Undoer Posted April 16, 2012 Share Posted April 16, 2012 Hi! I'm getting a graphical error, specifically this one. http://i.imgur.com/553ju.jpg I'm getting the error on the way to the Brotherhood Outcast camp to do the Anchorage mission, the strange thing is Defender Morril doesn't have the error and has the correct armour textures. I'm assuming it's due to mods because on my first (modless) playthrough I had no mods, and this issue wasn't there, but now that I'm replaying Fallout 3 and I have installed mods I'm getting this problem, and I don't know which mod it is. Here's my mod-list in order from top to bottom. Fallout3.ESMAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esm (Disabled though)The Librarian.esmCOMM.esmTheInstitute.esmUnofficial Fallout 3 Patch.esm (Disabled)Enhanced Weather - Rain and Snow.esmFO3 Wanderers Edition.esmAlton, IL.esmProject Beauty ESPS (Disabled)FO3 Wanderers Editions ESPSEVE Anchorage FOIP ESPS (Disabled)TheShore.espUnofficial Fallout 3 Patch ESPS (disabled)Enhanced Weather ESPSDrivableMotorCycle.espFellout-Full.espSunglassescollection.espThievesGuildofDC.espMart's Mutant Mod FOIP esps (Disabled) Thanks Link to comment Share on other sites More sharing options...
M48A5 Posted April 16, 2012 Share Posted April 16, 2012 Is there a specific reason you are not using the DLC versions of Fellout or FO3 Wanderers Edition? Are you using FOSE, ArchiveInvalidation Invalidated! and FOMM?You should also read this: http://forums.nexusmods.com/index.php?/topic/120735-how-to-install-mods-for-fallout-3/. Link to comment Share on other sites More sharing options...
Undoer Posted April 16, 2012 Author Share Posted April 16, 2012 (edited) Is there a specific reason you are not using the DLC versions of Fellout or FO3 Wanderers Edition? Are you using FOSE, ArchiveInvalidation Invalidated! and FOMM I'm using Fellout-Full, which I assumed was the full 'package', I'm installing the DLC support optional file now. With FO3 Wanderers Edition I've got loads of esps, one for the main part, one for the optional components, and one for each DLC, I'm using FOSE, and ArchiveInvalidation Invalidated! but not FOMM, I'm using the Nexus Mod Manager instead. Is there a significant difference between FOMM and NMM, or is it fine to leave that as it is? Thanks for the guide, currently the only part I don't have corresponding with that guide is FOMS, but I doubt it's necessary since I've taken care to try and follow the load orders given by the modders, but fingers crossed anyway. Edit: Nope, FOMS didn't help, but it did rearrange a couple of mods so nothing lost. Edited April 17, 2012 by Undoer Link to comment Share on other sites More sharing options...
M48A5 Posted April 17, 2012 Share Posted April 17, 2012 FOMM is the preferred manager for Fallout 3/NV and NMM for Skyrim. NMM is still beta and still be updated. FOMM for all intents and purposes is stable. You should us FOMM for Fallout. You can use it along with NMM, just make sure your FOMM installed mods are saved in a different location from NMM. Link to comment Share on other sites More sharing options...
Undoer Posted April 17, 2012 Author Share Posted April 17, 2012 You should us FOMM for Fallout. Okay, I'll give it a go tomorrow, it's getting on to 2am over here. Thanks for the help! Link to comment Share on other sites More sharing options...
Fonger Posted April 17, 2012 Share Posted April 17, 2012 You should us FOMM for Fallout. Okay, I'll give it a go tomorrow, it's getting on to 2am over here. Thanks for the help!if you are gonna try using FOMM and NMM together remember to use different directories for their internal mod use or you will be back with a migraine BTW I use NMM with no issues for FNV and FO3 Link to comment Share on other sites More sharing options...
BlackRampage Posted April 17, 2012 Share Posted April 17, 2012 I'm using Fellout-Full, which I assumed was the full 'package', I'm installing the DLC support optional file now. With FO3 Wanderers Edition I've got loads of esps, one for the main part, one for the optional components, and one for each DLC,Consider using the Paradox Ignition version instead. That one does have all the DLC plugins integrated into it. By the way: Put your "Unofficial Fallout 3 Patch.esm" right behind the Zeta.esm. (yes, even though it's disabled) And consider posting your load order instead of that "mod-list". Link to comment Share on other sites More sharing options...
Undoer Posted April 17, 2012 Author Share Posted April 17, 2012 By the way: Put your "Unofficial Fallout 3 Patch.esm" right behind the Zeta.esm. (yes, even though it's disabled) And consider posting your load order instead of that "mod-list". Tried moving the Unofficial Patch, sadly that didn't help. I 'had' to disable it be cause when ever I quicksaved outdoors I CTD'd, I just re-enabled it and sadly that didn't fix it either, though I'm not getting that quicksave/autosave bug anymore. My Load Order as follows: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmUnofficial Fallout 3 Patch.esm (Enabled now)The Librarian.esmCRAFT.esmCALIBR.esmProject Beauty.esm (Disabled)COMM.esmTheInstitute.esmAlton, IL.esmFO3 Wanderers Edition - Main File.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch - Operation: Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espProject Beauty- Broken Steel.esp (Disabled)Project Beauty- Point Lookout.esp (Disabled)TheShore.espDrivableMotorCycle.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS halftime.espsunglassescollection.espThievesGuildofDC.espEVE - FWE Master Release.esp (disabled)EVE - FWE Master Release (Followers Enhanced).esp (Disabled)EVE Anchorage - FWE with WeaponModKits.esp (Disabled)Mart's Mutant Mod - FWE Master release.esp (Disabled)MMMfix ver 2.esp (Disabled)Fellout -pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather sounds in interiors.espEnhanced Weather - Sneak bonus during storms.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.esp I'm also using FOMM now, launch through FOSE, and have ArchiveInvalidation Invalid! "enabled". Link to comment Share on other sites More sharing options...
Undoer Posted April 17, 2012 Author Share Posted April 17, 2012 (edited) Aha! I found the troubled mod! The mod causing the issue was FWE, I tried turning off the Anchorage.esp for it, but that didn't help, then the mainfile.esp but again that didn't work, then everything including the .esm which did work! Now to figure out why >:( Edit: When I re-enabled FWE the Guardians all looked correct! Edited April 17, 2012 by Undoer Link to comment Share on other sites More sharing options...
BlackRampage Posted April 17, 2012 Share Posted April 17, 2012 Tried moving the Unofficial Patch, sadly that didn't help. I 'had' to disable it be cause when ever I quicksaved outdoors I CTD'd, I just re-enabled it and sadly that didn't fix it either, though I'm not getting that quicksave/autosave bug anymore.Don't use Fo3's autosave and quicksave "features". Both are highly buggy to begin with. Just stick to manual saves instead. You could also give CASM a try if you don't want to save manually all the time. Link to comment Share on other sites More sharing options...
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