Benchwarmers Posted April 8, 2012 Share Posted April 8, 2012 I downloaded FWE mod recently with all the other recommended mods (MMM, WMK, Project Beauty and EVE) followed the guide exactly like it says in Fallout Wanderer's Edition Mod. My game loaded and did not crash, which I think is an improvement over most crashes, but got stuck at the menu screen where there is a picture of a dude in a Power Armor. The menu did not load as usual and all my attempts to skip the Bethesda Software credits using mouse and keyboard is non-responsive. I am previously playing in Mid settings of Fallout 3 Vanilla with slight to no lag. My computer specs are:Dell XPS M1530Windows 7 Ultimate 32 bitIntel Core 2 Duo T7250 2.0GHz (2CPU)3072MB RAMNVIDIA GeForce 8600M GT1522 MB My load orders are:Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel,esmPointLookout.esmZeta.esm CRAFT.esmCALIBR.esm ProjectBeauty.esmEVE.esmFO3 Wanderer's Edition - Main File.esmMart's Mutant Mod.esmDarNifiedUIF3.esp ProjectBeauty- Broken Steel.espProjectBeauty- Point Lookout.esp FO3 Wanderer's Edition - Main File.espFO3 Wanderer's Edition - DLC Anchorage.espFO3 Wanderer's Edition - DLC The Pitt.espFO3 Wanderer's Edition - DLC Broken Steel.espFO3 Wanderer's Edition - DLC Point Lookout.espFO3 Wanderer's Edition - DLC Mothership Zeta.esp FO3 Wanderer's Edition - Follower's Enchanced (Broken Steel).espFO3 Wanderer's Edition - Optional VATS Halftime.espFO3 Wanderer's Edition - Alternate Travel.espFO3 Wanderer's Edition - Optional Restore Tracers(automatics only).espFO3 Wanderer's Edition - Optional Restore Tracers.esp FO3 Wanderer's Edition - Project Beauty.espFO3 Wanderer's Edition - Project Beauty(Follower's Enchanced).esp WeaponModKits.espWeaponModKits - FWE Master Release.espWMKAA12Shotgun.espWeaponModKits - Operation Anchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.esp EVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release(Follower's Enchanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.esp Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC ThePitt.espMart's Mutant Mod - DLC BrokenSteel.espMart's Mutant Mod - DLC PointLookout.espMart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - ProjectBeauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + ProjectBeauty.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.esp Link to comment Share on other sites More sharing options...
quicksilverva Posted April 9, 2012 Share Posted April 9, 2012 try using Unified HUD Project Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 20, 2012 Share Posted July 20, 2012 I am having the same exact problem have been following the Fallout 3 mod video series and now im stuck at the power armor picture screen have the same exact mods installed as Benchwarmers/ Tried the Unified HUD project mentioned in the previous post and not change. Link to comment Share on other sites More sharing options...
M48A5 Posted July 20, 2012 Share Posted July 20, 2012 The system requirements for Fallout 3 call for a CPU with a clock speed of 2.4GHz. You have 2.0Ghz. It would seem that your equipment is not up to the task to run Fallout 3 properly. Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 20, 2012 Share Posted July 20, 2012 My processor is an AMD phenom x4 3.2ghz so i know i can run it no problem. Link to comment Share on other sites More sharing options...
M48A5 Posted July 20, 2012 Share Posted July 20, 2012 @shadowfx78 - Have you tried any of these solutions: http://forums.nexusmods.com/index.php?/topic/202013-fallout-3-crashes-fixreduce-guide/page__pid__5682708__st__10#entry5682708 Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 20, 2012 Share Posted July 20, 2012 yeah the game was runnin but i have been following the new mod videos by gopher and now the game gets stuck at the power armor screen. Link to comment Share on other sites More sharing options...
BlackRampage Posted July 20, 2012 Share Posted July 20, 2012 Post your load order. Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 20, 2012 Share Posted July 20, 2012 No worrys i figured out the problem it was a mod called sa_antispread. Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 23, 2012 Share Posted July 23, 2012 The problem has popped up again here is my load order if it will help. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] The Retreat - Player House.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Project Beauty.esp[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE - FWE Master Release.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[ ] EVE Anchorage - FWE DLC Anchorage.esp[ ] EVE - FWE with WeaponModKits.esp[X] EVE Operation Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Dynamic Player Scaling.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Weap_Spread.esp[X] Mart's Mutant Mod - FWE Master Release.esp[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] 1PipboyPDA.esp[X] Tactical Flamer - 4PAK.esp[X] f*#@invisiblewalls0.1.esp[X] Bashed Patch, 0.esp[X] merged patch.esp Link to comment Share on other sites More sharing options...
Recommended Posts