jpmonteith Posted January 27, 2018 Author Share Posted January 27, 2018 So I turned off MMM to see if it's what's causing the problem with some of the rad roaches' textures. It is, cause when I turned it off in the Nexus Mod Manager the textures started lookin' just fine. So is there any way I could have MMM on, and not have this annoying problem? I don't know what MMM is doing to these rad roaches to cause this texture glitch, though part of me feels like they're supposed to be cloaking like they're using a stealth boy. I don't know what the case is cause this is the first time I've ever even attempted to use this mod. Link to comment Share on other sites More sharing options...
M48A5 Posted January 27, 2018 Share Posted January 27, 2018 (edited) After installing MMM, did you toggle Archive Invalidation? After installing MMM, did you check to ensure that all the files were installed properly? How many total mods have you installed? How did you sort your load list? Did you ever correct your load list? Edited January 27, 2018 by M48A5 Link to comment Share on other sites More sharing options...
jpmonteith Posted January 27, 2018 Author Share Posted January 27, 2018 Archive invalidation wasn't turned on. I found out from a different forum online. When I turned it on, suddenly all the rad roaches looked fine. Dunno what's up with the black ones though, but they seem like they belong at least. Link to comment Share on other sites More sharing options...
blackrat99 Posted January 27, 2018 Share Posted January 27, 2018 (edited) I tried using patches, a couple of them kept crashing the game before the main title screen. Edit: Also, do you mean I should move the Marts Mutant Mod's DLC files above or below where the DLC are, or that I should just move them in whatever order the DLC just happen to be in?I mean that the DLC's should be in this order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esm And MMM files should be in the same order as the DLCs, so it would be: Mart's Mutant Mod.esm.other esm files.Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp The patches probably crashed the game because they were in the wrong order. Cetainly Mart's Mutant Mod.esp loading after most of the other MMM esps would have caused all sorts of problems. Have a look at this example that has many of the same files you do. https://forums.nexusmods.com/index.php?/topic/185798-which-patches-loadorder-for-mmm-fwe-wmk/. While it's just an example, it's the sort of structure you should be shooting for. Edited January 27, 2018 by blackrat99 Link to comment Share on other sites More sharing options...
M48A5 Posted January 27, 2018 Share Posted January 27, 2018 I tried using patches, a couple of them kept crashing the game before the main title screen. Edit: Also, do you mean I should move the Marts Mutant Mod's DLC files above or below where the DLC are, or that I should just move them in whatever order the DLC just happen to be in?I mean that the DLC's should be in this order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esm And MMM files should be in the same order as the DLCs, so it would be: Mart's Mutant Mod.esm.other esm files.Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp The patches probably crashed the game because they were in the wrong order. Cetainly Mart's Mutant Mod.esp loading after most of the other MMM esps would have caused all sorts of problems. Have a look at this example that has many of the same files you do. https://forums.nexusmods.com/index.php?/topic/185798-which-patches-loadorder-for-mmm-fwe-wmk/. While it's just an example, it's the sort of structure you should be shooting for. Any mod that has multiple .esp files should be in the same order as the base game. Since you are using FWE, you do not need MMM-Tougher Traders, Natural Selection and Zones Respawn. Disable and uninstall these .esp. Link to comment Share on other sites More sharing options...
jpmonteith Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) So I'm wondering about something now. What are the effects of FWE on Karma? I keep stealing stuff, but my Karma doesn't seem any bit affected. I also defused the bomb in megaton, and also I helped Amata back in the vault on the GOAT part, and I'm still neutral. Edit: I would like to be hunted by either the Reiley mercs, or the Talon mercs based on my actions. I'm just wondering how that's supposed to work now. Also Edit: nevermind, found a forum about it. Edited January 28, 2018 by jpmonteith Link to comment Share on other sites More sharing options...
jpmonteith Posted January 29, 2018 Author Share Posted January 29, 2018 Is there a mod for either Fallout game where it allows you to eat detergent? Link to comment Share on other sites More sharing options...
jpmonteith Posted February 1, 2018 Author Share Posted February 1, 2018 So Robco Certified; I've come to a point where I now have a Mr Handy, and a Protectron, I've upgraded the Mr. Handy with a stick flamer, and some grabby thing, and i'm trying to upgrade the protectron, how do I get spare parts, and what the hell do I use for lenses for the protectron's gaze upgrade? Link to comment Share on other sites More sharing options...
Moldy Posted February 1, 2018 Share Posted February 1, 2018 I've never used RobCo Certified,but I can assume that spare parts can be cannibalized from hostile robots,and lenses from energy weapons. Or maybe you can craft parts from Scrap Metal and other such junk,and craft the lenses from assorted glass junk? Link to comment Share on other sites More sharing options...
jpmonteith Posted February 1, 2018 Author Share Posted February 1, 2018 Oh, I've already been figuring things out actually, figured out to repair busted robots I need a fission battery, and scrap metal, and looked into the notes of my Pip-Boy to find I needed a laser pistol give my protectron his gaze. Can't wait to find such things as robo-brains, and sentry bots, eventually. Link to comment Share on other sites More sharing options...
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