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Lookin' for mods I might find interest in.


jpmonteith

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So I turned off MMM to see if it's what's causing the problem with some of the rad roaches' textures. It is, cause when I turned it off in the Nexus Mod Manager the textures started lookin' just fine. So is there any way I could have MMM on, and not have this annoying problem? I don't know what MMM is doing to these rad roaches to cause this texture glitch, though part of me feels like they're supposed to be cloaking like they're using a stealth boy. I don't know what the case is cause this is the first time I've ever even attempted to use this mod.

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After installing MMM, did you toggle Archive Invalidation?

 

After installing MMM, did you check to ensure that all the files were installed properly?

 

How many total mods have you installed?

 

How did you sort your load list?

 

Did you ever correct your load list?

Edited by M48A5
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I tried using patches, a couple of them kept crashing the game before the main title screen.

 

Edit: Also, do you mean I should move the Marts Mutant Mod's DLC files above or below where the DLC are, or that I should just move them in whatever order the DLC just happen to be in?

I mean that the DLC's should be in this order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

And MMM files should be in the same order as the DLCs, so it would be:

 

Mart's Mutant Mod.esm

.

other esm files

.

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

 

The patches probably crashed the game because they were in the wrong order. Cetainly Mart's Mutant Mod.esp loading after most of the other MMM esps would have caused all sorts of problems.

 

Have a look at this example that has many of the same files you do. https://forums.nexusmods.com/index.php?/topic/185798-which-patches-loadorder-for-mmm-fwe-wmk/. While it's just an example, it's the sort of structure you should be shooting for.

Edited by blackrat99
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I tried using patches, a couple of them kept crashing the game before the main title screen.

 

Edit: Also, do you mean I should move the Marts Mutant Mod's DLC files above or below where the DLC are, or that I should just move them in whatever order the DLC just happen to be in?

I mean that the DLC's should be in this order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

And MMM files should be in the same order as the DLCs, so it would be:

 

Mart's Mutant Mod.esm

.

other esm files

.

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

 

The patches probably crashed the game because they were in the wrong order. Cetainly Mart's Mutant Mod.esp loading after most of the other MMM esps would have caused all sorts of problems.

 

Have a look at this example that has many of the same files you do. https://forums.nexusmods.com/index.php?/topic/185798-which-patches-loadorder-for-mmm-fwe-wmk/. While it's just an example, it's the sort of structure you should be shooting for.

 

Any mod that has multiple .esp files should be in the same order as the base game.

 

Since you are using FWE, you do not need MMM-Tougher Traders, Natural Selection and Zones Respawn. Disable and uninstall these .esp.

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So I'm wondering about something now. What are the effects of FWE on Karma? I keep stealing stuff, but my Karma doesn't seem any bit affected. I also defused the bomb in megaton, and also I helped Amata back in the vault on the GOAT part, and I'm still neutral.

 

Edit: I would like to be hunted by either the Reiley mercs, or the Talon mercs based on my actions. I'm just wondering how that's supposed to work now.

 

Also Edit: nevermind, found a forum about it.

Edited by jpmonteith
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So Robco Certified; I've come to a point where I now have a Mr Handy, and a Protectron, I've upgraded the Mr. Handy with a stick flamer, and some grabby thing, and i'm trying to upgrade the protectron, how do I get spare parts, and what the hell do I use for lenses for the protectron's gaze upgrade?

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I've never used RobCo Certified,but I can assume that spare parts can be cannibalized from hostile robots,and lenses from energy weapons. Or maybe you can craft parts from Scrap Metal and other such junk,and craft the lenses from assorted glass junk?

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Oh, I've already been figuring things out actually, figured out to repair busted robots I need a fission battery, and scrap metal, and looked into the notes of my Pip-Boy to find I needed a laser pistol give my protectron his gaze. Can't wait to find such things as robo-brains, and sentry bots, eventually.

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