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A GOTHIC EXPERIENCE - Valley of Mines, The Colony


TheDarkPrince

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I've encountered a few problems after creating the entire layout of the OLD CAMP. I've seen 3 big errors for now (2 made stuff disappear and they seems to be fixed, the other one made the game stuck). It occurs to me that the problem might be that that part of worldspace I am using for the OLD CAMP is "too much" filled with stuff causing it to stuck or something like that. If I can't find a way to solve this problem I may have to create an additional worldspace (open sky) and copy all the OLD CAMP into that new worldspace. Meanwhile, in the main worldspace I will make a LOD so that players actually think there is the OLD CAMP even tho one must go from a worldspace to another to get into the camp.. Well, let's say its like WHITERUN. You see its there and when you get in you see the outside.. Guess that will make the game. We hope. XD

 

EDIT: The main problem about creating another worldspace would be that I would have to recreate ALL the surrounding exterior (partially) and that would take A HELL LOT OF TIME. Guess the ETA would pass from september 2012 to october 2012 XD Well.. Ill do the possible and the impossible for this mod. Having more fun modding than playin, lol.

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At the moment (8 am since my dear mother had to wake me up to make commissions, love that woman) I am writing LORE BOOKS that will be added in the mod to explain certain things that differs from tamriel lore. Users that will download the .esp marked as "lore-friendly" will find these books ingame, those that instead will download the gothiconly.esp version will not cause there is no need to.

 

If you want to read something right away HEAD TO OUR FACEBOOK PAGE and check with updates, read the stuff, put a like to our page aswell! :) Good morning!

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