, 2013 Share Posted December 15, 2013 I've been acting for about 4 years and i've voiced in Mike Hancho's Helgen Reborn mod as Wiglaf and Balfring. Here is my own personal reel of voices for skyrim mods. Wow, your acting skills are impressive! Besides that, in order not to derail the thread, let me say that I am looking forward to play Issgard more then ever before after all of this screenshots or a bits of information posted here. Keep up the good job, Prometheus! Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 16, 2013 Author Share Posted December 16, 2013 thanks for the support guys ... I am now modeling as I landscape , wich means , I play around in the CK trying setups and then I figure out what kind of structure I might need, so building it on purpouse for the exact location . Varheim is the capital city , I am thinking to change its name to Vaargard wich woudl mean Var ( spring ) gard ( garden or enclosure ) and keep the Varheim for the Region , wich means Var ( spring ) and Heim ( home ) After that city I will move to work on Brynnvik Brynn ( bright ) Vik ( bay or insenature , fjord etck ... ) this city will use the same buildings of Varheim but the difference will be visible in the shape, where Varheim uses mostly round towers and walls, tthe second city will use squared towers ... Also while Varheim develops on a hilltop dominating the spring valley ,the Brynnvik will dominate the fjord bay and develops on rock clifs .. You can think of it as a mixture of Solitude and the Game of Thrones castle http://www.hearthmusic.com/uploads/images/castle2.jpg . Though I have designed it way befoure even seeing this concept but is exactly how I tought it to be like ... weird . Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 23, 2013 Author Share Posted December 23, 2013 (edited) Ups I forgot to post a picture of the new building :Common building 06 ( 3 houses ) http://img132.imageshack.us/img132/2429/j6y2.jpgand here another CK image from distance of how I cut the city , reducing the size to two main quarters .http://img594.imageshack.us/img594/6172/l75a.jpg Edited December 23, 2013 by PROMETHEUS_ts Link to comment Share on other sites More sharing options...
maxx130 Posted December 23, 2013 Share Posted December 23, 2013 thanks for the support guys ... I am now modeling as I landscape , wich means , I play around in the CK trying setups and then I figure out what kind of structure I might need, so building it on purpouse for the exact location . Varheim is the capital city , I am thinking to change its name to Vaargard wich woudl mean Var ( spring ) gard ( garden or enclosure ) and keep the Varheim for the Region , wich means Var ( spring ) and Heim ( home ) After that city I will move to work on Brynnvik Brynn ( bright ) Vik ( bay or insenature , fjord etck ... ) this city will use the same buildings of Varheim but the difference will be visible in the shape, where Varheim uses mostly round towers and walls, tthe second city will use squared towers ... Also while Varheim develops on a hilltop dominating the spring valley ,the Brynnvik will dominate the fjord bay and develops on rock clifs .. You can think of it as a mixture of Solitude and the Game of Thrones castle http://www.hearthmusic.com/uploads/images/castle2.jpg . Though I have designed it way befoure even seeing this concept but is exactly how I tought it to be like ... weird .Amazing, simply amazing! Hey wait, is that a goat soiling your field? look down... to bottom right of last pic. Link to comment Share on other sites More sharing options...
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