NoMediocrityAllowed Posted February 18, 2018 Share Posted February 18, 2018 I mean it's a cluster f*#@. One misc category is pretty scarce. If we have no way to organize now this'll be a problem in the future. And indexing the current mods now will be easier than if we do it later. Who's responsible for this? Link to comment Share on other sites More sharing options...
Dark0ne Posted February 18, 2018 Share Posted February 18, 2018 Can people suggest some categories for us? I've been looking through the files as and when I can for KCD, trying to work out what is and isn't possible. Link to comment Share on other sites More sharing options...
McclaudEagle Posted February 19, 2018 Share Posted February 19, 2018 Can people suggest some categories for us? I've been looking through the files as and when I can for KCD, trying to work out what is and isn't possible. I created and uploaded a save game file, and I believe there is another save game mod available. If I recall correctly, I put "Saved Games" in the suggestion field during the upload process. Link to comment Share on other sites More sharing options...
NoMediocrityAllowed Posted February 19, 2018 Author Share Posted February 19, 2018 (edited) Alright let me try, skimmed in the files for modding earlier, and played around 20-30 hours. Now I don't know how far the modding is gonna go, you know as in asset replacement, scripts, etc etc. You guys have overdone it for The Witcher 3 for example, it's too much in my opinion. It's not a problem though, the site is readable, you find what you want. But I don't think that many categories are necessary. So here it is. AddonsAI and NPC AudioCheatsGameplayGraphics, ReshadeModel ReplacementPerformancePlayer and InventorySave FilesTexture ReplacementUser InterfaceUtilities and Modding ToolsWeapons If we start from there, and you guys index what's already here, we'll have a good base. Do it quick, more people are figuring out how to mod this game, you could soon be overwhelmed. Edited February 19, 2018 by TheXXI Link to comment Share on other sites More sharing options...
Nihio Posted February 19, 2018 Share Posted February 19, 2018 Alright let me try, skimmed in the files for modding earlier, and played around 20-30 hours. Now I don't know how far the modding is gonna go, you know as in asset replacement, scripts, etc etc. You guys have overdone it for The Witcher 3 for example, it's too much in my opinion. It's not a problem though, the site is readable, you find what you want. But I don't think that many categories are necessary. AddonsAI and NPC AudioCheatsGameplayGraphics, ReshadeModel ReplacementPerformancePlayer and InventorySave FilesTexture ReplacementUser InterfaceUtilities and Modding ToolsWeapons If we start from there, and you guys index what's already here, we'll have a good base. Do it quick, more people are figuring out how to mod this game, you could soon be overwhelmed.Perfect for me ;) Link to comment Share on other sites More sharing options...
Dark0ne Posted February 19, 2018 Share Posted February 19, 2018 Everything else I get, but what's considered an "addon"? To me, addon is just another name for "mod". Link to comment Share on other sites More sharing options...
NoMediocrityAllowed Posted February 19, 2018 Author Share Posted February 19, 2018 (edited) Everything else I get, but what's considered an "addon"? To me, addon is just another name for "mod". I'm familiar with it in other modding community as assets that don't replace anything. Let's say a new castle. Anyway so I've seen that you added the categories, thank you, but don't seem to want to index the existent mods, or didn't do it yet. Could you please do it or give me the tools to do it myself? EDIT: Thanks for the effort. You've resolved everything pretty quickly. Cheers! Edited February 19, 2018 by TheXXI Link to comment Share on other sites More sharing options...
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