Vagrant0 Posted June 10, 2008 Share Posted June 10, 2008 And if you're using the PC version, there is nothing wrong with making a few setting changes since it affects everyone. The vanilla game is by some views, so broken that it actually requires many setting changes. By what logic should it take 30 hits with an ebony longsword to kill a rat (exaggeration)? The advantage of the PC version is that you can make minor changes as they exist to better suit your needs. You can also make things harder for yourself to make up for any advantage you give. But generally, yes, a specialist character tends to be better than a generalist character at lower levels. At higher ones however, a generalist has more options open to them. A spellsword may be worse in magic compared to a pure mage based on how they spent their stats, but unlike a pure mage, the spellsword can actually fight face to face to do damage, and can use their magicka to keep them healthy, summon assistance, or provide buffs and bonuses. They are also more able to make use of enchanted weapons to cover up their lack of magicka. As said before, a weapon with absorb magicka can make all the difference in a long fight, especially against things that use spells. Link to comment Share on other sites More sharing options...
jaysus Posted June 11, 2008 Share Posted June 11, 2008 as you can lvl 3 attrib each lvl you dont depend on plain magic... personality imo is not so very important and might even break the game if you max it (you might not get attacked anymore and npc might start fighting for you and die)... getting info can easily be done by persuading and illusion skill is mainly useful for sneaky characters (even if they just use invisibility or chameleon which is the ubercheat anyway above 100%)thus mages should really get up int (alchemy is quite fast), will (alteration) and endurance (armorer and heavy armor) imo and then start lvling the rest to their liking but as the rest said... use mods or make your own lol... the easy stuff like making a weapon stronger or a spell cheaper etc is done easily by using the cs also i dont think choosing the mage sign is a good idea... compared to the thief its quite cheap... with thief you basicly get 10 full luck lvls, 2 full agi and 2 full speed which makes you reach the 100 points in each attrib much faster and is a good trade off to a 50 mp points which basicly are just one good spell cast (if at all) even if your favourite skill is maxed (might be useful at the start but even then 10 luck are better i think) a basic tip is to max one skill first before spreading out to the others as youll have to stay on par with the enemies also imo sneaking is a valuable tactic for mages... disappearing and the reappearing just to wreak havoc is one of the funniest aspects anyway... all these selfchats of the npc are just too funny to miss "i really shouldnt drink so much ale" etc lol Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 11, 2008 Share Posted June 11, 2008 a basic tip is to max one skill first before spreading out to the others as youll have to stay on par with the enemiesOn the contrary, focusing on just one skill can leave your other stats much lower than they should be (since you'll be only raising one stat by 5, and everything else by 1). Rather than focus on a single skill, focus on skills which are all related to the same stats. Initially, this would be wisdom, intelligence, and endurance. Skills which are not your main skills should not be ignored, they still play a role in determining how much you can raise each stat, and do not count toward your actual level. Blocking, armorer, alchemy, are all things which every character can benefit from. Actually, you may end up havig a harder time being a mage if all your main skills are magic related, since every skill up moves you closer to a level. It's always good to have atleast one skill from each attribute group, that is one of your minor skills. That way if you find one or more stats lacking, you can simply raise that skill a bit. Keep in mind, some of those skills are easier to raise whenever, wherever than others. A lower starting skill is a small price to pay. Link to comment Share on other sites More sharing options...
jaysus Posted June 11, 2008 Share Posted June 11, 2008 who would do a 5/1/1 lvling? either go freestyle and lvl when it happens or go ahead and plan 5/5/5... or 5/5/1 if you look for luck... (thats the most annoying part of oblivion imo... who remembers how many lvls he got in willpower skills after he just closed 3 oblivion gates and did 2 quests over a course of 2 days or somin lol) concentrating on one skill doesnt mean that you shouldnt lvl anything else lol... but good that you pointed that out :wallbash: Link to comment Share on other sites More sharing options...
Lainge Posted June 11, 2008 Share Posted June 11, 2008 I always just play the game and when I want to level just spam level up whatever skill I want, like for strength, intelligence and willpower. Blunt/handtohand, other magical skills that arn't my major skills. Then I level with +5, it's really not hard, especially when you use alchemy for intelligence, that is just simple to level. I personally don't level up luck, my character is going to have max level of 50 (can't you just go to jail for ages and lose skillpoints then level up somemore?) so I'm pretty set to use my level 1 point for luck each time. Character's already level 20 and pretty set in attributes so... Link to comment Share on other sites More sharing options...
jaysus Posted June 11, 2008 Share Posted June 11, 2008 sure you can use the jail method the problem is that it decreases random skills and not necessarily those you like... and loosing restoration or athletics imo sucks quite good as these lvl slow as hell...it might even increase security and sneak (which i usually use to lvl and gain agi - sneak that is not security) but ya that just lvl when you do or want to (maybe cause you want to make a smoke break or somin lol) method is probably the most fun... luck on the other hand really affects anything you do ranging from alchemy over damage to sneaking... its really the best attribute thats why it gets only 1 point... you wont notice changes necessarily but its effective but if you dont do the 5/5/1 technique it gets hard to reach all attributes at 100 before you hit the end lvl (also be careful not to lvl your main skills too much in the tutorial dungeon or you loose lvls) without using the jail method Link to comment Share on other sites More sharing options...
Lainge Posted June 11, 2008 Share Posted June 11, 2008 That's why I just ran through there without doing much of anything, and I still managed to get him to call me a knight. Link to comment Share on other sites More sharing options...
nosisab Posted June 11, 2008 Share Posted June 11, 2008 Since I deem the Oblivion's leveling system somewhat weird I have been using KAS-AF and intelligence Overhaul for so long that I don't even recall the standard system very well :)In KAS I use as normal "The Wheel" path, but the others are interesting in others play styles (let alone custom setups). Intelligence overhaul gives a bit more of purpose to this attribute so underrated in vanilla too.The main point in the wheel path is the way the adjacent attributes are affected by the 'central one' being practiced, what leads to a balanced leveling without forcing so much 'artificial' playing just to care of this or that attribute. Indeed KAS-AF itself is an whole chapter in the ways of leveling control, so much extensive to treat here. Link to comment Share on other sites More sharing options...
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