BolognaSandwitch Posted February 21, 2018 Share Posted February 21, 2018 Just to experiment while at the same time time not accidently getting in WAY over my head I decided to use Vortex on Dragon Age Origins, a game I haven't played in years so I don't care too much if i accidently break it lol plus I only have a few mods. Now I'm not very good at modding (Beyond what I learn from Gopher's videos lol.) At any rate unless I'm missing something the NMM import tool keeps telling me "No Mod Install Found With Mods For This Game" so I decided to give up on that one for now & just download them one at a time, install/enable them & they all spit out conflicts. I think "Ok whatever, surely NOW the import tool will work right? Maybe it just imports the settings? Nope. So I go about trying to figure this out & do it the hard way, see which two mods are using the same file make one of the two more important (since none of them say anything about conflicts) then wash, rinse & repeat. Then after doing this a couple times I notice they are all conflicting over the same single file "manifest.xml" (mod list below) now here is where I'm confused, if it were two i could experiment & see what works, but WTF am I supposed to do with this? " :confused:----------Mods Are In Spoiler Tag---------- Character RespecExtra Dog SlotLock BashMadd Gift GuideSkip The FadeGolden EggGolden Egg Awakening (Installed but not enabled until playing Awaking) The only thing I did was put Golden Egg Before Golden Egg Awakening & tried to put Character Respec before everything then i noticed the file. BTW, the Pics show basically what I've said (although with WAY fewer words lol) unless they show something I didn't mention. Also, as I said the conflict in image #2 is exactly the same no matter which i click on. Edit: Ok, now a whole NEW confusion, after posting this i closed vortex & nexus the reopened vortex to look at something and there was no conflicts at all. So I decided to see if the import toll was working with another rarely played game Dragon Age 2 (nope) it acted like it WANTED to throw conflicts at me it said it needed to elevate the mod or something but with only 1 mod, no conflicts possible lol. when i switch back to dao i have the conflicts again, close vortex dao said none go to da2 & back conflicts are back. Link to comment Share on other sites More sharing options...
BolognaSandwitch Posted February 23, 2018 Author Share Posted February 23, 2018 Anyone? :confused: Link to comment Share on other sites More sharing options...
SissyMac Posted March 30, 2019 Share Posted March 30, 2019 As of today 03/30/19, I don't think Vortex is useful for DAO. I haven't seen any announcement that it works yet and I have been watching for it. The developer has been working on the issue since November, 2018, according to an earlier post in this forum, but I don't think the problem has been resolved yet. If you can, stick to the Nexus Mod Manager for DAO for now and Vortex for other games. In January, 2019, I downloaded Vortex, and thinking to save some disk space, deleted NMM and all the mods I had there. I made a list and then imported all my favorite DAO mods to Vortex. Spent a solid week resolving conflicts before trying to play my game. Nope, not happening. I spent the next two weeks working with EA trying to figure out what was wrong with my game -- all of the DLCs were missing, none of the mods were there, and the game could not load. Uninstall, reinstall, system diagnostics, etc., the whole 9 yards, and nothing worked. I then realized the issue started after I loaded Vortex and tried to use it for the mods -- I know, dumb mistake not to have figured out that might be the problem earlier. Once I deleted VORTEX, my game was back and playable! However, all of my saved games are basically lost because my NMM mods were gone. Vortex looks to be a great product, eventually; but not yet. Link to comment Share on other sites More sharing options...
HadToRegister Posted March 30, 2019 Share Posted March 30, 2019 All four of those mods change the same file "manifest.xml"You're either going to have to merge the changes into one manifest.xml, or pick one of those four Link to comment Share on other sites More sharing options...
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