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Way around unpacking bsa? (missing mesh in CK)


marokay

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I tried manually adding the .bsa files to the list in the creation kit ini, example:

 

 

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa

SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, WICO - USSEP Compatible Patch.bsa, WICO - Immersive People.bsa, WICO - Immersive Dawnguard.bsa, WICO - Immersive Character.bsa, WetandCold.bsa, WetandCold - Textures.bsa, Vivid WeathersSE.bsa, Vivid WeathersSE - Textures.bsa, VioLens SE.bsa, UnreadBooksGlow.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, TrueStormsSE.bsa, TrueStormsSE - Textures.bsa, TerrainLodRedone.bsa, SkyUI_SE.bsa, SkyTEST-RealisticAnimals&Predators.bsa, Skyrim Immersive Creatures Special Edition.bsa, skyBirds_SSE.bsa, skyBirds_SSE - Textures.bsa, Run For Your Lives.bsa, RLO - Interiors.bsa, RLO - Exteriors.bsa, Relationship Dialogue Overhaul.bsa, Populated Lands Roads Paths Legendary.bsa, Populated Cities Towns Villages Legendary.bsa, PoisoningExtended.bsa, Perk Points at Skill Levels 50-75-100.bsa, Paradise_City_RESOURCES.bsa, Paradise_City_RESOURCES - Textures.bsa, Ordinator - Perks of Skyrim.bsa, Ordinator - Perks of Skyrim - Textures.bsa, Modern Brawl Bug Fix.bsa, MagicalCollegeofWinterhold - Textures.bsa, Lanterns and Candles.bsa, Kato's Falkreath.bsa, Immersive Citizens - AI Overhaul.bsa, Hothtrooper44_ArmorCompilation.bsa, Hothtrooper44_Armor_Ecksstra.bsa, High Level Enemies - SIC SE Edition.bsa, High Level Enemies - SIC SE Edition - Falskaar.bsa, HarvestOverhaul_Redone.bsa, Footprints.bsa, Falskaar.bsa, Falskaar - Textures.bsa, ExtendedStay.bsa, ETaC - RESOURCES.bsa, DiverseDragonsCollectionSE.bsa, DiverseDragonsCollectionSE - Textures.bsa, dD - Enhanced Blood Main.bsa, Cutting Room Floor.bsa, Cutting Room Floor - Textures.bsa, Campfire.bsa, Campfire - Textures.bsa, BSHeartland.bsa, BSHeartland - Textures.bsa, BSAssets.bsa, BSAssets - Textures.bsa, BS_DLC_patch.bsa, Bruma - Alternate Start.bsa, Awesome Artifacts.bsa, Awesome Artifacts - Textures.bsa, atkspdmod.bsa, arnima.bsa, AmazingFollowerTweaks.bsa, AmazingFollowerTweaks - Textures.bsa, AMatterOfTime.bsa, Alternate Start - Live Another Life.bsa, 50 More Perk Points.bsa

 

but it doesn't load the meshes in the CK.

I unpacked one to test, and it worked.

how do I keep the BSA in tact without unpacking and maintain CK functionality?

does busearchives need to be 1 or 0? I think 1, right? (either way, it doesn't help or fix my problem, tried both).

Edited by marokay
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I believe the CK will only load assets if they are both in the BSA and called in the ESP/ESM you're working on, in addition to editing that INI file. That's why you can see the vanilla stuff without unpacking it, because Skyrim.ESM actually uses them already.
So set your active file to whatever you're working on, but also check the ESP that uses the BSA to load so you have access.

bUseArchives should probably be set to 1

Edited by Fantafaust
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So I go to creation kit. I load up any plugin.

For example, I'm gonna load up Paradise_City_Merged.esp.

It has master Paradise_City_RESOURCES.esm which I assume points the program to the following BSAs:

Paradise_City_RESOURCES.bsa and Paradise_City_RESOURCES - Textures.bsa

 

the meshes, I assume, are in Paradise_City_RESOURCES (that's where they were when I looked last time).

 

Now, mind you, this is happening with many other mods as well, such as civil war battlefields. Anyway...

Paradise City puts new trees in Whiterun. So I load up Whiterun World in CK.

Here's what I get:

https://i.imgur.com/yftuWN8.png

 

visible missing meshes everywhere. Editing them shows names like gkbJungletreeNew82 (a file from Paradise_City_Merged) etc. They're all from that plugin. The Skyrim trees load fine as seen in the photo.

The BSAs are listed in my ini as shown in the first post.

What am I doing wrong?

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So much modding I want to do but I can't because I'm cautious about haphazardly unpacking all those BSAs (basically crossing my fingers that there aren't any overwrites I face, leading to the need to delete all previous work to guarantee integrity of my skyrim SE data folder).

Edited by marokay
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Try reducing how many files are loaded at once. You may have to limit which ones you load at what time as you work on mods.

 

There is a limit of how long the string value can be based on the application's buffer size. So without knowing how much space they set aside one cannot know how many they can put in at once. Though I would start somewhere around 300 characters as a general point. You can keep adding on more files to test until you find the limit. I've personally used 294 characters but not tried to go higher.

 

You can also use both archive lines.

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Sweet idea. I think I'll just put most of them in brackets and then whenever I need one I'll drop it into the load list. I'll be back and post another update if it works. Thanks BigAndFlabby.

Edited by marokay
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IT WORKS

Further research indicates we cannot create and utilize a SResourceArchiveList3 or SResourceArchiveList4, etc.

So if anyone stumbles across this post, realize you have two 255 max string lists to put your BSAs in. Add everything else in brackets for ease-of-access if you're interested in modding on a regular basis, like so:

 

 

bUseArchives=1

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Paradise_City_RESOURCES.bsa, Paradise_City_RESOURCES - Textures.bsa [skyrim - Patch.bsa, WICO - USSEP Compatible Patch.bsa, WICO - Immersive People.bsa, WICO - Immersive Dawnguard.bsa, WICO - Immersive Character.bsa, WetandCold.bsa, WetandCold - Textures.bsa, Vivid WeathersSE.bsa, Vivid WeathersSE - Textures.bsa, VioLens SE.bsa, UnreadBooksGlow.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, TrueStormsSE.bsa, TrueStormsSE - Textures.bsa, TerrainLodRedone.bsa, SkyUI_SE.bsa, SkyTEST-RealisticAnimals&Predators.bsa, Skyrim Immersive Creatures Special Edition.bsa, skyBirds_SSE.bsa, skyBirds_SSE - Textures.bsa, Run For Your Lives.bsa, RLO - Interiors.bsa, RLO - Exteriors.bsa, Relationship Dialogue Overhaul.bsa, Populated Lands Roads Paths Legendary.bsa, Populated Cities Towns Villages Legendary.bsa, PoisoningExtended.bsa, Perk Points at Skill Levels 50-75-100.bsa, Paradise_City_RESOURCES.bsa, Paradise_City_RESOURCES - Textures.bsa, Ordinator - Perks of Skyrim.bsa, Ordinator - Perks of Skyrim - Textures.bsa, Modern Brawl Bug Fix.bsa, MagicalCollegeofWinterhold - Textures.bsa, Lanterns and Candles.bsa, Kato's Falkreath.bsa, Immersive Citizens - AI Overhaul.bsa, Hothtrooper44_ArmorCompilation.bsa, Hothtrooper44_Armor_Ecksstra.bsa, High Level Enemies - SIC SE Edition.bsa, High Level Enemies - SIC SE Edition - Falskaar.bsa, HarvestOverhaul_Redone.bsa, Footprints.bsa, Falskaar.bsa, Falskaar - Textures.bsa, ExtendedStay.bsa, ETaC - RESOURCES.bsa, DiverseDragonsCollectionSE.bsa, DiverseDragonsCollectionSE - Textures.bsa, dD - Enhanced Blood Main.bsa, Cutting Room Floor.bsa, Cutting Room Floor - Textures.bsa, Campfire.bsa, Campfire - Textures.bsa, BSHeartland.bsa, BSHeartland - Textures.bsa, BSAssets.bsa, BSAssets - Textures.bsa, BS_DLC_patch.bsa, Bruma - Alternate Start.bsa, Awesome Artifacts.bsa, Awesome Artifacts - Textures.bsa, atkspdmod.bsa, arnima.bsa, AmazingFollowerTweaks.bsa, AmazingFollowerTweaks - Textures.bsa, AMatterOfTime.bsa, Alternate Start - Live Another Life.bsa, 50 More Perk Points.bsa]
Edited by marokay
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