niphilim222 Posted February 11, 2018 Share Posted February 11, 2018 (edited) [GrabIK]fDriveGain=25[Actor]bUseNavMeshForMovement=0[Animation]fMaxFrameCounterDifferenceToConsiderVisible=0.06666667[interface]uTicksToWait=16fNearDistance=10[Archive]bLoadArchiveInMemory=1sArchiveToLoadInMemoryList=Skyrim - Animations.bsasResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa[Audio]uiAudioHWThread=2fMenuModeFadeInTime=1.0fMenuModeFadeOutTime=3.0fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0[Camera]fMouseWheelZoomSpeed=0.80[Combat]f1PArrowTiltUpAngle=2f1PBoltTiltUpAngle=1f3PArrowTiltUpAngle=2.5fMagnetismLookingMult=0.0fMagnetismStrafeHeadingMult=0.0[Controls]fMouseHeadingSensitivityMax=0.0625fMouseHeadingXScale=0.0200fMouseHeadingYScale=0.8500[Decals]uMaxSkinDecalPerActor=60bDecalMultithreaded=1bDecalsOnSkinnedGeometry=1[Display]fGlobalContrastBoost=-0.1800bLODNoiseAniso=1bForceMultiPass=1bForce1XShaders=1bEquippedTorchesCastShadows=1bDynamicWindowReflections=1bDoTexturePass=1bDoTallGrassEffect=1bDecalsOnSkinnedGeometry=1bCompileOnRender=1bAllow20HairShader=1bAllow30Shaders=1bActorSelfShadowing=1bLockFrameRate=0fDDOFFocusCenterweightExt=2fDOFMaxDepthParticipation=10000fDynamicDOFFarBlur=0.4fFirstSliceDistance=4000fLightLODRange=3600fLightLODStartFade=3500.0fSunShadowUpdateTime=1fSunUpdateThreshold=0.5fTreesMidLODSwitchDist=9999999.0000iPresentInterval=0[General]bSelectivePurgeUnusedOnFastTravel=1bUseHardDriveCache=1 notes SSD is a must set for on, it will make your game allot more stable. (:iPreloadSizeLimit=26214400iNumHWThreads=8iHWThread1=7iHWThread1=6iHWThread1=5iHWThread1=4iHWThread3=3iHWThread1=2iHWThread1=1iRenderingThread1HWThread=1iRenderingThread2HWThread=0iAIThread2HWThread=1iAIThread1HWThread=2bMultiThreadMovement=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bUseThreadedMorpher=1bUseThreadedTextures=1bUseThreadedMeshes=1iLargeIntRefCount=999999bRunMiddleLowLevelProcess=1`bPreemptivelyUnloadCells=1bBackgroundLoadVMData=1bUseOptimizedTextureLoading=1sLanguage=ENGLISHsTestFile1=Dawnguard.esmsTestFile2=HearthFires.esmsTestFile3=Dragonborn.esmiEnumRefsAllowedPerFrame=1uInterior Cell Buffer=32uExterior Cell Buffer=144uGridsToLoad=5[backgroundLoad]bBackgroundCellLoads=1bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bLoadHelmetsInBackground=1bSelectivePurgeUnusedOnFastTravel=1bUseBackgroundFileLoader=1bUseMultiThreadedFaceGen=1iPostProcessMilliseconds=5iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20[Navmesh]bUseThreadedMeshes=1[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[MAIN]bUseWaterHDR=1iLastHDRSetting=1[Decals]bBackgroundInitializeGeometryDecals=1bDecalMultithreaded=1[Grass]bAllowCreateGrass=1bAllowLoadGrass=0fGrassFadeRange=6000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000iMaxGrassTypesPerTexure=15iMinGrassSize=60[HAVOK]fMaxTime=0.0166fMaxTimeComplex=0.03333333bDebugMultithreaded=1iNumThreads=2[imagespace]iRadialBlurLevel=2[LightingShader]fDecalLODFadeEnd=0.0600fDecalLODFadeStart=0.0500fEnvmapLODFadeEnd=0.0fEnvmapLODFadeStart=0.0fEyeEnvmapLODEnd=0.0fRefractionLODFadeEnd=0.0fRefractionLODFadeStart=0.0fSpecularLODFadeEnd=0.004fSpecularLODFadeStart=0.002[LOD]fDistanceMultiplier=1.00[Papyrus]fArchiveInitBufferMB=8.000fPostLoadUpdateTimeMS=2000fUpdateBudgetMS=1.2000000477fUpdateBudgetMS=76800iMaxAllocatedMemoryBytes=76800iMaxMemoryPageSize=512iMinMemoryPageSize=128bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[Water]iWaterReflectHeight=1024iWaterReflectWidth=1024iWaterNoiseResolution=256fWadingWaterTextureRes=512fRefractionWaterPlaneBias=3fExteriorWaterReflectionThreshold=1bUseWaterShader=1bUseWaterReflectionBlur=1bUseWaterLOD=1bUseWaterHiRes=1bReflectLODObjects=1bReflectLODLand=1bUsePerWorldSpaceWaterNoise=1bAutoWaterSilhouetteReflections=1bForceLowDetailReflections=1bForceLowDetailWater=1bReflectSky=1bReflectLODTrees=1 [Display]fShadowDistance=10000.0000iNumFocusShadow=4fInteriorShadowDistance=3000.0000ffocusShadowMapDoubleEveryXUnit=450.0000iShadowMapResolution=4096fDynamicDOFBlurMultiplier=0.8000fProjectedUVNormalDetailTilingScale=0.8000fProjectedUVDiffuseNormalTilingScale=0.2000bEnableProjecteUVDiffuseNormals=1bUseTAA=1bIndEnable=0bSAO_CS_Enable=0bToggleSparkles=1bSAOEnable=1bScreenSpaceReflectionEnabled=1bIBLFEnable=1bUse64bitsHDRRenderTarget=1iSaveGameScreenShotHeighWSt=192iSaveGameScreenShotWidthWS=320iSaveGameScreenShotHeight=192iSaveGameScreenShotWidth=256iShadowMaskQuarter=4bVolumetricLightingEnable=1iVolumetricLightingQuality=2bEnableImprovedSnow=1fLightLODStartFade=3500.0000bFXAAEnabled=0fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=9999999.0000fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=999999.0000fMeshLODLevel1FadeDist=999999.0000fGamma=1.0000bBorderless=1bFull Screen=0iSize H=1080iSize W=1920iScreenShotIndex=0bTreesReceiveShadows=1bUsePrecipitationOcclusion=1bDrawLandShadows=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100iAdapter=0iNumSplits=2uBookRatio=2bForceCreateTarget=0iReflectionResolutionDivider=2iVSyncPresentInterval=0[imagespace]bDoDepthOfField=1bLensFlare=1[General]bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bEnableStoryManagerLogging=0fLightingOutputColourClampPostEnv=1.0000fLightingOutputColourClampPostLit=1.0000fLightingOutputColourClampPostSpec=1.0000iStoryManagerLoggingEvent=-1uLargeRefLODGridSize=11[MAIN]fSkyCellRefFadeDistance=150000.0000bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[interface]fMouseCursorSpeed=1.0000bDialogueSubtitles=0bGeneralSubtitles=0bShowCompass=1[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[Controls]fMouseHeadingSensitivity=0.0125fGamepadHeadingSensitivity=1.3889bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=0.5000uID3=466532fVal2=0.8000uID2=554685fVal1=0.8000uID1=1007612fVal0=1.0000uID0=94881[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[Trees]bShadowMaskZPrePass=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40[Water]bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=90000.0000fBlockLevel0Distance=60000.0000fSplitDistanceMult=1.5000bShowLODInEditor=1[NavMesh]bUseThreadedMeshes=1fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40[Grass]fGrassStartFadeDistance=7000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[Decals]bSkinnedDecals=1bDecals=1uMaxSkinDecals=100uMaxDecals=1000iMaxDecalsPerFrame=100iMaxSkinDecalsPerFrame=25[LOD]fLODFadeOutMultSkyCell=1.0000fLODFadeOutMultObjects=30.0000fLODFadeOutMultItems=10.0000fLODFadeOutMultActors=15.0000[Launcher]sD3DDevice="NVIDIA GeForce GTX 1070"uLastAspectRatio=1[bethesda.net]uPersistentUuidData3=4189267172uPersistentUuidData2=3208242271uPersistentUuidData1=3268493714uPersistentUuidData0=3147773405[Papyrus]bPerforceEnabled=0iMinMemoryPageSize=128iMaxMemoryPageSize=3024 Hey was browsing the net to find new and interesting fixes for Skyrim sse, and i well had some very interesting results. I hope this helps you on your journey to stable fps and beyond. I had for one a real problem with Riften lag, but i seem to have fixed it with some multi threading tweaks here and there. Its a large comprehensive list of tweaks that you may find useful. There is some quarks to my setup, especially for ssd's Also found a interesting tweak in the control panel for Nvidia users, use adaptive with vsync off it will make it allot more stable that way.Its a must to use Windowed borderless mode for the tweak to work 100%.Hey anyone out there interested in contributing to my findings, that would be great. Edited February 11, 2018 by niphilim222 Link to comment Share on other sites More sharing options...
iXenite Posted February 11, 2018 Share Posted February 11, 2018 Perhaps it's because it's late, but I don't really understand what your tweaks are doing. Could you further elaborate on it? Link to comment Share on other sites More sharing options...
niphilim222 Posted February 11, 2018 Author Share Posted February 11, 2018 (edited) They are for using the cores for your cpu, its designed to help with reducing overhead, instead of just 4 cores firing its all cpu's working for the first time in Skyrim sse. You would experience very fast load times. Skyrim is very cpu dependent and its very noticeable on a 8 core cpu like the 8350, Its problem i may have solved with this tweak. I barley meat the system requirements as is. :ohdear:If you need a reference point try Step http://wiki.step-project.com/Guide:Skyrim_INI/General Edited February 11, 2018 by niphilim222 Link to comment Share on other sites More sharing options...
iXenite Posted February 12, 2018 Share Posted February 12, 2018 Okay, so I just read the S.T.E.P. Guide on this. I have a Ryzen 7 1700x, which has SMT support. Would I just type in iNumHWThreads=16? The Ryzen 7 1700x is an 8 cores and 16 threads. Link to comment Share on other sites More sharing options...
jeedge Posted February 13, 2018 Share Posted February 13, 2018 Hello, I'm always interested in tweaks... In reading your ini file, I came across these lines and was wondering why "iHWThread1=" is listed multiple times? The STEP suggests that these seem to be unused by the game or no difference was noticed? iHWThread1=7iHWThread1=6iHWThread1=5iHWThread1=4iHWThread3=3iHWThread1=2iHWThread1=1 Link to comment Share on other sites More sharing options...
iXenite Posted February 13, 2018 Share Posted February 13, 2018 Hello, I'm always interested in tweaks... In reading your ini file, I came across these lines and was wondering why "iHWThread1=" is listed multiple times? The STEP suggests that these seem to be unused by the game or no difference was noticed? That's what I remember reading as well. If I recall correctly, the engine itself is written to use only 2 cores. It would require actually reworking the engine in order to change the number of cores/threads beyond that (which is out of the scope of modding/file tweaking). Link to comment Share on other sites More sharing options...
jeedge Posted February 13, 2018 Share Posted February 13, 2018 So I only added "iNumHWThreads=8" (I have the AMD FX 8350 as well). TBH, I seemingly have overall lower specs than niphilim222 - 1060 6GB instead of a 1070 GPU, a very light OC to 4.1 Ghz on the CPU, and rocking an SSD as well. Well I wonder about his SSD config - I use two SSD, one for the OS and a separate one for gaming on. But my point is, I was happy with the overall performance and with SSE, it has exceeded my initial expectations. I realize acceptable performance is subjective from person to person. For me - with 170ish mods, tons of NPC/creature adds, mix of 1K/2K textures, and full ENB, I've been happy with the 40-60 FPS (outside/inside respectively). Too soon to tell yet, but in running my character around and outside Whiterun last night after adding the single ini line and I didn't notice any performance increase or decrease. Will report back again if I notice anything significant. Link to comment Share on other sites More sharing options...
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