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[LE] Make the inside of meshes use textures?


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Open the file in Nifskope. In the BSLightingShaderProperty, Under "Shader Flags 2", set the "SLSF2_Double_Sided" flag on. This will render textures on both sides, but normals will still be one sided. Also tick the SLSF2_Back_Lighting on to give the back side a faux lighting effect.

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Open the file in Nifskope. In the BSLightingShaderProperty, Under "Shader Flags 2", set the "SLSF2_Double_Sided" flag on. This will render textures on both sides, but normals will still be one sided. Also tick the SLSF2_Back_Lighting on to give the back side a faux lighting effect.

Thanks! Worked perfectly!

 

It's not good practice(nor performance friendly) to render textures that are never seen.

 

The inside of such a mesh is mostly never visible, so there's no point wasting render power on that.

This may very well be the case with most meshes.

You do see the inside of one I'm working on however, or, more precisely, you didn't see anything - until now.

 

This might be bad practice,but I'm confident that the game will manage to render that one object :happy:

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