SirGalahad Posted December 26, 2017 Share Posted December 26, 2017 My apologies, but I've been out of the game for a while. I was going to get back into it a few months back, until i read that SkyUI no longer worked because SSE had not been updated for compatibility with the newest Steam version of the game, Skyrim Special Edition. Sooo... I believe I've read that work on the new SSE isn't done, but there may be an Alpha build. Does it work? Can SkyUI be used today? Are other SSE dependent mods working? Thanks! Link to comment Share on other sites More sharing options...
Jeir Posted December 26, 2017 Share Posted December 26, 2017 By 'SSE' do you mean 'SKSE'? SSE is 'Skyrim Special Edition'. SSE works. Better than the original Skyrim for most people. SKSE64 is indeed in alpha, but works well enough.Regardless, SSE files have nothing to do with Skyrim files. You can still use Skyrim/'Oldrim' mods and SKSE without issue. Link to comment Share on other sites More sharing options...
SirGalahad Posted December 26, 2017 Author Share Posted December 26, 2017 Oh, I thought SSE was Skyrim Script Extender! It's SKSE? As in SKyrim Script Extender? It was SSE before there was a Skyrim Special Edition, right? Too many acronyms! The Skyrim Special Edition I would download right now at Steam is 64-bit, right? This is why the original Skyrim Script Extender no longer works with recent downloads? You're saying I can use the Alpha version of the new 64-bit Skyrim Script Extender? The old mods are data files, so they do not need any kind of conversion? "Oldrim" mods are the older mods hanging around since before the 64-bit conversion? Thank you! It would be nice to play Skyrim again.... Link to comment Share on other sites More sharing options...
Jeir Posted December 26, 2017 Share Posted December 26, 2017 The Skyrim Script Extender has always been 'SKSE'. If you look at the top of the SKSE download page, you'll see it right there. Skyrim Special Edition (SSE) is the 64-bit version, yes. Only SKSE64 should be used with it, as SKSE is for the original Skyrim, also known as the 'Legendary Edition'/'LE', and 'Oldrim'. If you're planning on playing SSE and not Skyrim, then you should get mods from the SSE Nexus and not the Skyrim Nexus. Mods for Skyrim that are just meshes/textures can be used in SSE, although it's a good idea to at least update meshes with NifOptimiser. Skyrim mods that have plugins must be updated for the new game, or they may corrupt saves. Link to comment Share on other sites More sharing options...
SirGalahad Posted December 26, 2017 Author Share Posted December 26, 2017 The Skyrim Script Extender has always been 'SKSE'. If you look at the top of the SKSE download page, you'll see it right there. Skyrim Special Edition (SSE) is the 64-bit version, yes. Only SKSE64 should be used with it, as SKSE is for the original Skyrim, also known as the 'Legendary Edition'/'LE', and 'Oldrim'. If you're planning on playing SSE and not Skyrim, then you should get mods from the SSE Nexus and not the Skyrim Nexus. Mods for Skyrim that are just meshes/textures can be used in SSE, although it's a good idea to at least update meshes with NifOptimiser. Skyrim mods that have plugins must be updated for the new game, or they may corrupt saves. Wow. Good to know. Tanks a lot for taking the time to share all that. Link to comment Share on other sites More sharing options...
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