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Waalx Animals and Creatures


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I'm posting this here to see if there's anyone on the nexus who uses this mod, can give technical answers to problems, or might have this specific problem. It's a problem I've had for a long while with WAC. When it started, I was in Elsweyr (Deserts of Anequina) and I killed a White Lion. When I went to loot his corpse, it would not work and soon after the game crashed. I also started to notice that when I load the save after encountering one of these lions, it CTDs as well. Now I realize it's with any of the cats added by WAC: Cheetahs, Panthers, Jaguars, Tigers, Sabertooths, etc. Whether I can search them or not, I get a CTD on load. I've tried looking through the new conflict detector in OBMM, and all I saw that was relevant was the Lions; they were shaded green, meaning they overwrote something but were not conflicting with it. I tried asking at the Realswords forums http://waalx.com/RealSwordsForum/viewtopic.php?f=12&t=249 (You have to register) and they told me it was probably a skeleton conflict with the big cats, which is probably true. After that I tried unchecking each esp of the mod and testing, no go. When I uninstalled it, the save loaded fine, so that proved the problem was definitely WAC. Reinstalled and it still doesn't work. TES4Edited Player Summons and Birds and Insects and it still doesn't work. This makes me think it is definitely the creature skeletons. I'm not using 8th gate, Legion, Overspawn... u can see what im using in my load order. Anyway, I can find some creature skeletons in the meshes folder... how do I know for sure they're from WAC? And idk what on earth I'm supposed to do with em. I guess I open them in CS? Anyway I hope someone has some sort of advice on this, I know this mod is a beta but it doesn't seem like anyone else has encountered this problem. Thanks

 

Load order:

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Waalx Animals & Creatures.esm

FCOM_Convergence.esm

Better Cities Resources.esm

CM Partners.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_FrancescosNamedBosses.esp

Side's EAX Control.esp

PCSoundCalisto.esp

Akatosh Mount By Saiden Storm.esp

WAC - Crowded Roads Revisited.esp

FormID Finder4.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

Ageha Tortured Soul HGEC.esp

BlackLuster.esp

M.O.E. - New Staffs, Blight and Ashstorms.esp

M.O.E. - Playable Scythe.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

Cobl Glue.esp

Cobl Si.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-No_Guild_Ownership.esp

OOO 1.32-Cobl.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

FCOM_Convergence.esp

FCOM_DurabilityAndDamage.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

FCOM_MoreRandomSpawns.esp

FCOM_MoreRandomItems.esp

WAC.esp

WAC - BlackBootDungeon.esp

WAC - Dead Knights.esp

WAC - Player Summons.esp

WAC - Birds&Insects.esp

WAC - Companions.esp

WAC - Horses.esp

WAC - TCOS.esp

WAC - TCOS Shops.esp

WAC - Gladiator.esp

WAC - Magic.esp

Aberwiin Manor.esp

Aetheric Cuteblade.esp

Dalls_Merchant.esp

Necromancer Shop.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp

Knights.esp

Knights - Unofficial Patch.esp

Mart's Monster Mod - City Defences.esp

ElsweyrAnequina.esp

Unofficial Elsweyr Anequina Patch.esp

Reaper's Esmeralda's Desert Manor.esp

Tales from Elsweyr Anequina.esp

Walkabout.esp

Harvest [Flora].esp

Harvest [Flora] - DLCFrostcrag.esp

Better Dungeons.esp

Birthsign Zero.esp

Colourwheels Sexy Bank.esp

HUD Status Bars.esp

M.O.E. - Lucien Lachance Rumors Fix.esp

M.O.E. - Fatigue Loss from Running.esp

LithiansNatureOfTheBeastModBeta.esp

ClaimThatInterior.esp

M.O.E. - Ethereal State Spell.esp

M.O.E. - Levitation Magic.esp

M.O.E. - Lock Spells.esp

M.O.E. - Mythic Dawn Powers.esp

M.O.E. - Teleportation Magic and Icarian Flight.esp

Deadly Reflex 5 - Timed Block and 250% damage.esp

DeadlyReflex 5 - Combat Moves.esp

Francesco's level up mini mod.esp

zzEstrus.esp

M.O.E. - Playable Dremora and Custom Race Fix.esp

Cobl Races.esp

Birthsigns Expanded.esp

Better Cities Full.esp

Better Cities IC Arboretum.esp

Better Cities IC Arcane University.esp

Better Cities IC Arena.esp

Better Cities IC Elven Gardens.esp

Better Cities IC Green Emperor Way.esp

Better Cities IC Market.esp

Better Cities IC Prison.esp

Better Cities IC Talos Plaza.esp

Better Cities IC Temple.esp

Better Cities IC Waterfront.esp

Better Cities - Knights of the Nine.esp

Better Cities - COBL.esp

Bashed Patch, Oblivion.esp

mn_Revival.esp

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I'm going to assume that Waalx Animals and Creatures comes as a premade OMOD, hence it isn't readily apparent what files the mod includes. You can use OBMM to extract the files and folders from the OMOD to a folder (make sure you create that folder outside of any of your game's folders). Look at the details for any skeleton.nif files included in the extracted Waalx OMOD and compare those to what you have installed in the corresponding game folders (date and size in bytes, not size on disk are the tell tales you'll be looking for). If you find the game's installed files aren't the same as the ones that came with Waalx (because a later mod has overwritten the Waalx files) then copy the currently installed files to a new backup folder (again outside of the game's folders) and then overwrite the files with the ones that you found in the Waalx extracted OMOD. If that solves your problem and doesn't create any new ones you can safely delete the backed up files (I'd wait a good while though to be sure ... they don't take up much space and give you a fall back position). If that doesn't help you can overwrite the Waalx files with the ones you backed up.
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I'm going to assume that Waalx Animals and Creatures comes as a premade OMOD, hence it isn't readily apparent what files the mod includes. You can use OBMM to extract the files and folders from the OMOD to a folder (make sure you create that folder outside of any of your game's folders). Look at the details for any skeleton.nif files included in the extracted Waalx OMOD and compare those to what you have installed in the corresponding game folders (date and size in bytes, not size on disk are the tell tales you'll be looking for). If you find the game's installed files aren't the same as the ones that came with Waalx (because a later mod has overwritten the Waalx files) then copy the currently installed files to a new backup folder (again outside of the game's folders) and then overwrite the files with the ones that you found in the Waalx extracted OMOD. If that solves your problem and doesn't create any new ones you can safely delete the backed up files (I'd wait a good while though to be sure ... they don't take up much space and give you a fall back position). If that doesn't help you can overwrite the Waalx files with the ones you backed up.

 

Problem is, it's in a BSA so nothing would be overwritten, just overridden in when loaded. Therefore I'm supposed to browse a 1.5 GB bsa in order to find files the same as [mystery mod] and even if I identified the mod, I would not be sure if it's actually overriding anything so it's just a wild goose chase. So I have no idea what to do. I've tried installing the mod both with OBMM and manually. It seems my one logical option is to extract everything from the bsa into the data folder... I might end up having to do that, unless anyone's got better ideas.

 

K, Did that, and still nothing. At this point I have no idea what the issue could be.

Edited by The Black Ninja
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  • 1 year later...

I keep getting CTDs whenever I approach one of the WAC gnoll camps. I recall seeing a fix somewhere but can't find it no matter how many Google searches I try. Does anyone know where it is? (I played the mod before years ago but now I've since started over from a clean install)

Here's my current load order:

[spoiler]
00  Oblivion.esm
01  Cobl Main.esm  [Version 1.72]
02  Waalx Animals & Creatures.esm
03  HorseCombatMaster.esm
04  Cobl Races TNR.esp  [Version 1.53]
05  Cobl Races TNR SI.esp  [Version 1.53]
06  Unofficial Oblivion Patch.esp  [Version 3.2.0]
07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
08  Oblivion Citadel Door Fix.esp
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.3]
0B  USIPS Additional Changes.esp
0C  WAC - Crowded Roads Revisited.esp  [Version 1.1]
0D  Improved Hotkeys_Extended.esp  [Version 1.1]
0E  DLCOrrery.esp
0F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
10  DLCVileLair.esp
11  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
12  DLCMehrunesRazor.esp
13  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
14  DLCSpellTomes.esp
15  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
16  ShaiyaOutfit.esp
17  DLCThievesDen.esp
18  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
19  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
1A  Cobl Glue.esp  [Version 1.72]
1B  Cobl Si.esp  [Version 1.63]
1C  Cobl Tweaks.esp  [Version 1.44]
1D  WAC.esp
1E  WAC - OverSpawn.esp
1F  WAC - BlackBootDungeon.esp
20  WAC - Dead Knights.esp
21  WAC - Player Summons.esp
22  WAC - Birds&Insects.esp
23  WAC - Companions.esp
24  WAC - Horses.esp
25  WAC - TCOS.esp
26  WAC - TCOS Shops.esp  [Version 03]
27  WAC - 8th Gate.esp
28  WAC - Legion.esp
29  WAC - Legion_FemaleFix.esp
2A  WAC - Gladiator.esp
2B  WAC - Magic.esp
2C  WAC - HGEC Equipment Replacer.esp
2D  WAC - TestingMarauderArmor.esp
2E  DLCBattlehornCastle.esp
2F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
30  DLCFrostcrag.esp
31  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
32  Knights.esp
33  Knights - Unofficial Patch.esp  [Version 1.0.9]
34  Salmo the Baker, Cobl.esp  [Version 3.08]
35  Advanced Magecraft.esp
36  MidasSpells.esp
37  RshAlchemy.esp
38  RshAlchemyRecipes.esp
39  Deadly Reflex 6 - Timed block and 150% damage.esp
3A  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
3B  DRSplatter.esp
3C  The Southlanders.esp
3D  Cobl Races.esp  [Version 1.52]
3E  Cobl Races - Balanced.esp  [Version 1.52]
3F  DeadlyReflex 6 - Combat Moves.esp
40  Cobl Silent Equip Misc.esp  [Version 01]
41  Bashed Patch, 0.esp
[/spoiler]
Edited by WeissYohji
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