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Hello anyone interested in a threaded ini? sse


niphilim222

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[GrabIK]
fDriveGain=25

[Actor]
bUseNavMeshForMovement=0

[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667

[interface]
uTicksToWait=16
fNearDistance=10

[Archive]
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

[Audio]
uiAudioHWThread=2
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0

[Camera]
fMouseWheelZoomSpeed=0.80

[Combat]
f1PArrowTiltUpAngle=2
f1PBoltTiltUpAngle=1
f3PArrowTiltUpAngle=2.5
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
uMaxSkinDecalPerActor=60
bDecalMultithreaded=1
bDecalsOnSkinnedGeometry=1

[Display]
fGlobalContrastBoost=-0.1800
bLODNoiseAniso=1
bForceMultiPass=1
bForce1XShaders=1
bEquippedTorchesCastShadows=1
bDynamicWindowReflections=1
bDoTexturePass=1
bDoTallGrassEffect=1
bDecalsOnSkinnedGeometry=1
bCompileOnRender=1
bAllow20HairShader=1
bAllow30Shaders=1
bActorSelfShadowing=1
bLockFrameRate=0
fDDOFFocusCenterweightExt=2
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=4000
fLightLODRange=3600
fLightLODStartFade=3500.0
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999.0000
iPresentInterval=0

[General]
bSelectivePurgeUnusedOnFastTravel=1
bUseHardDriveCache=1 notes SSD is a must set for on, it will make your game allot more stable. (:
iPreloadSizeLimit=26214400
iNumHWThreads=8
iHWThread1=7
iHWThread1=6
iHWThread1=5
iHWThread1=4
iHWThread3=3
iHWThread1=2
iHWThread1=1
iRenderingThread1HWThread=1
iRenderingThread2HWThread=0
iAIThread2HWThread=1
iAIThread1HWThread=2
bMultiThreadMovement=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedMorpher=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
iLargeIntRefCount=999999
bRunMiddleLowLevelProcess=1`
bPreemptivelyUnloadCells=1
bBackgroundLoadVMData=1
bUseOptimizedTextureLoading=1
sLanguage=ENGLISH
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
iEnumRefsAllowedPerFrame=1
uInterior Cell Buffer=32
uExterior Cell Buffer=144
uGridsToLoad=5

[backgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=1
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
iPostProcessMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20

[Navmesh]
bUseThreadedMeshes=1

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[MAIN]
bUseWaterHDR=1
iLastHDRSetting=1

[Decals]
bBackgroundInitializeGeometryDecals=1
bDecalMultithreaded=1

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassFadeRange=6000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=15
iMinGrassSize=60

[HAVOK]
fMaxTime=0.0166
fMaxTimeComplex=0.03333333
bDebugMultithreaded=1
iNumThreads=2

[imagespace]
iRadialBlurLevel=2

[LightingShader]
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.0
fEnvmapLODFadeStart=0.0
fEyeEnvmapLODEnd=0.0
fRefractionLODFadeEnd=0.0
fRefractionLODFadeStart=0.0
fSpecularLODFadeEnd=0.004
fSpecularLODFadeStart=0.002


[LOD]
fDistanceMultiplier=1.00

[Papyrus]
fArchiveInitBufferMB=8.000
fPostLoadUpdateTimeMS=2000
fUpdateBudgetMS=1.2000000477
fUpdateBudgetMS=76800
iMaxAllocatedMemoryBytes=76800
iMaxMemoryPageSize=512
iMinMemoryPageSize=128
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
iWaterNoiseResolution=256
fWadingWaterTextureRes=512
fRefractionWaterPlaneBias=3
fExteriorWaterReflectionThreshold=1
bUseWaterShader=1
bUseWaterReflectionBlur=1
bUseWaterLOD=1
bUseWaterHiRes=1
bReflectLODObjects=1
bReflectLODLand=1
bUsePerWorldSpaceWaterNoise=1
bAutoWaterSilhouetteReflections=1
bForceLowDetailReflections=1
bForceLowDetailWater=1
bReflectSky=1

bReflectLODTrees=1

 

 

 

[Display]
fShadowDistance=10000.0000
iNumFocusShadow=4
fInteriorShadowDistance=3000.0000
ffocusShadowMapDoubleEveryXUnit=450.0000
iShadowMapResolution=4096
fDynamicDOFBlurMultiplier=0.8000
fProjectedUVNormalDetailTilingScale=0.8000
fProjectedUVDiffuseNormalTilingScale=0.2000
bEnableProjecteUVDiffuseNormals=1
bUseTAA=1
bIndEnable=0
bSAO_CS_Enable=0
bToggleSparkles=1
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bIBLFEnable=1
bUse64bitsHDRRenderTarget=1
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidthWS=320
iSaveGameScreenShotHeight=192
iSaveGameScreenShotWidth=256
iShadowMaskQuarter=4
bVolumetricLightingEnable=1
iVolumetricLightingQuality=2
bEnableImprovedSnow=1
fLightLODStartFade=3500.0000
bFXAAEnabled=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=9999999.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
fGamma=1.0000
bBorderless=1
bFull Screen=0
iSize H=1080
iSize W=1920
iScreenShotIndex=0
bTreesReceiveShadows=1
bUsePrecipitationOcclusion=1
bDrawLandShadows=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
iAdapter=0
iNumSplits=2
uBookRatio=2
bForceCreateTarget=0
iReflectionResolutionDivider=2
iVSyncPresentInterval=0
[imagespace]
bDoDepthOfField=1
bLensFlare=1
[General]
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1.0000
fLightingOutputColourClampPostLit=1.0000
fLightingOutputColourClampPostSpec=1.0000
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=11
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[interface]
fMouseCursorSpeed=1.0000
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Controls]
fMouseHeadingSensitivity=0.0125
fGamepadHeadingSensitivity=1.3889
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[Trees]
bShadowMaskZPrePass=1
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=90000.0000
fBlockLevel0Distance=60000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=1
[NavMesh]
bUseThreadedMeshes=1
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
[Grass]
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[Decals]
bSkinnedDecals=1
bDecals=1
uMaxSkinDecals=100
uMaxDecals=1000
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultActors=15.0000
[Launcher]
sD3DDevice="NVIDIA GeForce GTX 1070"
uLastAspectRatio=1
[bethesda.net]
uPersistentUuidData3=4189267172
uPersistentUuidData2=3208242271
uPersistentUuidData1=3268493714
uPersistentUuidData0=3147773405
[Papyrus]
bPerforceEnabled=0
iMinMemoryPageSize=128
iMaxMemoryPageSize=3024

 

 

 

Hey was browsing the net to find new and interesting fixes for Skyrim sse, and i well had some very interesting results. I hope this helps you on your journey to stable fps and beyond.

I had for one a real problem with Riften lag, but i seem to have fixed it with some multi threading tweaks here and there. Its a large comprehensive list of tweaks that you may find useful.

There is some quarks to my setup, especially for ssd's

Also found a interesting tweak in the control panel for Nvidia users, use adaptive with vsync off it will make it allot more stable that way.

Its a must to use Windowed borderless mode for the tweak to work 100%.

Hey anyone out there interested in contributing to my findings, that would be great.

Edited by niphilim222
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They are for using the cores for your cpu, its designed to help with reducing overhead, instead of just 4 cores firing its all cpu's working for the first time in Skyrim sse. You would experience very fast load times.

 

Skyrim is very cpu dependent and its very noticeable on a 8 core cpu like the 8350, Its problem i may have solved with this tweak. I barley meat the system requirements as is. :ohdear:

If you need a reference point try Step

 

http://wiki.step-project.com/Guide:Skyrim_INI/General

Edited by niphilim222
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Hello, I'm always interested in tweaks... In reading your ini file, I came across these lines and was wondering why "iHWThread1=" is listed multiple times? The STEP suggests that these seem to be unused by the game or no difference was noticed?

 

iHWThread1=7
iHWThread1=6
iHWThread1=5
iHWThread1=4
iHWThread3=3
iHWThread1=2
iHWThread1=1

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Hello, I'm always interested in tweaks... In reading your ini file, I came across these lines and was wondering why "iHWThread1=" is listed multiple times? The STEP suggests that these seem to be unused by the game or no difference was noticed?

 

 

That's what I remember reading as well. If I recall correctly, the engine itself is written to use only 2 cores. It would require actually reworking the engine in order to change the number of cores/threads beyond that (which is out of the scope of modding/file tweaking).

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So I only added "iNumHWThreads=8" (I have the AMD FX 8350 as well).

 

TBH, I seemingly have overall lower specs than niphilim222 - 1060 6GB instead of a 1070 GPU, a very light OC to 4.1 Ghz on the CPU, and rocking an SSD as well. Well I wonder about his SSD config - I use two SSD, one for the OS and a separate one for gaming on. But my point is, I was happy with the overall performance and with SSE, it has exceeded my initial expectations. I realize acceptable performance is subjective from person to person. For me - with 170ish mods, tons of NPC/creature adds, mix of 1K/2K textures, and full ENB, I've been happy with the 40-60 FPS (outside/inside respectively).

 

Too soon to tell yet, but in running my character around and outside Whiterun last night after adding the single ini line and I didn't notice any performance increase or decrease. Will report back again if I notice anything significant.

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