madmedic446 Posted December 7, 2017 Share Posted December 7, 2017 Hi...I am having fits trying to figure out the way the game changes the naming of weapons when they are modified at a workbench.(I will use "Modern Firearms" as an example of what I am trying to figure out, because It is a mod that renames weapons, according to their modifications).I have been exploring "Modern Firearms" in the Creation Kit, to try teaching myself. If you go to a workbench in game, and modify an AR15 rifle from "Modern Firearms", you can change the brand name of the receivers, in addition to the barrels, calibers, etc. etc...And the name of the weapon will change, according to the modifications you apply.For instance:If you put the "Colt" receiver with a 20" barrel, and fixed buttstock...The rifle will be named "Colt M16A3 Service Rifle" (which is actually wrong, it should be "M16A2").Or, if you add an SPR barrel, it will be named a "Special Purpose Rifle". I understand it uses the keywords in the various weapon modifications to rename the rifle...but what I CAN NOT SEEM TO FIGURE OUT is exactly WHERE it gets the names from.I can not find the words/phrases: "COLT", "M16A3", "SPECIAL PURPOSE RIFLE", etc. etc. listed anywhere in the mod.So WHERE does it find the actual custom names that it uses? Thanks in advance for helping me with this. Link to comment Share on other sites More sharing options...
ScottyDoesKnow Posted December 7, 2017 Share Posted December 7, 2017 Get FO4Edit, it separates out of the mod changes from the base game so you can just look at how they're doing it. Link to comment Share on other sites More sharing options...
madmedic446 Posted December 8, 2017 Author Share Posted December 8, 2017 I will try that...I have F04Edit on my computer, but I have never used it.I was under the impression it became obsolete when the CK was released. Link to comment Share on other sites More sharing options...
Yulliah Posted December 8, 2017 Share Posted December 8, 2017 Not obsolete... In my experience, it's always good to use them side by side... Some things are easier in the CK, some in FO4Edit Link to comment Share on other sites More sharing options...
ScottyDoesKnow Posted December 8, 2017 Share Posted December 8, 2017 Biggest issue I had with the creation kit when it came out was no easy way to filter out just the changes from a mod. FO4Edit is great for that. Link to comment Share on other sites More sharing options...
TrickyVein Posted December 8, 2017 Share Posted December 8, 2017 Link to comment Share on other sites More sharing options...
madmedic446 Posted December 10, 2017 Author Share Posted December 10, 2017 THANKS SO MUCH!...I looked at it in FO4Edit as suggested, and it all makes sense now! Link to comment Share on other sites More sharing options...
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