TangerineDog Posted January 17, 2018 Share Posted January 17, 2018 Just any armor, for example.From the inside, it's just transparent. Is there a way to fix that? Link to comment Share on other sites More sharing options...
Ethreon Posted January 17, 2018 Share Posted January 17, 2018 The inside of such a mesh is mostly never visible, so there's no point wasting render power on that. Link to comment Share on other sites More sharing options...
RGMage2 Posted January 17, 2018 Share Posted January 17, 2018 In nifskope right click menu - Node - Attach Property - NiStencilProperty Edit:Ignore this post and do what Di0nysys says instead. I was thinking Oblivion instead of skyrim Link to comment Share on other sites More sharing options...
Di0nysys Posted January 17, 2018 Share Posted January 17, 2018 Open the file in Nifskope. In the BSLightingShaderProperty, Under "Shader Flags 2", set the "SLSF2_Double_Sided" flag on. This will render textures on both sides, but normals will still be one sided. Also tick the SLSF2_Back_Lighting on to give the back side a faux lighting effect. Link to comment Share on other sites More sharing options...
Evangela Posted January 17, 2018 Share Posted January 17, 2018 It's not good practice(nor performance friendly) to render textures that are never seen. Link to comment Share on other sites More sharing options...
TangerineDog Posted January 17, 2018 Author Share Posted January 17, 2018 Open the file in Nifskope. In the BSLightingShaderProperty, Under "Shader Flags 2", set the "SLSF2_Double_Sided" flag on. This will render textures on both sides, but normals will still be one sided. Also tick the SLSF2_Back_Lighting on to give the back side a faux lighting effect. Thanks! Worked perfectly! It's not good practice(nor performance friendly) to render textures that are never seen. The inside of such a mesh is mostly never visible, so there's no point wasting render power on that.This may very well be the case with most meshes.You do see the inside of one I'm working on however, or, more precisely, you didn't see anything - until now. This might be bad practice,but I'm confident that the game will manage to render that one object :happy: Link to comment Share on other sites More sharing options...
Recommended Posts