Guest Messenjah Posted March 29, 2012 Share Posted March 29, 2012 http://img577.imageshack.us/img577/1319/markarthdancer.th.jpg So, here is a current WIP, I'm working on finishing up for the CBBE body today. I'm just wondering, how should I set up the choker? Do I need a tri for this? The body chain will also link to it so this could complicate things. :\ I'm doing this in Blender. Link to comment Share on other sites More sharing options...
Ghogiel Posted March 29, 2012 Share Posted March 29, 2012 Not sure what the question is... just rigging it as is would be fine. dunno what you mean about adding a tri... one tri is hardly going to change much now is it Link to comment Share on other sites More sharing options...
groupoffriends Posted March 29, 2012 Share Posted March 29, 2012 It looks great - can't wait until you upload it! Link to comment Share on other sites More sharing options...
coralfang Posted March 29, 2012 Share Posted March 29, 2012 So I still haven't made any armor for Skyrim but Im almost sure that you need 2 files for armors, _0 and _1, _0 being the weight slider 100% to the left and _1 for 100% to the right. That's how it scales the armor for the different body sizes. So I think if you scale the choker for _0 and _1, it should work just like the armors. Link to comment Share on other sites More sharing options...
Guest Messenjah Posted March 29, 2012 Share Posted March 29, 2012 Choker is around the neck however and the neck is attached to the head, which works a bit differently as it uses Tris to adjust to the body. There is only one head mesh but there are two body meshes. The problem is that I attached the chain to the choker so there may be rigging issues with the choker when the head is adjusted via tris. I'm a bit worried about this. Only other way, would be to separate the choker and the chain and put the chain closer to the body, near the shoulders. Link to comment Share on other sites More sharing options...
Ghogiel Posted March 29, 2012 Share Posted March 29, 2012 (edited) oh .tri files. No you don't need one of those. Any issues you think you will have with clipping due to morphs on the head.... would be taken care of by the morph you make for your outfit. ie the _0 and _1 versions of the outfit. Pretty much exactly like some helmets have 2 models. Edited March 29, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
Guest Messenjah Posted March 30, 2012 Share Posted March 30, 2012 LOL, my 3D model was apparently offensive to ImageShack?! I've uploaded tons of models with just as skimpy of an outfit? Link to comment Share on other sites More sharing options...
Guest Messenjah Posted March 30, 2012 Share Posted March 30, 2012 LOL, she is a dancer, it's supposed to be a bit skimpy. :P Doesn't even show any actual nudity. Link to comment Share on other sites More sharing options...
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