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Rule Management


simsrw73

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I love, love, love the rule system. Best thing I never knew I needed (and was actually using all the time... only on paper, now Vx does it for me).

 

But, It definitely seems to need some rule checking, management tweaks. Or I'm still missing things.

 

The immediate thing that sent me here is a cyclic dependency. I added a rule for SSE to say Gray Fox Cowl [Loads After] 3DNPCs, on the PLUGINS page. Vx tells me that is a cyclic dependency, but... I can't find a conflicting rule? Nothing in Vx, nothing in LOOT, that shows me where and what rule conflicts. I'm stumped. Where is the conflict? Same thing with Gray Fox Cowl and ... Landscape Fixes, I think it was. I'm posting this one here because I'm hoping someone can tell me what I'm doing wrong.

 

Also, I want to see more checks. Let me know if I define a redundant rule. Flag or highlight if I mistakenly create a rule that is not needed on the MODS page, where no conflicts are involved.

 

Any kind of sanity checks Vx could perform would help tremendously. Feedback from Vx to show what's going on and help resolve the occasional conflict. And this is the first real conflict I've come across so far that I wasn't able to figure out pretty quick.

 

 

EDIT: D'oh, I think I see it now. Gray Cowl is an ESM. Didn't notice that. Is that why Vx is calling it a cyclic error? If that's it, it is a little misleading and still there is no indication by Vx what is going on. More feedback, please. In fact, Vx should probably refuse to allow such a rule, involving and ESM & ESP, right?

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The immediate thing that sent me here is a cyclic dependency. I added a rule for SSE to say Gray Fox Cowl [Loads After] 3DNPCs, on the PLUGINS page. Vx tells me that is a cyclic dependency, but... I can't find a conflicting rule? Nothing in Vx, nothing in LOOT, that shows me where and what rule conflicts. I'm stumped. Where is the conflict? Same thing with Gray Fox Cowl and ... Landscape Fixes, I think it was. I'm posting this one here because I'm hoping someone can tell me what I'm doing wrong.

 

 

No, it's just super easy to set up a cyclic dependency using LOOT, you can do it with just esps too.

 

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