Falloutdude11 Posted November 27, 2017 Share Posted November 27, 2017 I'm more or less at the end of my rope trying to get my modded Morrowind to work right now. On new game, the moment game loading is done, I get this, amidst many other minor texture errors: Script YAC_CH_Startup Trying to RunFunction index greater than function count The script will not run anymore. I'm using both MWSE and MWGE XE, with internal MWSE disabled. Using Nexus Mod Manager, in default Steam install locale. [Archives]Archive 0=Tribunal.bsaArchive 1=Bloodmoon.bsaArchive 2=PT_Data.bsaArchive 3=trollf manor v1.1.bsaArchive 4=TR_Data.bsa [Game Files]GameFile0=Morrowind.esmGameFile1=Tribunal.esmGameFile2=Bloodmoon.esmGameFile3=Morrowind Patch v1.6.3.esmGameFile4=Poorly Placed Object Fix 1.2.esmGameFile5=DN_Dwemer_Tileset.esmGameFile6=GDR_MasterFile.esmGameFile7=Dual Wielding.esmGameFile8=Dual Wielding (Tribunal).esmGameFile9=Dual Wielding (Bloodmoon).esmGameFile10=Better Mining.esmGameFile11=Jobs.esmGameFile12=MCA.esmGameFile13=Better Mining (Bloodmoon).esmGameFile14=Jobs (Bloodmoon).esmGameFile15=Blood and Gore.espGameFile16=Encumberance increaser StrX25.espGameFile17=Vampire Realism II.espGameFile18=Vampire Realism II - TB Add-On.espGameFile19=Vampire Realism II - BM Add-On.espGameFile20=Vampire Realism II - VE Patch.espGameFile21=VersusVivec.ESPGameFile22=Clear Your Name.espGameFile23=MCA - Vampire Realism Patch.espGameFile24=Regional_Mana.espGameFile25=Regional_Mana-BM.espGameFile26=Regional_Mana_Regen-MW+BM.espGameFile27=Regional_Mana_Regen-MW+T.espGameFile28=Illuminated Order v1.0.espGameFile29=Illuminated Order v1.0 - Bloodmoon Compatibility Extras.espGameFile30=Rise To Power.espGameFile31=Shattered Stones - An Earthquake Mod.espGameFile32=Key Replacer Trib & BM.espGameFile33=Amulets and Rings 2.1 Upgrade A.espGameFile34=D2Items.espGameFile35=dwemer_soulgems.espGameFile36=Forbidden Spells 1.1.ESPGameFile37=Lucky Coins.ESPGameFile38=0099_RestoreMagicka.espGameFile39=Tome of Spellmaking Improved.espGameFile40=Assassin Ambush2.5.ESPGameFile41=DN-GDRv1.2.espGameFile42=MDP - Maar Gan - 1.0.ESPGameFile43=Ixtaxh Sewers.ESPGameFile44=Daedric Ruin Expansion - Ashurnibibi.ESPGameFile45=Buy A Farm.espGameFile46=RealSignposts.espGameFile47=Fair Magicka Regen 2.0b.espGameFile48=SpeechcraftBalance.ESPGameFile49=More Barter Gold v1.ESPGameFile50=Natural Healing.espGameFile51=Glowing_Mines.ESPGameFile52=Unique Jewelry.ESPGameFile53=Animal Behaviour.espGameFile54=Encumberance increaser StrX20.espGameFile55=TheBareNecessities.espGameFile56=TheBareNecessities_SleepAndShelter.espGameFile57=TheBareNecessities_WaterSources.espGameFile58=TheBareNecessities_SleepAndShelter_ComesAlive.espGameFile59=Morrowind Crafting 2-1.espGameFile60=Morrowind Crafting Equipment.espGameFile61=Emma_orc_f_heads1.espGameFile62=SN_Gold_v.3.0.espGameFile63=Companion Health Bars.espGameFile64=Time Display.espGameFile65=Vampiric Hunger UI (MGE XE).espGameFile66=BearArmorReplacer.ESPGameFile67=Graphic Herbalism.espGameFile68=Advanced Herbalism - TR & BM.espGameFile69=Advanced Herbalism_patch.espGameFile70=Advanced Herbalism - Planter Add-On.espGameFile71=Useful Starting Spells.espGameFile72=Join All Vampire Clans.espGameFile73=Torgulf's NPC Soultrapping 1.2 Bloodmoon.espGameFile74=ApparatusWeight.ESPGameFile75=AIM_MW_TB_BM_1dot0.espGameFile76=Chalk30-Base.espGameFile77=Chalk30-Glow.espGameFile78=TDM_enablesummonspells.espGameFile79=Staff Enchantment Levels.ESPGameFile80=Pursuit Enhanced.espGameFile81=Regional_Mana_Regen-MW+T+BM.espGameFile82=Shields Up!.espGameFile83=Sleeping Restores All Magicka.espGameFile84=TrueScourge.ESPGameFile85=Welcome to the Arena! v6.6.espGameFile86=Thralls.ESPGameFile87=Morag Tong Expanded.espGameFile88=Service_Requirements.espGameFile89=All Great Houses.espGameFile90=Flee AI Tweaks.espGameFile91=Graphic Herbalism Extra.espGameFile92=Better Bodies.espGameFile93=Better Morrowind Armor.espGameFile94=Complete Armor Joints.espGameFile95=XE Sky Variations.espGameFile96=UFR_v3dot2.espGameFile97=RR_Better_Ships_n_Boats_Eng.ESPGameFile98=DN_Adamantium.espGameFile99=Magic Diversity 1.0.ESPGameFile100=Silt Strider Armor - Ashlander Guards.espGameFile101=Neo's Unique Creatures.espGameFile102=Repair Tools.espGameFile103=New Randagulf's Fists.ESPGameFile104=KRS_TL_DarkTelvanni.espGameFile105=floaty_boaties.espGameFile106=SoundSpellSoundEffect.ESPGameFile107=Complete Books.ESPGameFile108=Correspondances_of_Morrowind.espGameFile109=Alchemy Book_1.3.espGameFile110=Alladin's bottle_v3.espGameFile111=PH_CozyHouse.espGameFile112=Davide's Airship.espGameFile113=trollf manor v1.1.espGameFile114=Tower Vos.ESPGameFile115=FLG - Balmora's Underworld V1.1.espGameFile116=MDP 2016.espGameFile117=Sotha Sil Expanded.ESPGameFile118=Better Morrowind Armor DeFemm®.ESPGameFile119=Vampire_Embrace.espGameFile120=Blood and Gore Morrowind-Tribunal add-on.espGameFile121=Blood and Gore BM add-on.espGameFile122=Blood and Gore Fire damage.espGameFile123=BirthsignsAMFun_BM.esp I've tried sorting the load order with tools, and i've used TESTool to try and fix things, but the game still won't quite work. I've tried moving the installation folder and that doesn't work, because Steam forces it to be in program files, otherwise it stops the game from launching. I've also tried running as administrator. Can't disable internal MWSE on MWGE because then the game just doesn't launch at all. Link to comment Share on other sites More sharing options...
Dragon32 Posted November 28, 2017 Share Posted November 28, 2017 Enable MWSE in MGE XE, disable the standalone. Pretty sure that script's from GameFile63=Companion Health Bars.esp (It's one of Yacoby's mods, IIRC). No idea if it's designed for MGE or MGE XE. But it adds bars to the screen, so needs MGE (XE) functions. I'd also recommend running mlox against your load order, reading its Comments and applying its load order suggestions. Link to comment Share on other sites More sharing options...
Falloutdude11 Posted November 28, 2017 Author Share Posted November 28, 2017 Enable MWSE in MGE XE, disable the standalone. Pretty sure that script's from GameFile63=Companion Health Bars.esp (It's one of Yacoby's mods, IIRC). No idea if it's designed for MGE or MGE XE. But it adds bars to the screen, so needs MGE (XE) functions. I'd also recommend running mlox against your load order, reading its Comments and applying its load order suggestions. Can't disable internal MWSE on MWGE because then the game just doesn't launch at all. I actually managed to fix it by just removing all the MGE XE stuff. I think I need to get non-steam Morrowind in order to do MGE XE stuff properly. Also, I already did mlox. Like I said, I tried using tools to sort load order. Link to comment Share on other sites More sharing options...
AYLeiDRuiN Posted November 28, 2017 Share Posted November 28, 2017 Glad to hear you found a solution, FalloutDude11. On a related note on MGE XE latest beta... I and others have had problems run'n the Distant Land Script and/or run'n the game w/ the latest beta (SkunkWorks Version). Reverting to the "Official" MGE XE fixes my problems. So if you were running the "SkunkWorks" MGE XE... Maybe try the official mod's page version (v0.9.10). Just throwing it out there :) bc it tripped me up :P But I was not able to run the game at all OR game would run but the distant land would not and I would CTD at random. Besides Dragon32's excellent suggestions, I just wanted to add to it. Take care. Link to comment Share on other sites More sharing options...
Falloutdude11 Posted November 28, 2017 Author Share Posted November 28, 2017 I was using stable MGE XE. Link to comment Share on other sites More sharing options...
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