Deleted82156User Posted January 30, 2018 Share Posted January 30, 2018 (edited) Some questions as I go about making one of my house mods into an interior settlement: 1) How the heck do you know which items are scrap able with their own already created recipe? 2) The only tutorial I have found on making items not normally scrap able, into scrap able items, commits what I understand to be a huge modding 'no no' in making changes to vanilla items by telling you to add a Display Name by altering the base object. Without this the only way to make a vanilla item scrap able is to make duplicates of all the items by giving the item a unique ID? Any help is much appreciated. Edited January 31, 2018 by Guest Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 31, 2018 Share Posted January 31, 2018 Thereâs a lame way to do it, can throw the pertinent base items into a formlist and give the formlist a recipe....but, yeah thatâs a pretty lame way too. Honestly, Iâd just tell them to use one of those âscrapingâ mods...less headache for you and compatibility. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 31, 2018 Share Posted January 31, 2018 (Seriously, I think the Forums or the iPhone have gotten worse about certain characters...makes particular things horrible to understand... âââââ ...mer, see?!) ...sorry. :( Link to comment Share on other sites More sharing options...
jojje5 Posted January 31, 2018 Share Posted January 31, 2018 I have an even lazier way of solving this. making duplicates with their own recipes felt like a huge headache and i see no reason why i should make it hard on myself. what i do is to batch reference enable parent everything that i want to be removable to an Xmarker, then have a terminal disable that marker and give the player a reasonable amount of scrap for disabling it.since i go heavy on layers when i am decorating this process is super easy, i tend to have separate layers for trash/furniture/tools ect, so it is just a matter of selecting all and do the batch reference, and it is easy to setup categories in the terminal for what the player wants to remove. Link to comment Share on other sites More sharing options...
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