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Racemenu for SE?


Dolly98

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Being gone from Skyrim for many years, I just returned to the game less than a month (and having to relearn a lot of things, mod wise). So the first thing I learned is "Oldrim" (not a mod, but a nickname for old Skyrim) and to avoid all Oldrim mods at all cost since I am running SSE. Grabbed the first (probably most downloaded) racemenu mod, which is ECE.

But now, from screenshots, it looks like Racemenu looks very good. I just hope it's not the "grass on the other side is greener" syndrome. I do know RM does have overlay and ECE doesn't. Can someone fill me in how different ECE is with RM?

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In my opinion, RM's sculpting tool is easier to use than ECE's, your mouse becomes the tool tip to smooth, raise, lower, etc each point on the sculpting map. You also get a box with a 3d representation of the character's head with the mesh that you can manipulate and spin around to get a better idea of what they'll look like, rather than ECE's 2d mesh.

I never used ECE very much myself on Skyrim (Oldrim, not SE), so I'm not entierly sure of how deep the differences are (especially since I use about 100-150 mods in the old game) but they both apepare to be pretty similare, it's just a user interface difference from my perspective :)

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So I just intalled Racemenu for SE with Alpha 6. I am getting a strange bug in the opening cut scene where the two guards on horse are missing with Racemenu active. When I disable it they appear again. Anyone else experience this behavior?

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Does anyone have any word on when the Next Alpha will release with Sculpting? Really could use the import feature... I ask this because the difference in time between updates is pretty far in between and im starting to worry it may not be completed for a Very Long Time.

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I BELIEVE I converted Racemenu correctly using the instructions from that video EgoAltar mentioned above along with others.

It seems the sliders are all working for me (or at least the ones that I care about) except the HEIGHT slider.

Anyone having the same problem?

Or anyone possibly knowing the fix?

Thanks.

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So I just intalled Racemenu for SE with Alpha 6. I am getting a strange bug in the opening cut scene where the two guards on horse are missing with Racemenu active. When I disable it they appear again. Anyone else experience this behavior?

I have a vanilla save that starts my character at the point where she exits the cave, this way I bypass the whole beginning scenes when I start my game.

 

Although having the horses run up the side of the mountain is pretty funny...once. After that, iz not so funny.

Edited by LaurellaBellaBean
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