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Skyrim Special Edition near perfect mod-list. But two problems persist. Ideas? Help very much appreciated!


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Yeah that sounds like an engine limitation of shadows. In order to lessen that issue, you'll have to reduce the shadow draw distance, but doing so would mean that you'll not have luxurious outdoor object shadowing (but to be honest, I would rather not notice the flickering). Also try increasing the shadowbias you'll probably have to modify the one in skyrim prefs as well (that isn't altered by bethini.)

 

I don't use Wyre Bash as I use Mator Smash, and even then since I'm actively modding, I don't even use that as it's just time wasted since I'm actively adding and removing patches. :/ Best bet is to use MO2 and actively order your install order and load order, it's multitudes more easier than using NMM.

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Thanks. Doesn't actually look like I have a setting called 'shadowbias ' in either my Inis or Prefs. Tried the cell actor increase and it did spawn a whole lot more NPC's into Whiterun which I like but they're still clumped up near Gildergreen. Do I need to increase the actors even more perhaps? I got it raised to 75 right now and still 60fps.

 

 

https://imgur.com/a/S8PBk Looks even crazier now since all of these bums are out all at once. It's like a stupid family reunion (including myself).

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Okay so it's definitely not a 'actor limit reached' problem since it's only this one spot that is messing with the NPC's pathing/meshes or W/E it's called and it's exactly where I've taken the picture. Right next to the temple of Kynareth in Whiterun next to the big tree and they just won't god damn move. I think I'm going insane. And the flickering texture problem thing only occurs at night. What is going on?

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I will seriously propose to anyone who manages to solve this for me. I'm just fumbling in the dark here. Current load-order.

 

 

 

 

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