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Mod Related Graphical Error


Undoer

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Hi! I'm getting a graphical error, specifically this one. http://i.imgur.com/553ju.jpg

 

I'm getting the error on the way to the Brotherhood Outcast camp to do the Anchorage mission, the strange thing is Defender Morril doesn't have the error and has the correct armour textures.

 

I'm assuming it's due to mods because on my first (modless) playthrough I had no mods, and this issue wasn't there, but now that I'm replaying Fallout 3 and I have installed mods I'm getting this problem, and I don't know which mod it is.

 

Here's my mod-list in order from top to bottom.

 

Fallout3.ESM

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm (Disabled though)

The Librarian.esm

COMM.esm

TheInstitute.esm

Unofficial Fallout 3 Patch.esm (Disabled)

Enhanced Weather - Rain and Snow.esm

FO3 Wanderers Edition.esm

Alton, IL.esm

Project Beauty ESPS (Disabled)

FO3 Wanderers Editions ESPS

EVE Anchorage FOIP ESPS (Disabled)

TheShore.esp

Unofficial Fallout 3 Patch ESPS (disabled)

Enhanced Weather ESPS

DrivableMotorCycle.esp

Fellout-Full.esp

Sunglassescollection.esp

ThievesGuildofDC.esp

Mart's Mutant Mod FOIP esps (Disabled)

 

Thanks

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Is there a specific reason you are not using the DLC versions of Fellout or FO3 Wanderers Edition? Are you using FOSE, ArchiveInvalidation Invalidated! and FOMM

 

I'm using Fellout-Full, which I assumed was the full 'package', I'm installing the DLC support optional file now. With FO3 Wanderers Edition I've got loads of esps, one for the main part, one for the optional components, and one for each DLC,

 

I'm using FOSE, and ArchiveInvalidation Invalidated! but not FOMM, I'm using the Nexus Mod Manager instead. Is there a significant difference between FOMM and NMM, or is it fine to leave that as it is?

 

Thanks for the guide, currently the only part I don't have corresponding with that guide is FOMS, but I doubt it's necessary since I've taken care to try and follow the load orders given by the modders, but fingers crossed anyway.

 

Edit: Nope, FOMS didn't help, but it did rearrange a couple of mods so nothing lost.

Edited by Undoer
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FOMM is the preferred manager for Fallout 3/NV and NMM for Skyrim. NMM is still beta and still be updated. FOMM for all intents and purposes is stable. You should us FOMM for Fallout. You can use it along with NMM, just make sure your FOMM installed mods are saved in a different location from NMM.
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You should us FOMM for Fallout.

 

Okay, I'll give it a go tomorrow, it's getting on to 2am over here.

 

Thanks for the help!

if you are gonna try using FOMM and NMM together

 

remember to use different directories for their internal mod use

 

or you will be back with a migraine

 

 

BTW I use NMM with no issues for FNV and FO3

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I'm using Fellout-Full, which I assumed was the full 'package', I'm installing the DLC support optional file now. With FO3 Wanderers Edition I've got loads of esps, one for the main part, one for the optional components, and one for each DLC,

Consider using the Paradox Ignition version instead. That one does have all the DLC plugins integrated into it.

 

By the way: Put your "Unofficial Fallout 3 Patch.esm" right behind the Zeta.esm. (yes, even though it's disabled)

 

And consider posting your load order instead of that "mod-list".

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By the way: Put your "Unofficial Fallout 3 Patch.esm" right behind the Zeta.esm. (yes, even though it's disabled)

 

And consider posting your load order instead of that "mod-list".

 

Tried moving the Unofficial Patch, sadly that didn't help. I 'had' to disable it be cause when ever I quicksaved outdoors I CTD'd, I just re-enabled it and sadly that didn't fix it either, though I'm not getting that quicksave/autosave bug anymore.

 

My Load Order as follows:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm (Enabled now)

The Librarian.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm (Disabled)

COMM.esm

TheInstitute.esm

Alton, IL.esm

FO3 Wanderers Edition - Main File.esm

Enhanced Weather - Rain and Snow.esm

Unofficial Fallout 3 Patch - Operation: Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Project Beauty- Broken Steel.esp (Disabled)

Project Beauty- Point Lookout.esp (Disabled)

TheShore.esp

DrivableMotorCycle.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional VATS halftime.esp

sunglassescollection.esp

ThievesGuildofDC.esp

EVE - FWE Master Release.esp (disabled)

EVE - FWE Master Release (Followers Enhanced).esp (Disabled)

EVE Anchorage - FWE with WeaponModKits.esp (Disabled)

Mart's Mutant Mod - FWE Master release.esp (Disabled)

MMMfix ver 2.esp (Disabled)

Fellout -pipboylight.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Weather sounds in interiors.esp

Enhanced Weather - Sneak bonus during storms.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

 

I'm also using FOMM now, launch through FOSE, and have ArchiveInvalidation Invalid! "enabled".

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Aha! I found the troubled mod!

 

The mod causing the issue was FWE, I tried turning off the Anchorage.esp for it, but that didn't help, then the mainfile.esp but again that didn't work, then everything including the .esm which did work! Now to figure out why >:(

 

Edit: When I re-enabled FWE the Guardians all looked correct!

Edited by Undoer
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Tried moving the Unofficial Patch, sadly that didn't help. I 'had' to disable it be cause when ever I quicksaved outdoors I CTD'd, I just re-enabled it and sadly that didn't fix it either, though I'm not getting that quicksave/autosave bug anymore.

Don't use Fo3's autosave and quicksave "features". Both are highly buggy to begin with. Just stick to manual saves instead. You could also give CASM a try if you don't want to save manually all the time.

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